temporary workaround for an obscure bug. When node cloning is
used, it is possible that more SUnits will be created, and
if the SUnits std::vector has to reallocate, it will
invalidate all the graph edges.
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DAGTypeLegalizer::ExpandShiftWithKnownAmountBit.
In terms of restoring the optimization, the best fix here isn't
obvious... any ideas?
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position in the critical path during the main instruction walk. This
eliminates the need for the CritialAntiDep DenseMap.
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one of its aliases defined. This is conservative, but tricky subreg
corner cases are outside the primary aim of this pass.
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computation code. Also, avoid adding output-depenency edges when both
defs are dead, which frequently happens with EFLAGS defs.
Compute Depth and Height lazily, and always in terms of edge latency
values. For the schedulers that don't care about latency, edge latencies
are set to 1.
Eliminate Cycle and CycleBound, and LatencyPriorityQueue's Latencies array.
These are all subsumed by the Depth and Height fields.
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and insert vector element. Modified extract vector element to extend the
result to match the expected promoted type.
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width register load followed by a truncating
store for the copy, since the load will not place
the value in the lower bits. Probably partial
loads/stores can never happen here, but fix it
anyway.
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use of illegal integer types: instead, use a stack slot
and copying via integer registers. The existing code
is still used if the bitconvert is to a legal integer
type.
This fires on the PPC testcases 2007-09-08-unaligned.ll
and vec_misaligned.ll. It looks like equivalent code
is generated with these changes, just permuted, but
it's hard to tell.
With these changes, nothing in LegalizeDAG produces
illegal integer types anymore. This is a prerequisite
for removing the LegalizeDAG type legalization code.
While there I noticed that the existing code doesn't
handle trunc store of f64 to f32: it turns this into
an i64 store, which represents a 4 byte stack smash.
I added a FIXME about this. Hopefully someone more
motivated than I am will take care of it.
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do an extending load of the 4 bytes rather than a
potentially illegal (type) i32 load followed by a
sign extend.
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ISD::ADD to emit an implicit EFLAGS. This was horribly broken. Instead, replace
the intrinsic with an ISD::SADDO node. Then custom lower that into an
X86ISD::ADD node with a associated SETCC that checks the correct condition code
(overflow or carry). Then that gets lowered into the correct X86::ADDOvf
instruction.
Similar for SUB and MUL instructions.
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for promoted integer types, eg: i16 on ppc-32, or
i24 on any platform. Complete support for arbitrary
precision integers would require handling expanded
integer types, eg: i128, but I couldn't be bothered.
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node latencies. Use CalcLatency instead of manual code in
CalculatePriorities to keep it consistent. Previously it
computed slightly different results.
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- Emit DW_AT_byte_size for struct and union of size zero.
- Emit DW_AT_declaration for forward type declaration.
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The Cost field is removed. It was only being used in a very limited way,
to indicate when the scheduler should attempt to protect a live register,
and it isn't really needed to do that. If we ever want the scheduler to
start inserting copies in non-prohibitive situations, we'll have to
rethink some things anyway.
A Latency field is added. Instead of giving each node a single
fixed latency, each edge can have its own latency. This will eventually
be used to model various micro-architecture properties more accurately.
The PointerIntPair class and an internal union are now used, which
reduce the overall size.
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target-independent way of determining overflow on multiplication. It's very
tricky. Patch by Zoltan Varga!
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essential problem was that the DAG can contain
random unused nodes which were never analyzed.
When remapping a value of a node being processed,
such a node may become used and need to be analyzed;
however due to operands being transformed during
analysis the node may morph into a different one.
Users of the morphing node need to be updated, and
this wasn't happening. While there I added a bunch
of documentation and sanity checks, so I (or some
other poor soul) won't have to scratch their head
over this stuff so long trying to remember how it
was all supposed to work next time some obscure
problem pops up! The extra sanity checking exposed
a few places where invariants weren't being preserved,
so those are fixed too. Since some of the sanity
checking is expensive, I added a flag to turn it
on. It is also turned on when building with
ENABLE_EXPENSIVE_CHECKS=1.
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