Martin Haye
|
7b103202d1
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-16 05:09:24 -07:00 |
|
David Schmenk
|
8433dab3b7
|
Clean up more strings during Drop
|
2016-07-15 15:19:54 -07:00 |
|
David Schmenk
|
ba71bb7fb3
|
Put some code to check list removal. Clean up local strings in inventory
|
2016-07-15 15:04:02 -07:00 |
|
David Schmenk
|
e43e042b2a
|
Change player stats to show weapon in 2D and gold in 3D
|
2016-07-15 14:29:32 -07:00 |
|
Martin Haye
|
39d152720f
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-15 07:43:24 -07:00 |
|
Martin Haye
|
a980919cf5
|
Took out a couple debug stmts.
|
2016-07-15 07:43:21 -07:00 |
|
David Schmenk
|
1f328ce1d8
|
Speed up inventory display
|
2016-07-15 07:09:05 -07:00 |
|
David Schmenk
|
9f3e880c37
|
Filter selection based on command
|
2016-07-14 22:24:09 -07:00 |
|
David Schmenk
|
3ec8b61811
|
Unequip already equipped weapons
|
2016-07-14 18:42:33 -07:00 |
|
Martin Haye
|
df02ca2367
|
Making avatar even more persistent, by placing it in the global state.
|
2016-07-14 14:01:54 -07:00 |
|
Martin Haye
|
66df00309a
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-14 13:52:27 -07:00 |
|
Martin Haye
|
d4525a9571
|
Fix clearEncounterZones and setAvatar to be (more) persistent.
|
2016-07-14 13:52:23 -07:00 |
|
Dave Schmenk
|
dfc5f974db
|
Get size of map window to adjust number of items displayed
|
2016-07-13 20:23:01 -07:00 |
|
Dave Schmenk
|
ad8d58f62e
|
Inventory formatting updates
|
2016-07-12 22:23:38 -07:00 |
|
David Schmenk
|
c6edbeb703
|
Use health item
|
2016-07-12 15:51:05 -07:00 |
|
David Schmenk
|
abcc77d45f
|
Add al skill modifiers
|
2016-07-12 09:56:54 -07:00 |
|
David Schmenk
|
c3052373dd
|
Use strcmp for s_itemKind and clean up equip flag
|
2016-07-12 08:58:45 -07:00 |
|
David Schmenk
|
71b4900375
|
Inventory equip/use/drop
|
2016-07-12 08:09:55 -07:00 |
|
Martin Haye
|
504ad63907
|
Removed support for ESC in inputString - it was for Andrew Hogan's demo, not for Lawless Legends.
|
2016-07-10 17:37:55 -07:00 |
|
Martin Haye
|
4d5f073afa
|
Adjusted window sizes to avoid overwriting borders. Fixed bug in playerHasItem that was a crasher.
|
2016-07-10 17:33:48 -07:00 |
|
Martin Haye
|
be40d8f4f4
|
Added ability to clear all encounter zones, and to set the avatar tile.
|
2016-07-10 17:18:03 -07:00 |
|
Martin Haye
|
31bf216f6e
|
Fix bug with Korak combat: strings still a bit too long.
|
2016-07-08 17:50:45 -07:00 |
|
Martin Haye
|
fd0b547e7e
|
Sprinkled in some SEI/CLI to help with future interrupt probs. Fixed yet another problem with the memory accessor patch to PLASMA.
|
2016-07-08 17:19:59 -07:00 |
|
Martin Haye
|
d773465455
|
Fix for real Apple hardware: enabling language card requires reads, not writes.
|
2016-07-07 19:01:56 -07:00 |
|
Martin Haye
|
0837f4a360
|
Fleshed out new blocks for get/increase/decrease stats.
|
2016-07-07 17:02:44 -07:00 |
|
Martin Haye
|
df446bc38b
|
Added support for arbitrary game flags, and most of stat increase/decrease.
|
2016-07-07 16:15:31 -07:00 |
|
Martin Haye
|
2eff48233f
|
Adding global stat names to save space. Adjusted indenting of asm code in gameloop so Sublime Text correctly figures out the default tab size.
|
2016-07-07 14:22:48 -07:00 |
|
Martin Haye
|
57c65f1c69
|
Added item-related Blocks.
|
2016-07-07 13:59:07 -07:00 |
|
Martin Haye
|
333603c064
|
Added memory clearing and disabling of IIc keyboard buffer, to aid in getting more consistent results on real hardware.
|
2016-07-06 07:46:17 -07:00 |
|
David Schmenk
|
e9012275d5
|
Prepare for scripted event handling
|
2016-07-04 12:59:24 -07:00 |
|
David Schmenk
|
4a0ab503a2
|
Slight rearrangement of main player stats
|
2016-07-04 10:56:55 -07:00 |
|
David Schmenk
|
44d51ebf82
|
Show Group Gold in inventory, cheat health +10
|
2016-07-04 10:10:19 -07:00 |
|
David Schmenk
|
0df15626d0
|
Merge gold
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-04 09:33:43 -07:00 |
|
David Schmenk
|
287ecc6702
|
Add gold to global state and collect loot after combat.
|
2016-07-04 09:31:33 -07:00 |
|
Martin Haye
|
f2fe6a1989
|
Fixed bug with hitting 'M' on New/Load screen.
|
2016-07-04 09:00:37 -07:00 |
|
Martin Haye
|
f88b9bf298
|
Fix bug where hitting enter on New/Load screen hid the text.
|
2016-07-04 08:55:29 -07:00 |
|
Martin Haye
|
bd44d405d4
|
Need to set partition when reloading 3D textures.
|
2016-07-04 08:46:11 -07:00 |
|
Martin Haye
|
bf666a0f07
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-07-03 18:20:11 -07:00 |
|
Martin Haye
|
ac680b47d2
|
Always beep when blocked, whether blocked by an obstacle or the edge of the map.
|
2016-07-03 18:20:07 -07:00 |
|
David Schmenk
|
9dd02c2236
|
Just had to fix the PLASMA bug
|
2016-07-03 15:57:34 -07:00 |
|
Martin Haye
|
f15dc1a648
|
Forgot to check in globalDefs.plh
|
2016-07-03 15:29:14 -07:00 |
|
Martin Haye
|
0fe5ef28ca
|
Refactored to get rid of lib vectors, thanks to Dave.
|
2016-07-03 13:39:00 -07:00 |
|
Martin Haye
|
29f6df5913
|
Making good progress on external symbol resolving.
|
2016-07-03 12:01:35 -07:00 |
|
Martin Haye
|
ea5800155f
|
Got basics of new fixup mechanism working.
|
2016-07-03 07:33:12 -07:00 |
|
Martin Haye
|
bb0a9339fe
|
Can now define a Help global function in Outlaw, and it'll get called when '?' is hit in the gme.
|
2016-07-01 17:19:12 -07:00 |
|
Martin Haye
|
30a9f15ae2
|
Added generation for generic items like amulets.
|
2016-07-01 16:57:24 -07:00 |
|
Martin Haye
|
d89d9dfbad
|
Fixed so some enemies get a crack at you when you're fleeing.
|
2016-07-01 16:32:57 -07:00 |
|
Martin Haye
|
dab8bd2908
|
Now fully supports multi-disk mode.
|
2016-07-01 15:58:05 -07:00 |
|
Martin Haye
|
437471451b
|
Now handles scripted combat on 2D maps as well, and handles fleeing correctly.
|
2016-06-30 09:31:29 -07:00 |
|
Martin Haye
|
02bbbf5ac7
|
Clean up what happens at the end of a combat script.
|
2016-06-30 08:47:30 -07:00 |
|
Martin Haye
|
f1fbd7bd8c
|
Working on getting script to resume after combat.
|
2016-06-30 08:36:46 -07:00 |
|
Martin Haye
|
cf0c3d3ac1
|
Fix memory and screen glitches when switching between scripted portrait moments, combat, and 3D display.
|
2016-06-29 07:42:58 -07:00 |
|
Martin Haye
|
8ebbc16da8
|
Fixed streqi logic for matching encounter zone codes. Added a Blockly for starting an encounter.
|
2016-06-28 07:40:09 -07:00 |
|
Martin Haye
|
30f3e92d37
|
Tiny script to extract text from the XML files, for spell and grammar checking.
|
2016-06-28 06:59:28 -07:00 |
|
Martin Haye
|
de0135b3c6
|
Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
|
2016-06-24 08:46:40 -07:00 |
|
Martin Haye
|
cfc84188c6
|
Fixed bug with game load.
|
2016-06-24 07:16:08 -07:00 |
|
Martin Haye
|
0e94a6fbb0
|
Load working better.
|
2016-06-24 06:12:45 -07:00 |
|
Martin Haye
|
45ab9bafe2
|
Implementing new game / load game screen.
|
2016-06-24 05:58:30 -07:00 |
|
Martin Haye
|
b05e138400
|
Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
|
2016-06-21 07:42:36 -07:00 |
|
Martin Haye
|
6c49bb2025
|
Fix crash when traveling on 2D map.
|
2016-06-21 07:20:55 -07:00 |
|
Martin Haye
|
5f945863c8
|
Fix bug with game load.
|
2016-06-20 09:10:41 -07:00 |
|
Martin Haye
|
ec26b8276a
|
Basics of load/save working.
|
2016-06-20 08:49:01 -07:00 |
|
Martin Haye
|
87ab8b6031
|
Allow control chars in command table; basic framework for game load/save established.
|
2016-06-19 08:38:40 -07:00 |
|
Martin Haye
|
dcea57cc7c
|
It was silly to have strcmpi when all we needed was streqi.
|
2016-06-19 08:15:51 -07:00 |
|
Martin Haye
|
caa05f16f6
|
Refactored to save space in the main gameloop module.
|
2016-06-19 08:04:43 -07:00 |
|
Martin Haye
|
c352a867a2
|
Refactored code to save space when running standalone modules like combat and player-info.
|
2016-06-19 07:42:11 -07:00 |
|
Martin Haye
|
db95a87e69
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-18 16:31:53 -07:00 |
|
Martin Haye
|
6c33299a77
|
Split game assets into two partitions, to pave the way for multi-floppy distribution.
|
2016-06-18 16:31:21 -07:00 |
|
David Schmenk
|
afd05c4bec
|
Prepare for inventory command processing
|
2016-06-18 12:59:38 -07:00 |
|
David Schmenk
|
e1c2c9c4d5
|
Fix skills display to not scroll on last line
|
2016-06-18 12:00:46 -07:00 |
|
Martin Haye
|
b8b2541715
|
Generalized ammo to just 'stuff' so we can have other countable things.
|
2016-06-17 07:39:52 -07:00 |
|
Martin Haye
|
d5f1663267
|
Added ammo generation.
|
2016-06-17 07:26:53 -07:00 |
|
Martin Haye
|
fd989c0d32
|
Got rid of old hard-coded globalScripts.pla
|
2016-06-16 17:48:58 -07:00 |
|
Martin Haye
|
3862931a55
|
Minor updates to party display for new player attributes scheme.
|
2016-06-16 17:44:54 -07:00 |
|
Martin Haye
|
3427d01768
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2016-06-16 17:42:24 -07:00 |
|
Martin Haye
|
7e758be30e
|
Added player generation.
|
2016-06-16 17:42:18 -07:00 |
|
Martin Haye
|
c9300a20c9
|
Fix crash bug in old global scripts.
|
2016-06-16 07:13:39 -07:00 |
|
David Schmenk
|
a351b9c772
|
Add real values to Inventory/Stats
|
2016-06-15 12:15:10 -07:00 |
|
Martin Haye
|
646d48d206
|
Now packing weapons spreadsheet.
|
2016-06-13 08:15:14 -07:00 |
|
Martin Haye
|
4366daef8f
|
Wasn't recording goldLoot for in enemies before.
|
2016-06-12 13:38:14 -07:00 |
|
Martin Haye
|
944935c4a2
|
Lots of refactoring of armor, weapons, character stats, etc.
|
2016-06-12 13:12:14 -07:00 |
|
Martin Haye
|
1122108e75
|
Refactoring to auto-generate weapon table from spreadsheet in XML file.
|
2016-06-12 08:52:24 -07:00 |
|
Martin Haye
|
de33ab3b21
|
Generating stubs for all item types (weapons, armor, ammo, and items).
|
2016-06-11 10:58:33 -07:00 |
|
Martin Haye
|
a4eaeb5cf1
|
Fix map name display when returning from combat.
|
2016-06-09 07:39:09 -07:00 |
|
David Schmenk
|
4810c72423
|
ProceI can update ame source
|
2016-06-05 18:01:11 -07:00 |
|
Brendan Robert
|
9b5508a88c
|
Ignore build messages from commit history
|
2016-06-05 13:11:22 -05:00 |
|
Martin Haye
|
c4b973fabf
|
Changed disk activity indicator to blue per Seth's preference.
|
2016-06-03 09:42:28 -07:00 |
|
Martin Haye
|
64fa3c0ebb
|
Made disk activity icon.
|
2016-06-03 09:18:25 -07:00 |
|
Martin Haye
|
170c98508f
|
Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
|
2016-06-01 09:03:14 -07:00 |
|
Martin Haye
|
3df106d6eb
|
Unified build system, with new readme.
|
2016-05-31 07:45:49 -07:00 |
|
Martin Haye
|
f1aab8572c
|
Fix problems with cursor flash when inputting a string.
|
2016-05-26 09:09:25 -07:00 |
|
Martin Haye
|
a1dad110dd
|
Fix for 64-map chunk bug.
|
2016-05-26 07:41:44 -07:00 |
|
Martin Haye
|
334c7e6d71
|
Fix for missing hi-bits in text windows making characters look like they were cut off.
|
2016-05-19 09:31:28 +02:00 |
|
Martin Haye
|
6ed1518520
|
String management: break up long strings into plasma-size chunks; clear string pool after each.
|
2016-05-10 07:13:22 +02:00 |
|
Martin Haye
|
0f2f2fa4ab
|
Animations now run during combat pauses.
|
2016-04-28 08:20:28 -07:00 |
|
Martin Haye
|
17772096f5
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-28 07:44:38 -07:00 |
|
Peter Ferrie
|
2822e6c184
|
fix more typos
|
2016-04-26 09:46:25 -07:00 |
|
Martin Haye
|
6745f5c556
|
Merge branch 'master' of https://github.com/peterferrie/lawless-legends into peterferrie-master
|
2016-04-26 06:40:11 -07:00 |
|
Martin Haye
|
9cdc68b0ee
|
Improved messaging for errors.
|
2016-04-26 06:39:44 -07:00 |
|
Peter Ferrie
|
e5cd2ce964
|
fix typo
|
2016-04-19 14:22:41 -07:00 |
|