Vince Weaver
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b49e5f00e8
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peasant: hook up well level
this involves parsing the nouns twice to handle things like
put pebbles in well
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2021-10-31 00:01:12 -04:00 |
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Vince Weaver
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e0d0fcda2b
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peasant: get actions working at all locations
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2021-10-27 16:13:26 -04:00 |
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Vince Weaver
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b4b5650fd6
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peasant: hook up the new "next level" code
this was in preparation to getting the going-inside-buildings code
working
that still doesn't work for unknown reasons
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2021-10-27 15:20:58 -04:00 |
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Vince Weaver
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d1e12097e6
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peasant: hook up some more dialog
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2021-10-23 21:14:29 -04:00 |
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Vince Weaver
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344827d0a0
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peasant: hook up yellow tree dialog
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2021-10-23 10:36:03 -04:00 |
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Vince Weaver
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d3227c94ce
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peasant: hook up waterfall dialog
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2021-10-23 09:22:18 -04:00 |
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Vince Weaver
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d8b9ceff9d
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peasant: hook up poor gary area
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2021-10-21 01:18:02 -04:00 |
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Vince Weaver
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c59fa6c0e4
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peasant: load parse_input high
have the actual compressed strings loaded by each individual section
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2021-10-20 23:54:09 -04:00 |
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Vince Weaver
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b96ebe6bf3
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peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
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2021-10-20 23:21:00 -04:00 |
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Vince Weaver
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929c8e50c3
|
peasant: split off inventory code
put in language card?
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2021-10-17 00:41:52 -04:00 |
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Vince Weaver
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3b5fecaa78
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peasant: more work on text
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2021-10-13 17:42:07 -04:00 |
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Vince Weaver
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aaeab984bf
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peasant: rename graphics directory
needless churn is fun
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2021-10-12 21:18:40 -04:00 |
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Vince Weaver
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085d3f7b62
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peasant: settle on 1x28 vs 7x28 for name of sprite routines
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2021-10-05 00:13:31 -04:00 |
|
Vince Weaver
|
c8d61d3051
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peasant: hook up some dialog
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2021-10-03 21:59:24 -04:00 |
|
Vince Weaver
|
74ed7d7e9d
|
peasant: fix to work on machines w/o mockingboard
wasn't properly wrapping all cases
|
2021-09-30 00:57:00 -04:00 |
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Vince Weaver
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c340aa6bbe
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peasant: centralize peasant text
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2021-09-30 00:25:03 -04:00 |
|
Vince Weaver
|
1ad76c384c
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peasant: more background work
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2021-09-29 16:13:38 -04:00 |
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Vince Weaver
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601c6fafb4
|
peasant: move most hgr routines to qload
also, escaping a $ in a Makefile is trickier than you'd think
|
2021-09-26 15:41:43 -04:00 |
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Vince Weaver
|
9d1c9edfb0
|
peasant: move decompress into the qload common area
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2021-09-26 01:00:15 -04:00 |
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Vince Weaver
|
9ece0ceb8c
|
peasant: move music playing to the language card
this was a huge pain
also had to remove all calls to the firmware
|
2021-09-25 22:44:07 -04:00 |
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Vince Weaver
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4223028a9d
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peasant: start work on load game support
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2021-09-19 18:49:00 -04:00 |
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Vince Weaver
|
971aa1c147
|
peasant: more work on inventory
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2021-08-31 01:15:12 -04:00 |
|
Vince Weaver
|
90a49ff439
|
peasant: centralize score code
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2021-08-28 23:05:36 -04:00 |
|
Vince Weaver
|
768957fa33
|
peasant: going behind things seems to work
|
2021-08-24 23:48:31 -04:00 |
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Vince Weaver
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da4412f3f2
|
peasant: make peasant sprite 7x28 instead of 7x30
not sure why it was 7x30 anyway as we ignored the bottom 2 lines
hopefully makes bg masking easier
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2021-08-24 20:58:44 -04:00 |
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Vince Weaver
|
d9b6fe05b3
|
peasant: centralize move code
|
2021-08-24 13:52:11 -04:00 |
|
Vince Weaver
|
814d465eaa
|
peasant: add priority graphic loading
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2021-08-24 13:38:03 -04:00 |
|
Vince Weaver
|
15cd660484
|
peasant: update the graphics
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2021-08-23 23:02:23 -04:00 |
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Vince Weaver
|
514bf50c7c
|
peasant: just add in all the backgrounds
these aren't fully ready yet
|
2021-08-22 23:07:37 -04:00 |
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Vince Weaver
|
47889a6d1b
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peasant: add some more locations
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2021-08-22 01:47:52 -04:00 |
|
Vince Weaver
|
edf316ac06
|
peasant: make edge transitions a bit better
|
2021-08-18 00:46:05 -04:00 |
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Vince Weaver
|
8ea755c9a2
|
peasant: peasantry too big, split up in 4 pieces
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2021-08-18 00:29:23 -04:00 |
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