Commit Graph

12 Commits

Author SHA1 Message Date
Vince Weaver
9b4ba29628 peasant: add prioirty to outer lair 2021-12-12 22:29:36 -05:00
Vince Weaver
b59d3d0233 peasant: move score/speaker code to common qload
needed so we can score points from parse_input
	(mostly for wear robe)
2021-11-29 00:43:12 -05:00
Vince Weaver
f995111688 peasant: hook up cliff actions 2021-10-28 13:57:48 -04:00
Vince Weaver
438dc1b64c peasant: can get to end of game again 2021-10-28 10:07:18 -04:00
Vince Weaver
30fa5688fd peasant: cliff: hook up cliff heights 2021-10-28 00:50:19 -04:00
Vince Weaver
7cd8f62268 peasant: modernize the cliff code
can do actions again
2021-10-27 15:52:36 -04:00
Vince Weaver
b4b5650fd6 peasant: hook up the new "next level" code
this was in preparation to getting the going-inside-buildings code
working

that still doesn't work for unknown reasons
2021-10-27 15:20:58 -04:00
Vince Weaver
c59fa6c0e4 peasant: load parse_input high
have the actual compressed strings loaded by each individual section
2021-10-20 23:54:09 -04:00
Vince Weaver
b96ebe6bf3 peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
2021-10-20 23:21:00 -04:00
Vince Weaver
929c8e50c3 peasant: split off inventory code
put in language card?
2021-10-17 00:41:52 -04:00
Vince Weaver
085d3f7b62 peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
Vince Weaver
37e50c3ef3 peasant: add cliff location 2021-10-03 22:28:27 -04:00