SSE mode (all but conversions <-> other FP types, I think):
>>Do not mark all-80-bit operations as "Requires[FPStack]"
(which really means "not SSE").
>>Refactor load-and-extend to facilitate this.
>>Update comments.
>>Handle long double in SSE when computing FP_REG_KILL.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40906 91177308-0d34-0410-b5e6-96231b3b80d8
Last x87 bits for full functionality (not
thoroughly tested, and long doubles do not work
in SSE modes at all - use -mcpu=i486 for now)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40886 91177308-0d34-0410-b5e6-96231b3b80d8
Due to darwin gcc bug, one version of darwin linker coalesces
static const int, which defauts PassID based pass identification.
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Turn on -Wunused and -Wno-unused-parameter. Clean up most of the resulting
fall out by removing unused variables. Remaining warnings have to do with
unused functions (I didn't want to delete code without review) and unused
variables in generated code. Maintainers should clean up the remaining
issues when they see them. All changes pass DejaGnu tests and Olden.
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that were overloaded to work before and after the stackifier runs. With the
new clean world, it is possible to write patterns for these instructions: woo!
This also adds a few simple patterns here and there, though there are a lot
still missing. These should be easy to add though. :)
See the comments under "Floating Point Stack Support" for more details on
the new world order.
This patch as absolutely no effect on the generated code, woo!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@24899 91177308-0d34-0410-b5e6-96231b3b80d8
all. This should speed up the X86 backend fairly significantly on integer
codes. Now if only we didn't have to compute livevar still... ;-)
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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This makes the code much simpler, and the two cases really do belong apart.
Once we do it, it's pretty obvious how flawed the logic was for A != A case,
so I fixed it (fixing PR369).
This also uses freeStackSlotAfter instead of inserting an fxchg then
popStackAfter'ing in the case where there is a dead result (unlikely, but
possible), producing better code.
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even when the "optimization" I added before is turned off. It generates this
extremely pointless code:
test:
fld QWORD PTR [%ESP + 4]
mov %AL, 0
test %AL, %AL
fcmove %ST(0), %ST(0)
ret
Good thing the optimizer will have removed this before code generation
anyway. :)
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