We manage to generate all of the matching instructions (and a lot more) via
the reciprocal optimization function - even if we completely remove the square
root optimization. With CHECK_NEXT, we assure that we're executing the
expected square root optimization paths and not generating extra insts.
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td pattern). Currently we only model the immediate operand variation of
VPERMILPS and VPERMILPD, we should make that clear in the pseudos used.
Will be adding support for the variable mask variant in my next commit.
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Comparing ModuleName to the file names listed will
always fail.
I wonder how this code ever worked and what its
purpose was. Why exclude the msvc runtime DLLs
but not exclude all Windows system DLLs?
Anyhow, it does not function as intended.
clang-formatted as well.
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Shift-left immediate with sign-/zero-extensions also works for boolean values.
Update the assert and the test cases to reflect that fact.
This should fix a bug found by Chad.
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Summary:
This fixes a couple of issues. One is ensuring that AOK_Label rewrite
rules have a lower priority than AOK_Skip rules, as AOK_Skip needs to
be able to skip the brackets properly. The other part of the fix ensures
that we don't overwrite Identifier when looking up the identifier, and
that we use the locally available information to generate the AOK_Label
rewrite in ParseIntelIdentifier. Doing that in CreateMemForInlineAsm
would be problematic since the Start location there may point to the
beginning of a bracket expression, and not necessarily the beginning of
an identifier.
This also means that we don't need to carry around the InternlName field,
which helps simplify the code.
Test Plan: This will be tested on the clang side.
Reviewers: rnk
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D5445
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These are just test cases, no actual code yet. This establishes the
baseline fallback strategy we're starting from on AVX2 and the expected
lowering we use on AVX1.
Also, these test cases are very much generated. I've manually crafted
the specific pattern set that I'm hoping will be useful at exercising
the lowering code, but I've not (and could not) manually verify *all* of
these. I've spot checked and they seem legit to me.
As with the rest of vector shuffling, at a certain point the only really
useful way to check the correctness of this stuff is through fuzz
testing.
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We generate broadcast instructions on CPUs with AVX2 to load some constant splat vectors.
This patch should preserve all existing behavior with regular optimization levels,
but also use splats whenever possible when optimizing for *size* on any CPU with AVX or AVX2.
The tradeoff is up to 5 extra instruction bytes for the broadcast instruction to save
at least 8 bytes (up to 31 bytes) of constant pool data.
Differential Revision: http://reviews.llvm.org/D5347
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This reverts commit r218254.
The global_atomics.ll test fails with asserts disabled. For some reason,
the compiler fails to produce the atomic no return variants.
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BypassSlowDiv is used by codegen prepare to insert a run-time
check to see if the operands to a 64-bit division are really 32-bit
values and if they are it will do 32-bit division instead.
This is not useful for R600, which has predicated control flow since
both the 32-bit and 64-bit paths will be executed in most cases. It
also increases code size which can lead to more instruction cache
misses.
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ISD::MUL and ISD:UMULO are the same except that UMULO sets an overflow
bit. Since we aren't using the overflow bit, we should use ISD::MUL.
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Summary:
Update segmented-stacks*.ll tests with x32 target case and make
corresponding changes to make them pass.
Test Plan: tests updated with x32 target
Reviewers: nadav, rafael, dschuff
Subscribers: llvm-commits, zinovy.nis
Differential Revision: http://reviews.llvm.org/D5245
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Summary: getSubroutineName is currently only used by llvm-symbolizer, thus add a binary test containing a cross-cu inlining example.
Reviewers: samsonov, dblaikie
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D5394
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The PSHUFB mask decode routine used to assert if the mask index was out of
range (<0 or greater than the size of the vector). The problem is, we can
legitimately have a PSHUFB with a large index using intrinsics. The
instruction only uses the least significant 4 bits. This change removes the
assert and masks the index to match the instruction behaviour.
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We currently emit an error when trying to assemble a file with more
than one section using DWARF2 debug info. This should be a warning
instead, as the resulting file will still be usable, but with a
degraded debug illusion.
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As of July 2014, all backends have been updated to implement
AtomicRMWInst::Nand as ~(x & y) (and not as x & ~y, as some did previously).
This was added to the release notes in r212635 (and the LangRef had been
changed), but it seems that we forgot to update the header-file description.
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Increasingly I don't want to mix the integer and floating point tests,
especially with AVX where they are handled quite differently.
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for LVI algorithm. For a specific value to be lowered, when the number of basic
blocks being checked for overdefined lattice value is larger than
lvi-overdefined-BB-threshold, or the times of encountering overdefined value
for a single basic block is larger than lvi-overdefined-threshold, the LVI
algorithm will stop further lowering the lattice value.
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The implementation of the callback in clang's Sema will return an
internal name for labels.
Test Plan: Will be tested in clang.
Reviewers: rnk
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D4587
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a more sane approach to AVX2 support.
Fundamentally, there is no useful way to lower integer vectors in AVX.
None. We always end up with a VINSERTF128 in the end, so we might as
well eagerly switch to the floating point domain and do everything
there. This cleans up lots of weird and unlikely to be correct
differences between integer and floating point shuffles when we only
have AVX1.
The other nice consequence is that by doing things this way we will make
it much easier to write the integer lowering routines as we won't need
to duplicate the logic to check for AVX vs. AVX2 in each one -- if we
actually try to lower a 256-bit vector as an integer vector, we have
AVX2 and can rely on it. I think this will make the code much simpler
and more comprehensible.
Currently, I've disabled *all* support for AVX2 so that we always fall
back to AVX. This keeps everything working rather than asserting. That
will go away with the subsequent series of patches that provide
a baseline AVX2 implementation.
Please note, I'm going to implement AVX2 *without access to hardware*.
That means I cannot correctness test this path. I will be relying on
those with access to AVX2 hardware to do correctness testing and fix
bugs here, but as a courtesy I'm trying to sketch out the framework for
the new-style vector shuffle lowering in the context of the AVX2 ISA.
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input v8f32 shuffles which are not 128-bit lane crossing but have
different shuffle patterns in the low and high lanes. This removes most
of the extract/insert traffic that was unnecessary and is particularly
good at lowering cases where only one of the two lanes is shuffled at
all.
I've also added a collection of test cases with undef lanes because this
lowering is somewhat more sensitive to undef lanes than others.
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in the high and low 128-bit lanes of a v8f32 vector.
No functionality change yet, but wanted to set up the baseline for my
next patch which will make these quite a bit better. =]
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This is purely a plumbing patch. No functional changes intended.
The ultimate goal is to allow targets other than PowerPC (certainly X86 and Aarch64) to turn this:
z = y / sqrt(x)
into:
z = y * rsqrte(x)
using whatever HW magic they can use. See http://llvm.org/bugs/show_bug.cgi?id=20900 .
The first step is to add a target hook for RSQRTE, take the already target-independent code selfishly hoarded by PPC, and put it into DAGCombiner.
Next steps:
The code in DAGCombiner::BuildRSQRTE() should be refactored further; tests that exercise that logic need to be added.
Logic in PPCTargetLowering::BuildRSQRTE() should be hoisted into DAGCombiner.
X86 and AArch64 overrides for TargetLowering.BuildRSQRTE() should be added.
Differential Revision: http://reviews.llvm.org/D5425
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the new vector shuffle lowering no longer needs to check both symmetric
forms of UNPCK patterns for v4f64.
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lowering when it can use a symmetric SHUFPS across both 128-bit lanes.
This required making the SHUFPS lowering tolerant of other vector types,
and adjusting our canonicalization to canonicalize harder.
This is the last of the clever uses of symmetry I've thought of for
v8f32. The rest of the tricks I'm aware of here are to work around
assymetry in the mask.
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a generic vector shuffle mask into a helper that isn't specific to the
other things that influence which choice is made or the specific types
used with the instruction.
No functionality changed.
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of a single element into a zero vector for v4f64 and v4i64 in AVX.
Ironically, there is less to see here because xor+blend is so crazy fast
that we can't really beat that to zero the high 128-bit lane.
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UNPCKHPS with AVX vectors by recognizing those patterns when they are
repeated for both 128-bit lanes.
With this, we now generate the exact same (really nice) code for
Quentin's avx_test_case.ll which was the most significant regression
reported for the new shuffle lowering. In fact, I'm out of specific test
cases for AVX lowering, the rest were AVX2 I think. However, there are
a bunch of pretty obvious remaining things to improve with AVX...
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important bits of cleverness: to detect and lower repeated shuffle
patterns between the two 128-bit lanes with a single instruction.
This patch just teaches it how to lower single-input shuffles that fit
this model using VPERMILPS. =] There is more that needs to happen here.
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generating the test cases to format things more consistently and
actually catch all the operand sequences that should be elided in favor
of the asm comments. No actual changes here.
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v8f32 shuffles in the new vector shuffle lowering code.
This is very cheap to do and makes it much more clear that anything more
expensive but overlapping with this lowering should be selected
afterward (for example using AVX2's VPERMPS). However, no functionality
changed here as without this code we would fall through to create no-op
shuffles of each input and a blend. =]
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VBLENDPD over using VSHUFPD. While the 256-bit variant of VBLENDPD slows
down to the same speed as VSHUFPD on Sandy Bridge CPUs, it has twice the
reciprocal throughput on Ivy Bridge CPUs much like it does everywhere
for 128-bits. There isn't a downside, so just eagerly use this
instruction when it suffices.
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