llvm-6502/lib/CodeGen
Nadav Rotem ed9b934f65 Fix 9267; Add vector zext support.
The DAGCombiner folds the zext into complex load instructions. This patch
prevents this optimization on vectors since none of the supported targets
knows how to perform load+vector_zext in one instruction.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@126080 91177308-0d34-0410-b5e6-96231b3b80d8
2011-02-20 12:37:50 +00:00
..
AsmPrinter Do not emit empty DW_TAG_lexical_block DIEs. In one test case, size of debug info reduced by almost 7%. 2011-02-19 01:31:27 +00:00
SelectionDAG Fix 9267; Add vector zext support. 2011-02-20 12:37:50 +00:00
AggressiveAntiDepBreaker.cpp
AggressiveAntiDepBreaker.h
AllocationOrder.cpp Simplify a bunch of isVirtualRegister() and isPhysicalRegister() logic. 2011-01-10 02:58:51 +00:00
AllocationOrder.h
Analysis.cpp
AntiDepBreaker.h
BranchFolding.cpp
BranchFolding.h
CalcSpillWeights.cpp Move more fragments of spill weight calculation into CalcSpillWeights.h 2011-02-14 23:15:38 +00:00
CallingConvLower.cpp
CMakeLists.txt Move library stuff out of the toplevel CMakeLists.txt file. 2011-02-18 22:06:14 +00:00
CodeGen.cpp
CodePlacementOpt.cpp
CriticalAntiDepBreaker.cpp Fix PostRA antidependence breaker. 2011-02-08 17:39:46 +00:00
CriticalAntiDepBreaker.h Typo. 2011-02-09 22:55:48 +00:00
DeadMachineInstructionElim.cpp Simplify a bunch of isVirtualRegister() and isPhysicalRegister() logic. 2011-01-10 02:58:51 +00:00
DwarfEHPrepare.cpp
EdgeBundles.cpp
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp Move broken HasCommonSymbols to ELFWriter.cpp. 2011-02-14 16:51:08 +00:00
ELFWriter.h
ExpandISelPseudos.cpp
GCMetadata.cpp
GCMetadataPrinter.cpp
GCStrategy.cpp Rename TargetFrameInfo into TargetFrameLowering. Also, put couple of FIXMEs and fixes here and there. 2011-01-10 12:39:04 +00:00
IfConversion.cpp
InlineSpiller.cpp Set an allocation hint when rematting before a COPY. 2011-02-09 00:25:36 +00:00
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LiveDebugVariables.cpp DebugLoc associated with a machine instruction is used to emit location entries. DebugLoc associated with a DBG_VALUE is used to identify lexical scope of the variable. After register allocation, while inserting DBG_VALUE remember original debug location for the first instruction and reuse it, otherwise dwarf writer may be mislead in identifying the variable's scope. 2011-02-04 01:43:25 +00:00
LiveDebugVariables.h
LiveInterval.cpp Implement RAGreedy::splitAroundRegion and remove loop splitting. 2011-01-19 22:11:48 +00:00
LiveIntervalAnalysis.cpp Move more fragments of spill weight calculation into CalcSpillWeights.h 2011-02-14 23:15:38 +00:00
LiveIntervalUnion.cpp Add tags to live interval unions to avoid using stale queries. 2011-02-09 21:52:03 +00:00
LiveIntervalUnion.h Add tags to live interval unions to avoid using stale queries. 2011-02-09 21:52:03 +00:00
LiveRangeEdit.cpp This method belonged in VirtRegMap. 2011-02-19 00:38:43 +00:00
LiveRangeEdit.h This method belonged in VirtRegMap. 2011-02-19 00:38:43 +00:00
LiveStackAnalysis.cpp Teach TargetRegisterInfo how to cram stack slot indexes in with the virtual and 2011-01-09 21:17:37 +00:00
LiveVariables.cpp
LLVMTargetMachine.cpp Add support for the --noexecstack option. 2011-01-23 17:55:27 +00:00
LocalStackSlotAllocation.cpp Rename TargetFrameInfo into TargetFrameLowering. Also, put couple of FIXMEs and fixes here and there. 2011-01-10 12:39:04 +00:00
LowerSubregs.cpp
MachineBasicBlock.cpp Add LiveIntervals::getLastSplitPoint(). 2011-02-04 19:33:11 +00:00
MachineCSE.cpp fit in 80 cols and use MBB::isSuccessor instead of a hand 2011-01-10 07:51:31 +00:00
MachineDominators.cpp
MachineFunction.cpp Keep track of incoming argument's location while emitting LiveIns. 2011-01-31 21:38:14 +00:00
MachineFunctionAnalysis.cpp
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp
MachineInstr.cpp Simplify a bunch of isVirtualRegister() and isPhysicalRegister() logic. 2011-01-10 02:58:51 +00:00
MachineLICM.cpp Sorry, several patches in one. 2011-01-20 08:34:58 +00:00
MachineLoopInfo.cpp
MachineLoopRanges.cpp
MachineModuleInfo.cpp
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp Keep track of incoming argument's location while emitting LiveIns. 2011-01-31 21:38:14 +00:00
MachineSink.cpp
MachineSSAUpdater.cpp
MachineVerifier.cpp Verify kill flags conservatively. 2011-02-04 00:39:18 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizePHIs.cpp
Passes.cpp
PeepholeOptimizer.cpp Fix thinko. Cmp can be the first instruction in a MBB. 2011-02-15 05:00:24 +00:00
PHIElimination.cpp Adjust indenting of arguments. 2011-02-17 06:13:46 +00:00
PHIEliminationUtils.cpp
PHIEliminationUtils.h
PostRASchedulerList.cpp
PreAllocSplitting.cpp
ProcessImplicitDefs.cpp
PrologEpilogInserter.cpp Rename TargetFrameInfo into TargetFrameLowering. Also, put couple of FIXMEs and fixes here and there. 2011-01-10 12:39:04 +00:00
PrologEpilogInserter.h
PseudoSourceValue.cpp
README.txt
RegAllocBase.h Evict a lighter single interference before attempting to split a live range. 2011-02-09 01:14:03 +00:00
RegAllocBasic.cpp Add VirtRegMap::rewrite() and use it in the new register allocators. 2011-02-18 22:03:18 +00:00
RegAllocFast.cpp Mark that the return is using EAX so that we don't use it for some other 2011-02-04 22:44:08 +00:00
RegAllocGreedy.cpp Give SplitAnalysis a VRM member to access VirtRegMap::getOriginal(). 2011-02-19 00:53:42 +00:00
RegAllocLinearScan.cpp Avoid modifying the OneClassForEachPhysReg map while iterating over it. 2011-01-27 07:26:15 +00:00
RegAllocPBQP.cpp
RegisterCoalescer.cpp
RegisterScavenging.cpp
RenderMachineFunction.cpp
RenderMachineFunction.h
ScheduleDAG.cpp Introducing a new method of tracking register pressure. We can't 2011-02-04 03:18:17 +00:00
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ScoreboardHazardRecognizer.cpp Convert -enable-sched-cycles and -enable-sched-hazard to -disable 2011-01-21 05:51:33 +00:00
ShadowStackGC.cpp
ShrinkWrapping.cpp Fix bug found by new clang warning. 2011-01-20 02:43:19 +00:00
SimpleRegisterCoalescing.cpp Switch to SmallVector in SimpleRegisterCoalescing for a 3.5% speedup on 403.gcc. 2011-02-17 06:52:07 +00:00
SimpleRegisterCoalescing.h Add LiveIntervals::shrinkToUses(). 2011-02-08 00:03:05 +00:00
SjLjEHPrepare.cpp
SlotIndexes.cpp Tweak debug output from SlotIndexes. 2011-02-03 20:29:41 +00:00
Spiller.cpp Teach TargetRegisterInfo how to cram stack slot indexes in with the virtual and 2011-01-09 21:17:37 +00:00
Spiller.h
SpillPlacement.cpp Trim debugging output. 2011-02-18 00:32:47 +00:00
SpillPlacement.h Add RAGreedy methods for splitting live ranges around regions. 2011-01-18 21:13:27 +00:00
SplitKit.cpp Give SplitAnalysis a VRM member to access VirtRegMap::getOriginal(). 2011-02-19 00:53:42 +00:00
SplitKit.h Give SplitAnalysis a VRM member to access VirtRegMap::getOriginal(). 2011-02-19 00:53:42 +00:00
Splitter.cpp
Splitter.h
StackProtector.cpp
StackSlotColoring.cpp Teach TargetRegisterInfo how to cram stack slot indexes in with the virtual and 2011-01-09 21:17:37 +00:00
StrongPHIElimination.cpp Add some statistics to StrongPHIElimination. 2011-02-14 02:09:18 +00:00
TailDuplication.cpp Update comments. 2011-02-04 01:10:12 +00:00
TargetInstrInfoImpl.cpp Convert -enable-sched-cycles and -enable-sched-hazard to -disable 2011-01-21 05:51:33 +00:00
TargetLoweringObjectFileImpl.cpp Reapply r114997 now that the buildbots have been updated. 2011-02-18 21:12:58 +00:00
TwoAddressInstructionPass.cpp After 3-addressifying a two-address instruction, update the register maps; add a missing check when considering whether it's profitable to commute. rdar://8977508. 2011-02-10 02:20:55 +00:00
UnreachableBlockElim.cpp
VirtRegMap.cpp Add VirtRegMap::rewrite() and use it in the new register allocators. 2011-02-18 22:03:18 +00:00
VirtRegMap.h This method belonged in VirtRegMap. 2011-02-19 00:38:43 +00:00
VirtRegRewriter.cpp Remove a duplicated check. 2011-02-16 00:37:02 +00:00
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.