This deduplicates some code from the optimizing register allocators, and
it means that it is now possible to change the register allocators'
solutions simply by editing the VirtRegMap between the register
allocator pass and the rewriter.
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of reserved registers.
Use RegisterClassInfo in RABasic as well. This slightly changes som
allocation orders because RegisterClassInfo puts CSR aliases last.
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The previous invalidation missed the alias interference caches.
Also add a stats counter for the number of repaired ranges.
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This is based on the observation that long live ranges are more difficult to
allocate, so there is a better chance of solving the puzzle by handling the big
pieces first. The allocator will evict and split long alive ranges when they get
in the way.
RABasic is still using spill weights for its priority queue, so the interface to
the queue has been virtualized.
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Registers are not allocated strictly in spill weight order when live range
splitting and spilling has created new shorter intervals with higher spill
weights.
When one of the new heavy intervals conflicts with a single lighter interval,
simply evict the old interval instead of trying to split the heavy one.
The lighter interval is a better candidate for splitting, it has a smaller use
density.
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RegAllocBase::VerifyEnabled.
Run the machine code verifier in a few interesting places during RegAllocGreedy.
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abstract priority queue interface in subclasses that want to override the
priority calculations.
Subclasses must provide a getPriority() implementation instead.
This approach requires less code as long as priorities are expressable as simple
floats, and it avoids the dangers of defining potentially expensive priority
comparison functions.
It also should speed up priority_queue operations since they no longer have to
chase pointers when comparing registers. This is not measurable, though.
Preferably, we shouldn't use floats to guide code generation. The use of floats
here is derived from the use of floats for spill weights. Spill weights have a
dynamic range that doesn't lend itself easily to a fixpoint implementation.
When someone invents a stable spill weight representation, it can be reused for
allocation priorities.
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Minor optimization to the use of IntervalMap iterators. They are fairly
heavyweight, so prefer SI.valid() over SI != end().
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in favor of the widespread llvm style. Capitalize variables and add
newlines for visual parsing. Rename variables for readability.
And other cleanup.
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it makes no sense for allocation_order iterators to visit reserved regs.
The inline spiller depends on AliasAnalysis.
Manage the Query state to avoid uninitialized or stale results.
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benchmarks hitting an assertion.
Adds LiveIntervalUnion::collectInterferingVRegs.
Fixes "late spilling" by checking for any unspillable live vregs among
all physReg aliases.
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handle cases in which a register is unavailable for spill code.
Adds LiveIntervalUnion::extract. While processing interferences on a
live virtual register, reuses the same Query object for each
physcial reg.
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framework. It's purpose is not to improve register allocation per se,
but to make it easier to develop powerful live range splitting. I call
it the basic allocator because it is as simple as a global allocator
can be but provides the building blocks for sophisticated register
allocation with live range splitting.
A minimal implementation is provided that trivially spills whenever it
runs out of registers. I'm checking in now to get high-level design
and style feedback. I've only done minimal testing. The next step is
implementing a "greedy" allocation algorithm that does some register
reassignment and makes better splitting decisions.
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