The constraints are represented by the register class of the original
virtual register created for the inline asm. If the register class were
included in the operand descriptor, we might be able to do this.
For now, just give up on regclass inflation when inline asm is involved.
No test case, this bug hasn't happened yet.
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We would put the return value from long double functions in the wrong
register.
This fixes gcc.c-torture/execute/conversion.c
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Merge the tMOVr, tMOVgpr2tgpr, tMOVtgpr2gpr, and tMOVgpr2gpr instructions
into tMOVr. There's no need to keep them separate. Giving the tMOVr
instruction the proper GPR register class for its operands is sufficient
to give the register allocator enough information to do the right thing
directly.
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Fix a FIXME and allow predication (in Thumb2) for the T1 register to
register MOV instructions. This allows some better codegen with
if-conversion (as seen in the test updates), plus it lays the groundwork
for pseudo-izing the tMOVCC instructions.
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It's just a call to a special helper function. Get rid of the T2 variant
entirely, as it's identical to the Thumb1 version.
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It's just a t2LDMIA_UPD instruction with extra codegen properties, so it
doesn't need the encoding information. As a side-benefit, we now correctly
recognize for instruction printing as a 'pop' instruction.
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It's just a tPOP instruction with additional code-gen properties, so it
doesn't need encoding information.
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tADDrSPi is not predicable, so we can't size-reduce a t2ADDri to it if the
predicate is anything other than "always."
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be the first encoded as the first feature. It then uses the CPU name to look up
features / scheduling itineray even though clients know full well the CPU name
being used to query these properties.
The fix is to just have the clients explictly pass the CPU name!
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This patch will sometimes choose live range split points next to
interference instead of always splitting next to a register point. That
means spill code can now appear almost anywhere, and it was necessary
to fix code that didn't expect that.
The difficult places were:
- Between a CALL returning a value on the x87 stack and the
corresponding FpPOP_RETVAL (was FpGET_ST0). Probably also near x87
inline assembly, but that didn't actually show up in testing.
- Between a CALL popping arguments off the stack and the corresponding
ADJCALLSTACKUP.
Both are fixed now. The only place spill code can't appear is after
terminators, see SplitAnalysis::getLastSplitPoint.
Original commit message:
Rewrite RAGreedy::splitAroundRegion, now with cool ASCII art.
This function has to deal with a lot of special cases, and the old
version got it wrong sometimes. In particular, it would sometimes leave
multiple uses in the stack interval in a single block. That causes bad
code with multiple reloads in the same basic block.
The new version handles block entry and exit in a single pass. It first
eliminates all the easy cases, and then goes on to create a local
interval for the blocks with difficult interference. Previously, we
would only create the local interval for completely isolated blocks.
It can happen that the stack interval becomes completely empty because
we could allocate a register in all edge bundles, and the new local
intervals deal with the interference. The empty stack interval is
harmless, but we need to remove a SplitKit assertion that checks for
empty intervals.
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