Chris Pressey
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479b484313
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Compile the rest of the instructions.
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2015-10-17 16:17:35 +01:00 |
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Chris Pressey
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e62fd85ccf
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Compile access of defined memory locations.
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2015-10-17 15:46:28 +01:00 |
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Chris Pressey
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a3160a5166
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Call defined routines.
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2015-10-17 15:23:00 +01:00 |
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Chris Pressey
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643a48a2c5
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Compiler object, labels, compile 'call'... It prints 'A'!
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2015-10-17 15:06:50 +01:00 |
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Chris Pressey
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2ffff3bbdb
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Make extern routines survive analysis.
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2015-10-17 14:54:28 +01:00 |
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Chris Pressey
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49d90dfae0
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Add syntax for extern routines, add syntax tests.
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2015-10-17 13:50:21 +01:00 |
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Chris Pressey
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d716c9b4e0
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Update TODO plan.
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2015-10-17 12:30:45 +01:00 |
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Chris Pressey
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d0e3dfbf84
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Add tests for compilation, BASIC header, load-n-go script.
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2015-10-17 12:28:39 +01:00 |
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Chris Pressey
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5b429adfd9
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6502 opcodes are Emittables. Can compile simple programs now!
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2015-10-17 11:08:25 +01:00 |
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Chris Pressey
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c0243ee6ba
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Wire up the compiler and wring out obvious bugs.
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2015-10-17 10:17:44 +01:00 |
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Chris Pressey
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ba55065060
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Sketch the compiler.
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2015-10-16 23:12:52 +01:00 |
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Chris Pressey
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bb7fbcda6c
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Add Emitter framework, and 6502 Generator (will likely change.)
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2015-10-16 22:59:35 +01:00 |
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Chris Pressey
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20ff255b40
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Added tag 0.2 for changeset 9ad29480d9bb
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2015-10-16 19:34:01 +01:00 |
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Chris Pressey
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a300ac11bc
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Prep for release of version 0.2.
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2015-10-16 19:33:58 +01:00 |
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Chris Pressey
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22c58ba556
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Improve evaluator internals. Finish test suite for analysis.
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2015-10-16 19:32:18 +01:00 |
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Chris Pressey
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4d61f439bc
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Fix up spec, split off to 6502 opcodes doc, add some tests.
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2015-10-16 19:15:01 +01:00 |
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Chris Pressey
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4fc38be387
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Update spec.
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2015-10-16 18:39:38 +01:00 |
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Chris Pressey
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8ccabdf202
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Work on the spec a bit.
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2015-10-16 15:36:56 +01:00 |
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Chris Pressey
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c3a0659058
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Write sufficient tests (I think) for analysis of if s.
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2015-10-16 14:01:45 +01:00 |
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Chris Pressey
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d22edc52a9
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Allow if analysis to pass (needs more tests.) Better styling.
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2015-10-16 13:06:18 +01:00 |
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Chris Pressey
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9c201ccf07
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Fix links in README. Implement Context.clone().
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2015-10-16 10:54:12 +01:00 |
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Chris Pressey
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dd4c50fc50
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Refactor to replace some sketchy code with code actually in use.
--HG--
rename : src/sixtypical/objects.py => src/sixtypical/model.py
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2015-10-16 10:40:38 +01:00 |
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Chris Pressey
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15e6a732f5
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Add TODO to README, update license information.
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2015-10-16 10:00:51 +01:00 |
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Chris Pressey
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6192a6a7f8
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Add specific error for uninit outputs. Sketch if analysis.
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2015-10-16 09:38:38 +01:00 |
|
Chris Pressey
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f92056d640
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REBOOT the entire language & implementation as version 0.2-PRE.
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2015-10-16 09:30:24 +01:00 |
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Chris Pressey
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c06e2ba2b6
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Fix a few small typo's.
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2015-05-29 15:23:40 +01:00 |
|
Chris Pressey
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dedd1bb792
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Added tag 0.1-2014.1230 for changeset 6490aea10e20
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2014-12-30 13:03:19 +00:00 |
|
Chris Pressey
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d56e261b07
|
Don't use deprecated Falderal variable names anymore.
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2014-09-24 19:58:14 +01:00 |
|
Chris Pressey
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a0f8afa76f
|
Added tag 0.1 for changeset 923e42a2d0c1
|
2014-05-25 17:52:08 +01:00 |
|
Cat's Eye Technologies
|
922fcfd1fc
|
Parsec that ships with Hugs throws weirder errors sometimes.
|
2014-04-27 10:34:26 +01:00 |
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Cat's Eye Technologies
|
bd25d7b9f0
|
Make work under Hugs98 Sep2006. Falderal needs improving, though.
|
2014-04-26 15:17:53 +01:00 |
|
Cat's Eye Technologies
|
cfd99c69e2
|
Tweaks to README.
|
2014-04-26 14:41:33 +01:00 |
|
Cat's Eye Technologies
|
2091dada5e
|
Add failing test.
|
2014-04-25 23:21:00 +01:00 |
|
Cat's Eye Technologies
|
5a794a46e6
|
Name flags in routine outputs. Refactor game, add check_button.
|
2014-04-13 13:42:15 +01:00 |
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Cat's Eye Technologies
|
730f9f1cb1
|
Make game even more interesting -- 619 bytes.
|
2014-04-13 13:14:04 +01:00 |
|
Cat's Eye Technologies
|
cbd88abc89
|
Vector tables, and copy routine into a vector table.
|
2014-04-13 12:41:26 +01:00 |
|
Cat's Eye Technologies
|
eec59ac8a9
|
Make game more interesting (and 544 bytes long...)
|
2014-04-13 12:24:21 +01:00 |
|
Cat's Eye Technologies
|
13d38dc45f
|
Immediate, or register, on LHS of copy command.
|
2014-04-13 12:12:53 +01:00 |
|
Cat's Eye Technologies
|
26448ccce5
|
More access of word tables. Game works with a word table now!
|
2014-04-13 12:06:36 +01:00 |
|
Cat's Eye Technologies
|
cbeac87a73
|
Beginnings of using word tables
|
2014-04-13 11:41:40 +01:00 |
|
Cat's Eye Technologies
|
16d6a54fb5
|
Parse (at the very least) decls for word and vector tables.
|
2014-04-12 21:54:00 +01:00 |
|
Cat's Eye Technologies
|
cac23cc7d0
|
Two kinds of actor. We now need vector tables!
|
2014-04-12 21:45:27 +01:00 |
|
Cat's Eye Technologies
|
04678ca809
|
Block-level decls are visible in inner blocks.
|
2014-04-12 21:27:04 +01:00 |
|
Cat's Eye Technologies
|
23185b8045
|
Work on game a bit. Multiple actors.
|
2014-04-12 21:20:45 +01:00 |
|
Cat's Eye Technologies
|
8acde175ad
|
mergeRoutCtxs does not need to throw poisoning errors.
|
2014-04-12 20:37:42 +01:00 |
|
Cat's Eye Technologies
|
af7d65ee09
|
Fix example programs; allow externals to be called.
--HG--
rename : eg/hi.60p => eg/hello-world.60p
|
2014-04-12 19:13:13 +01:00 |
|
Cat's Eye Technologies
|
ad1e159317
|
Character tables. Emit tables properly.
|
2014-04-12 13:55:08 +01:00 |
|
Cat's Eye Technologies
|
7a3b3b1b25
|
Initial values for reserved tables; checks length is right.
|
2014-04-12 13:38:11 +01:00 |
|
Cat's Eye Technologies
|
f9d0c8173d
|
Handle tricky case of abs.interp.'ing a repeat loop.
|
2014-04-12 13:07:46 +01:00 |
|
Cat's Eye Technologies
|
2607e408d5
|
Update notes in README.
|
2014-04-12 12:55:33 +01:00 |
|