In order to enable the preservation of noalias function parameter information
after inlining, and the representation of block-level __restrict__ pointer
information (etc.), additional kinds of aliasing metadata will be introduced.
This metadata needs to be carried around in AliasAnalysis::Location objects
(and MMOs at the SDAG level), and so we need to generalize the current scheme
(which is hard-coded to just one TBAA MDNode*).
This commit introduces only the necessary refactoring to allow for the
introduction of other aliasing metadata types, but does not actually introduce
any (that will come in a follow-up commit). What it does introduce is a new
AAMDNodes structure to hold all of the aliasing metadata nodes associated with
a particular memory-accessing instruction, and uses that structure instead of
the raw MDNode* in AliasAnalysis::Location, etc.
No functionality change intended.
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behavior based on other files defining DEBUG_TYPE, which means it cannot
define DEBUG_TYPE at all. This is actually better IMO as it forces folks
to define relevant DEBUG_TYPEs for their files. However, it requires all
files that currently use DEBUG(...) to define a DEBUG_TYPE if they don't
already. I've updated all such files in LLVM and will do the same for
other upstream projects.
This still leaves one important change in how LLVM uses the DEBUG_TYPE
macro going forward: we need to only define the macro *after* header
files have been #include-ed. Previously, this wasn't possible because
Debug.h required the macro to be pre-defined. This commit removes that.
By defining DEBUG_TYPE after the includes two things are fixed:
- Header files that need to provide a DEBUG_TYPE for some inline code
can do so by defining the macro before their inline code and undef-ing
it afterward so the macro does not escape.
- We no longer have rampant ODR violations due to including headers with
different DEBUG_TYPE definitions. This may be mostly an academic
violation today, but with modules these types of violations are easy
to check for and potentially very relevant.
Where necessary to suppor headers with DEBUG_TYPE, I have moved the
definitions below the includes in this commit. I plan to move the rest
of the DEBUG_TYPE macros in LLVM in subsequent commits; this one is big
enough.
The comments in Debug.h, which were hilariously out of date already,
have been updated to reflect the recommended practice going forward.
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The zext handling added in r197802 wasn't right for RNSBG. This patch
restricts it to ROSBG, RXSBG and RISBG. (The tests for RISBG were added
in r197802 since RISBG was the motivating example.)
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...namely LOAD AND ADD, LOAD AND AND, LOAD AND OR and LOAD AND EXCLUSIVE OR.
LOAD AND ADD LOGICAL isn't really separately useful for LLVM.
I'll look at adding reusing the CC results in new year.
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The handling of ANY_EXTEND and ZERO_EXTEND was too strict. In this context
we can treat ZERO_EXTEND in much the same way as an AND and then also handle
outermost ZERO_EXTENDs.
I couldn't find a test that benefited from the ANY_EXTEND change, but it's
more obvious to write it this way once SIGN_EXTEND and ZERO_EXTEND are
handled differently.
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We would wrongly transform the testcase into the equivalent of an AND with 1.
The problem was that, when testing whether the shifted-in bits of the right
shift were significant, we used the width of the final zero-extended result
rather than the width of the shifted value.
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The input to an RxSBG operation can be narrower as long as the upper bits
are don't care. This fixes a FIXME added in r192783.
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Use subreg_hNN and subreg_lNN for the high and low NN bits of a register.
List the low registers first, so that subreg_l32 also means the low 32
bits of a 128-bit register.
Floats are stored in the upper 32 bits of a 64-bit register, so they
should use subreg_h32 rather than subreg_l32.
No behavioral change intended.
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The backend tries to use block operations like MVC, NC, OC and XC for
simple scalar operations. For correctness reasons, it rejects any case
in which the regions might partially overlap. However, for performance
reasons, it should also reject cases where the regions might be equal,
since the instruction might then not use the fast path.
This fixes a performance regression seen in bzip2. We may want to limit
the optimisation even more in future, or even remove it entirely, but I'll
try with this for now.
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The backend previously folded offsets into PC-relative addresses
whereever possible. That's the right thing to do when the address
can be used directly in a PC-relative memory reference (using things
like LRL). But if we have a register-based memory reference and need
to load the PC-relative address separately, it's better to use an anchor
point that could be shared with other accesses to the same area of the
variable.
Fixes a FIXME.
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Previously, the DAGISel function WalkChainUsers was spotting that it
had entered already-selected territory by whether a node was a
MachineNode (amongst other things). Since it's fairly common practice
to insert MachineNodes during ISelLowering, this was not the correct
check.
Looking around, it seems that other nodes get their NodeId set to -1
upon selection, so this makes sure the same thing happens to all
MachineNodes and uses that characteristic to determine whether we
should stop looking for a loop during selection.
This should fix PR15840.
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If we had a store of an integer to memory, and the integer and store size
were suitable for a form of MV..., we used MV... no matter what. We could
then have sequences like:
lay %r2, 0(%r3,%r4)
mvi 0(%r2), 4
In these cases it seems better to force the constant into a register
and use a normal store:
lhi %r2, 4
stc %r2, 0(%r3, %r4)
since %r2 is more likely to be hoisted and is easier to rematerialize.
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Extend r187495 to conditional loads. I split this out because the
easiest way seemed to be to force a particular operand order in
SystemZISelDAGToDAG.cpp.
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r186399 aggressively used the RISBG instruction for immediate ANDs,
both because it can handle some values that AND IMMEDIATE can't,
and because it allows the destination register to be different from
the source. I realized later while implementing the distinct-ops
support that it would be better to leave the choice up to
convertToThreeAddress() instead. The AND IMMEDIATE form is shorter
and is less likely to be cracked.
This is a problem for 32-bit ANDs because we assume that all 32-bit
operations will leave the high word untouched, whereas RISBG used in
this way will either clear the high word or copy it from the source
register. The patch uses the z196 instruction RISBLG for this instead.
This means that z10 will be restricted to NILL, NILH and NILF for
32-bit ANDs, but I think that should be OK for now. Although we're
using z10 as the base architecture, the optimization work is going
to be focused more on z196 and zEC12.
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The original code only folded SRA into ROTATE ... SELECTED BITS
if there was no outer shift. This patch splits out that check
and generalises it slightly. The extra cases aren't really that
interesting, but this is paving the way for RNSBG support.
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In hindsight, using "RISBG" for something that can be any type of
R.SBG instruction was a bit confusing, so this renames it to RxSBG.
That might not be the best choice either, since there is an instruction
called RXSBG, but hopefully the lower-case letter stands out enough.
While there I fixed a couple of GNUisms that had crept in --
sorry about that!
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Another patch in the series to make more use of R.SBG. This one extends
r186072 and r186073 to handle cases where the AND is inside the shift.
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RISBG can handle some ANDs for which no AND IMMEDIATE exists.
It also acts as a three-operand AND for some cases where an
AND IMMEDIATE could be used instead.
It might be worth adding a pass to replace RISBG with AND IMMEDIATE
in cases where the register operands end up being the same and where
AND IMMEDIATE is smaller.
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Look for patterns of the form (store (load ...), ...) in which the two
locations are known not to partially overlap. (Identical locations are OK.)
These sequences are better implemented by MVC unless either the load or
the store could use RELATIVE LONG instructions.
The testcase showed that we weren't using LHRL and LGHRL for extload16,
only sextloadi16. The patch fixes that too.
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Change SelectionDAG::getXXXNode() interfaces as well as call sites of
these functions to pass in SDLoc instead of DebugLoc.
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This adds the actual lib/Target/SystemZ target files necessary to
implement the SystemZ target. Note that at this point, the target
cannot yet be built since the configure bits are missing. Those
will be provided shortly by a follow-on patch.
This version of the patch incorporates feedback from reviews by
Chris Lattner and Anton Korobeynikov. Thanks to all reviewers!
Patch by Richard Sandiford.
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passed the root of the match, even though only a few patterns
actually needed this (one in X86, several in ARM [which should
be refactored anyway], and some in CellSPU that I don't feel
like detangling). Instead of requiring all ComplexPatterns to
take the dead root, have targets opt into getting the root by
putting SDNPWantRoot on the ComplexPattern.
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were overspecified when inheriting sub-subregisters, for instance:
R0Q:subreg_even32 = R0Q:subreg_32bit = R0Q:subreg_even:subreg_32bit.
This meant that composeSubRegIndices(subreg_even, subreg_32bit) was ambiguous.
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const_casts, and it reinforces the design of the Target classes being
immutable.
SelectionDAGISel::IsLegalToFold is now a static member function, because
PIC16 uses it in an unconventional way. There is more room for API
cleanup here.
And PIC16's AsmPrinter no longer uses TargetLowering.
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DoInstructionSelection. Inline "SelectRoot" into it from DAGISelHeader.
Sink some other stuff out of DAGISelHeader into SDISel.
Eliminate the various 'Indent' stuff from various targets, which dates
to when isel was recursive.
17 files changed, 114 insertions(+), 430 deletions(-)
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IsLegalToFold and IsProfitableToFold. The generic version of the later simply checks whether the folding candidate has a single use.
This allows the target isel routines more flexibility in deciding whether folding makes sense. The specific case we are interested in is folding constant pool loads with multiple uses.
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into TargetOpcodes.h. #include the new TargetOpcodes.h
into MachineInstr. Add new inline accessors (like isPHI())
to MachineInstr, and start using them throughout the
codebase.
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clear what information these functions are actually using.
This is also a micro-optimization, as passing a SDNode * around is
simpler than passing a { SDNode *, int } by value or reference.
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naming scheme used in SelectionDAG, where there are multiple kinds
of "target" nodes, but "machine" nodes are nodes which represent
a MachineInstr.
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