Chris Pressey
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c707105cd3
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Describe the behaviour just implemented.
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2018-03-27 16:49:20 +01:00 |
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Chris Pressey
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6744ad29a9
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Beginnings of modularity.
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2018-03-27 16:23:22 +01:00 |
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Chris Pressey
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877f55b6cd
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VIC-20 example and rewrite docs.
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2018-03-26 13:43:33 +01:00 |
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Chris Pressey
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766de6a455
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Reformat READMEs.
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2018-03-26 13:33:07 +01:00 |
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Chris Pressey
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a8a53e2ca9
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Save a few bytes in the demo game by using a for loop.
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2018-03-26 13:23:36 +01:00 |
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Chris Pressey
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7f38d04536
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Documentation updates.
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2018-03-26 13:16:53 +01:00 |
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Chris Pressey
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42864bf125
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Add SixtyPical translations of Ribos and "The PETulant Cursor".
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2018-03-15 10:56:09 +00:00 |
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Chris Pressey
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689670a69e
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Small bugfixes and changes.
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2018-03-13 09:25:06 +00:00 |
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Chris Pressey
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af09bd8875
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Add screenshot.
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2018-03-08 13:36:30 +00:00 |
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Chris Pressey
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95fb2bb8f6
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Make loadngo.sh able to handle both C64 (x64) and VIC-20 (xvic).
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2018-03-07 13:27:57 +00:00 |
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Chris Pressey
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1d1612761b
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Make the demo game compilable again.
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2018-03-06 15:52:21 +00:00 |
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Chris Pressey
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e44c802314
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Syntax errors have line numbers in them now.
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2018-03-06 12:23:57 +00:00 |
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Chris Pressey
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2fdba72959
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Re-organize the example programs.
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2018-03-06 10:32:52 +00:00 |
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Chris Pressey
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f6fa1ec7d2
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Remove need for forward keyword in forward reference in copy .
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2018-02-12 15:59:20 +00:00 |
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Chris Pressey
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08ec0e46a3
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Remove the need for parens in vector (routine ...) table type.
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2018-02-12 14:53:49 +00:00 |
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Chris Pressey
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79d7c8d198
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button_down is local to check_button.
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2018-02-09 16:59:01 +00:00 |
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Chris Pressey
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e9d9c717bb
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More statics in demo game.
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2018-02-09 16:57:49 +00:00 |
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Chris Pressey
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1bd765dbce
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Begin using static in the demo game.
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2018-02-09 16:46:53 +00:00 |
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Chris Pressey
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a7365731ca
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Even if we goto another routine, we can't trash an output.
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2018-02-08 16:37:40 +00:00 |
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Chris Pressey
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105534de5b
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Trim the type of game_state_routine, but run into something odd.
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2018-02-08 16:03:22 +00:00 |
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Chris Pressey
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1116229867
|
Clean up example programs a little bit.
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2018-02-08 15:05:37 +00:00 |
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Chris Pressey
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3bee722900
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The "union rule" lets us clean up some of these redundant trashes.
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2018-02-08 14:20:17 +00:00 |
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Chris Pressey
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f92e1f15bf
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Tired: copy [ptr]+y, a. Wired: ld a, [ptr]+y.
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2018-02-08 11:58:24 +00:00 |
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Chris Pressey
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6fc3ce27cc
|
Finally, vector table for actor logic in demo game works.
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2018-02-07 13:58:10 +00:00 |
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Chris Pressey
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7c8f113c07
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Properly store address (not contents) of routine into vector table.
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2018-02-07 13:56:17 +00:00 |
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Chris Pressey
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1ee60095db
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Fairly minimal example that exhibits the problem.
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2018-02-07 13:43:41 +00:00 |
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Chris Pressey
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4099c9cc1b
|
Attempting to debug this vector table stuff.
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2018-02-06 16:45:35 +00:00 |
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Chris Pressey
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43b3a088b0
|
Use a vector table in the demo game.
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2018-02-06 15:03:59 +00:00 |
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Chris Pressey
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043872584b
|
Add another typedef in the demo game.
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2018-02-06 11:41:32 +00:00 |
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Chris Pressey
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fa5f32b2d2
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Update syntax of demo game.
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2018-02-06 11:36:11 +00:00 |
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Chris Pressey
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f78460a37b
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Finally, use typedefs in example game.
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2018-02-06 10:41:21 +00:00 |
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Chris Pressey
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afd083052e
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Update syntax in proto-game.
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2018-02-05 18:14:44 +00:00 |
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Chris Pressey
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b7abdea733
|
Revert changes to example game.
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2018-02-05 11:19:59 +00:00 |
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Chris Pressey
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169cc1b109
|
Bring proto-game up to date with new syntax.
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2018-02-02 17:19:35 +00:00 |
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Chris Pressey
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548905dce4
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Initialized byte tables need not have all 256 bytes initialized.
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2018-02-02 16:31:23 +00:00 |
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Chris Pressey
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7a9b7d0719
|
Reverse delta of obstacles in a more conventional way upon bounce.
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2018-01-08 12:10:59 +00:00 |
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Chris Pressey
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439b827e92
|
Almost make the bouncing obstacles happen. It's... interesting.
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2017-12-14 12:05:44 +00:00 |
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Chris Pressey
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e2f61faeae
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Fix bug in game.
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2017-12-14 11:59:09 +00:00 |
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Chris Pressey
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be3591ae44
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If player perishes, set a flag that game state will use to change.
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2017-12-14 11:04:19 +00:00 |
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Chris Pressey
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0452d5f2c8
|
Add game_state_game_over. Needs a bit of work, though.
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2017-12-14 10:47:57 +00:00 |
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Chris Pressey
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cfb094513f
|
Set up obstacles in game.
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2017-12-14 10:13:47 +00:00 |
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Chris Pressey
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1d8f1af964
|
Fix bug in copy []+y, a. "Hero" no longer leaves a trail.
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2017-12-13 17:00:21 +00:00 |
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Chris Pressey
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b477c5e786
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Don't trash a in copy if a is the dest of the copy , for now.
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2017-12-13 16:18:36 +00:00 |
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Chris Pressey
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f9dc730f88
|
copy []+y, a to indirectly read byte into the a register.
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2017-12-13 16:11:02 +00:00 |
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Chris Pressey
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2e4d01edd3
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Correct the implementation of check_new_position_in_bounds.
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2017-12-13 16:05:18 +00:00 |
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Chris Pressey
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7593da7b18
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Implement check_new_position_in_bounds.
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2017-12-13 15:53:43 +00:00 |
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Chris Pressey
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7c3e1ae62c
|
Use trash to avoid writing code that's only to please the analyzer!
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2017-12-13 15:30:20 +00:00 |
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Chris Pressey
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42c7e3006d
|
Calculate new position instead of updating to it immediately.
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2017-12-13 14:29:24 +00:00 |
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Chris Pressey
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1478db0fb4
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Use word tables, in game, to store the actors' positions and deltas.
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2017-12-13 13:14:10 +00:00 |
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Chris Pressey
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d9c9dab9e7
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Clear the screen when starting the game.
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2017-12-13 12:32:24 +00:00 |
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Chris Pressey
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9c7082db6e
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Display message on-screen at start of game.
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2017-12-13 12:24:11 +00:00 |
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Chris Pressey
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4854077cce
|
Correctly analyze repeat { ... } forever loops.
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2017-12-12 15:18:59 +00:00 |
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Chris Pressey
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3417fd96c7
|
Apparently this hack was only needed previously due to a bug?
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2017-12-12 14:55:57 +00:00 |
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Chris Pressey
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7d11273c6c
|
Slightly less of a hack. Not very much. But more illustrative.
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2017-12-12 14:40:32 +00:00 |
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Chris Pressey
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5e8f41307d
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Give the "game" a "title screen" of sorts; click to begin.
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2017-12-12 10:58:59 +00:00 |
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Chris Pressey
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b3d2d0bfcf
|
Clearing up a little mystery I had here.
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2017-12-12 10:10:58 +00:00 |
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Chris Pressey
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e46c6f6c6e
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Improve error messaging yet more. Game kind of has game states now.
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2017-12-12 09:59:43 +00:00 |
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Chris Pressey
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7323927f72
|
Add more notes and basically small cleanups in many places.
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2017-12-11 15:21:40 +00:00 |
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Chris Pressey
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4f919c1d81
|
Slightly frustrating, but illuminating, attempt to title screen.
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2017-12-11 14:40:30 +00:00 |
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Chris Pressey
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73810827b9
|
"repeat forever" in the main loop, or at least as close as we can.
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2017-12-11 14:21:32 +00:00 |
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Chris Pressey
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b6ae45e0cb
|
Add a routine to clear the screen, in the demo game. Untested.
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2017-12-11 14:09:55 +00:00 |
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Chris Pressey
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b395dbcfda
|
Spiff up the demo game source a little bit.
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2017-12-11 14:01:57 +00:00 |
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Chris Pressey
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2216fcec17
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copy from word storage to word table and back, indexed by x or y.
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2017-12-11 12:02:48 +00:00 |
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Chris Pressey
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b86e7491d5
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Copy word to word table.
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2017-12-11 11:43:53 +00:00 |
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Chris Pressey
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84ca6c4e96
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Break the ground where we need to implement word table read/write.
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2017-12-08 15:53:18 +00:00 |
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Chris Pressey
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ad8e0647a4
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Use right endianness when copy ing literal word into storage.
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2017-12-07 16:49:43 +00:00 |
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Chris Pressey
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14494bcdbe
|
Add beginnings of thing which may one day become a game. Untested.
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2017-12-07 16:14:02 +00:00 |
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Chris Pressey
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92525fd482
|
Adding a constant word to a memory location.
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2017-12-07 12:48:56 +00:00 |
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Chris Pressey
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cf679b293a
|
Ability to --debug analysis. Make 16-bit addition test pass.
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2017-12-07 11:49:15 +00:00 |
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Chris Pressey
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d84566a880
|
Write stored values, and read values, through pointers.
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2017-12-01 13:52:56 +00:00 |
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Chris Pressey
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32389e4422
|
Require that the program does ^buf to get at the address of buf.
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2017-12-01 12:36:58 +00:00 |
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Chris Pressey
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19a196f765
|
Compile copy[]+y.
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2017-11-24 16:56:55 +00:00 |
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Chris Pressey
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c8c69a2a7d
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Fix problem with test case, and with serializing as zero page.
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2017-11-24 13:42:14 +00:00 |
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Chris Pressey
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22cc7bfc11
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Support copy'ing a word constant to a word location. Joystick eg.
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2017-11-20 15:18:21 +00:00 |
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Chris Pressey
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2c564f0e48
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Add uncommitted example source, and fix names of 2 others.
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2016-06-16 11:14:08 -05:00 |
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Chris Pressey
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3e72580cd2
|
Prep for release of 0.6.
|
2015-10-23 16:37:18 +01:00 |
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Chris Pressey
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0b2b5d904e
|
Implement indirect JSRs with trampolines in theory; doesn't work.
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2015-10-22 15:45:16 +01:00 |
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Chris Pressey
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16450e06d5
|
Compile goto's.
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2015-10-21 15:51:52 +01:00 |
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Chris Pressey
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69fa91417c
|
Add missing example source
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2015-10-20 17:39:00 +01:00 |
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Chris Pressey
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7d56705530
|
Check that the constraints on a routine match those of vector.
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2015-10-19 19:17:27 +01:00 |
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Chris Pressey
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e3fe337730
|
Interesting dead end we've got ourselves into here.
|
2015-10-18 23:31:17 +01:00 |
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Chris Pressey
|
9235c6eacc
|
Support line comments.
|
2015-10-18 18:54:28 +01:00 |
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Chris Pressey
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a9bd8a3714
|
Indexed access, + x / + y, at least for LDA and STA.
--HG--
rename : eg/screen.60p => eg/screen1.60p
|
2015-10-18 18:32:20 +01:00 |
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Chris Pressey
|
522c771208
|
Add explicitly-addressed memory locations.
|
2015-10-18 16:22:36 +01:00 |
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Chris Pressey
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49e42af953
|
Implement if not and repeat forever .
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2015-10-18 15:32:28 +01:00 |
|
Chris Pressey
|
c5998ed240
|
Compile repeat loops.
|
2015-10-18 13:55:40 +01:00 |
|
Chris Pressey
|
b794d8d273
|
Get serialization of relative labels correct.
|
2015-10-17 18:11:23 +01:00 |
|
Chris Pressey
|
e62fd85ccf
|
Compile access of defined memory locations.
|
2015-10-17 15:46:28 +01:00 |
|
Chris Pressey
|
643a48a2c5
|
Compiler object, labels, compile 'call'... It prints 'A'!
|
2015-10-17 15:06:50 +01:00 |
|
Chris Pressey
|
d0e3dfbf84
|
Add tests for compilation, BASIC header, load-n-go script.
|
2015-10-17 12:28:39 +01:00 |
|
Chris Pressey
|
f92056d640
|
REBOOT the entire language & implementation as version 0.2-PRE.
|
2015-10-16 09:30:24 +01:00 |
|
Cat's Eye Technologies
|
5a794a46e6
|
Name flags in routine outputs. Refactor game, add check_button.
|
2014-04-13 13:42:15 +01:00 |
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Cat's Eye Technologies
|
730f9f1cb1
|
Make game even more interesting -- 619 bytes.
|
2014-04-13 13:14:04 +01:00 |
|
Cat's Eye Technologies
|
cbd88abc89
|
Vector tables, and copy routine into a vector table.
|
2014-04-13 12:41:26 +01:00 |
|
Cat's Eye Technologies
|
eec59ac8a9
|
Make game more interesting (and 544 bytes long...)
|
2014-04-13 12:24:21 +01:00 |
|
Cat's Eye Technologies
|
13d38dc45f
|
Immediate, or register, on LHS of copy command.
|
2014-04-13 12:12:53 +01:00 |
|
Cat's Eye Technologies
|
26448ccce5
|
More access of word tables. Game works with a word table now!
|
2014-04-13 12:06:36 +01:00 |
|
Cat's Eye Technologies
|
cbeac87a73
|
Beginnings of using word tables
|
2014-04-13 11:41:40 +01:00 |
|
Cat's Eye Technologies
|
cac23cc7d0
|
Two kinds of actor. We now need vector tables!
|
2014-04-12 21:45:27 +01:00 |
|
Cat's Eye Technologies
|
04678ca809
|
Block-level decls are visible in inner blocks.
|
2014-04-12 21:27:04 +01:00 |
|