isReallySideEffectFree and isReallyTriviallyReMaterializable. Why is a load from
a global considered side-effect-free but not rematable?
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45620 91177308-0d34-0410-b5e6-96231b3b80d8
for non-function GV relocations that require function address stubs (e.g. Mac OS X in non-static mode).
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a header file from libcodegen. This violates a layering order: codegen
depends on target, not the other way around. The fix to this is to
split TII into two classes, TII and TargetInstrInfoImpl, which defines
stuff that depends on libcodegen. It is defined in libcodegen, where
the base is not.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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e.g. MO.isMBB() instead of MO.isMachineBasicBlock(). I don't plan on
switching everything over, so new clients should just start using the
shorter names.
Remove old long accessors, switching everything over to use the short
accessor: getMachineBasicBlock() -> getMBB(),
getConstantPoolIndex() -> getIndex(), setMachineBasicBlock -> setMBB(), etc.
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- Eliminate the static "print" method for operands, moving it
into MachineOperand::print.
- Change various set* methods for register flags to take a bool
for the value to set it to. Remove unset* methods.
- Group methods more logically by operand flavor in MachineOperand.h
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function, then go ahead and hoist it out of the loop. This is the result:
$ cat a.c
volatile int G;
int A(int N) {
for (; N > 0; --N)
G++;
}
$ llc -o - -relocation-model=pic
_A:
...
LBB1_2: # bb
movl L_G$non_lazy_ptr-"L1$pb"(%eax), %esi
incl (%esi)
incl %edx
cmpl %ecx, %edx
jne LBB1_2 # bb
...
$ llc -o - -relocation-model=pic -machine-licm
_A:
...
movl L_G$non_lazy_ptr-"L1$pb"(%eax), %eax
LBB1_2: # bb
incl (%eax)
incl %edx
cmpl %ecx, %edx
jne LBB1_2 # bb
...
I'm limiting this to the MOV32rm x86 instruction for now.
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eliminating the llvm.x86.sse2.loadl.pd intrinsic?), one shuffle optzn
may be done (if shufps is better than pinsw, Evan, please review), and
we already know about LICM of simple instructions.
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if we are just going to store it back anyway. This improves things
like:
double foo();
void bar(double *P) { *P = foo(); }
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providing a misleading facility. It's used once in the MIPS backend
and hardcoded as "\t.globl\t" everywhere else.
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