Have the asm printer emit a comment if an instruction is a spill or
reload and have the spiller mark copies it introdues so the asm printer
can also annotate those.
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code-size win, and not when it's only likely to be code-size neutral,
such as when only a single instruction would be eliminated and a new
branch would be required.
This fixes rdar://7392894.
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tail merging support to handle more cases.
- Recognize several cases where tail merging is beneficial even when
the tail size is smaller than the generic threshold.
- Make use of MachineInstrDesc::isBarrier to help detect
non-fallthrough blocks.
- Check for and avoid disrupting fall-through edges in more cases.
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1. rename the movhp patfrag to movlhps, since thats what it actually matches
2. eliminate the bogus movhps load and store patterns, they were incorrect. The load transforms are already handled (correctly) by shufps/unpack.
3. revert a recent test change to its correct form.
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and extract_subreg as a "copy" that defines a valno.
Also fixes a typo. These two issues prevent a simple subreg coalescing from
happening before.
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the loop preheader. Add instructions which are already in the preheader block that
may be common expressions of those that are hoisted out. These does get a few more
instructions CSE'ed.
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the testcase into:
_test1: ## @test1
## BB#0: ## %entry
leaq L_test1_bb6(%rip), %rax
jmpq *%rax
L_test1_bb: ## Address Taken
LBB1_1: ## %bb
movb $1, %al
ret
L_test1_bb6: ## Address Taken
LBB1_2: ## %bb6
movb $2, %al
ret
Note, it is very very strange that BlockAddressSDNode doesn't carry
around TargetFlags. Dan, please fix this.
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unfolding loads for hoisting. getOpcodeAfterMemoryUnfold returns the
opcode of the original operation without the load, not the load
itself, MachineLICM needs to know the operand index in order to get
the correct register class. Extend getOpcodeAfterMemoryUnfold to
return this information.
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strides for now, because it doesn't handle them correctly. This fixes a
miscompile of SingleSource/Benchmarks/Misc-C++/ray.
This problem was usually hidden because indvars transforms such induction
variables into negations of canonical induction variables.
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bootstrapping. It's not safe to leave identity subreg_to_reg and insert_subreg
around.
- Relax register scavenging to allow use of partially "not-live" registers. It's
common for targets to operate on registers where the top bits are undef. e.g.
s0 =
d0 = insert_subreg d0<undef>, s0, 1
...
= d0
When the insert_subreg is eliminated by the coalescer, the scavenger used to
complain. The previous fix was to keep to insert_subreg around. But that's
brittle and it's overly conservative when we want to use the scavenger to
allocate registers. It's actually legal and desirable for other instructions
to use the "undef" part of d0. e.g.
s0 =
d0 = insert_subreg d0<undef>, s0, 1
...
s1 =
= s1
= d0
We probably need add a "partial-undef" marker on machine operand so the
machine verifier would not complain.
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or global after a function with conflicting names. Update some testcases
that were accidentally depending on this behavior.
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to break up CFG diamonds by banishing one of the blocks to the end of
the function, which is bad for code density and branch size.
This does pessimize MultiSource/Benchmarks/Ptrdist/yacr2, the
benchmark cited as the reason for the change, however I've examined
the code and it looks more like a case of gaming a particular
branch than of being generally applicable.
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encounters an OEQ or UNE comparison, and update its callers to check
for this return status and recover. This fixes a problem resulting from
the LowerOperation hooks being called from LegalizeVectorOps, because
LegalizeVectorOps only lowers vectors, so OEQ and UNE comparisons may
still be at large. This fixes PR5092.
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tracked. Instead of trying to manually keep track of these locations
while doing complex modifications, just recompute them when they're needed.
This fixes a bug in which the TopMBB and BotMBB were not correctly updated,
leading to invalid transformations.
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LLC was scheduling compares before the adds causing wrong branches to be taken
in programs, resulting in misoptimized code wherever atomic adds where used.
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to be more general and understand more varieties of loops.
Teach CodePlacementOpt to reorganize the basic blocks of a loop so that
they are contiguous. This also includes a fair amount of logic for preserving
fall-through edges while doing so. This fixes a BranchFolding-ism where blocks
which can't be made to use a fall-through edge and don't conveniently fit
anywhere nearby get tossed out to the end of the function.
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