blondie7575
7967035cc3
Added victory screen
2024-01-28 12:12:58 -07:00
blondie7575
8362b0d4ae
Fix crosshair disappearing when weapon is too expensive
2024-01-21 18:26:46 -07:00
blondie7575
30f16aaef5
Fixed memory corruption of spit damage
2024-01-21 18:21:05 -07:00
blondie7575
926e69e33d
Added game controls for movement
2024-01-21 17:27:12 -07:00
blondie7575
9de1664895
Fixed fans disappearing after one turn
2024-01-21 14:01:10 -07:00
blondie7575
4813eb4af5
Fixed fan stands capturing cats in protect
2024-01-13 14:34:33 -07:00
blondie7575
0497c928dc
Fix fan stand not unrendering when scrolling
2024-01-13 14:27:11 -07:00
blondie7575
703edd47dd
Fix fan causing scrolling render artifacts
2024-01-08 19:53:20 -07:00
blondie7575
8a8235181c
Fixed crosshair rendering wrong size on player switch
2023-12-24 13:51:38 -07:00
blondie7575
f0a53d6964
Restarting game now resets data properly
2023-12-24 13:42:19 -07:00
blondie7575
c2dde9a4b7
Fixed crosshair rendering glitches on turn switch
2023-12-24 12:16:27 -07:00
blondie7575
11b2cc9048
Cleaned up some magic numbers
2023-12-23 16:47:20 -07:00
blondie7575
1dde996981
Movement climb check replaced with better gap check
2023-12-23 16:43:17 -07:00
blondie7575
aef29be0f8
Fixed crosshair render glitch when overlapping terrain during scroll
2023-12-23 10:56:24 -07:00
blondie7575
0634837dbc
Fixed player render glitch related to scrolling
2023-12-23 10:33:24 -07:00
blondie7575
d0bfa23d60
Basic player movement working
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Also fixed a bunch of bugs in crosshair rendering
2023-08-26 17:04:17 -07:00
blondie7575
c77f1d4c84
Cooler dirt colour
2023-08-06 17:01:02 -07:00
blondie7575
a8caca07ec
Much nicer 16x16 font
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Also help screen improvements
2023-08-06 16:58:32 -07:00
blondie7575
06527a3f61
Added help screen
2023-08-06 15:55:42 -07:00
blondie7575
92a3a9040e
Better clamping for terrain chunk compiling
2023-08-04 19:37:09 -07:00
blondie7575
49c1b08cb0
Bug fix for terrain chunk recompiling
2023-08-04 19:23:08 -07:00
blondie7575
4ddb742b5f
Groundwork for moving characters
2023-07-30 15:46:59 -07:00
blondie7575
fad2daa4d7
Terrain chunk compiler now rectangular!
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This greatly speeds it up and allows vertical slice compiling to eliminate most false terrain overhangs
2023-07-30 11:09:45 -07:00
blondie7575
826660643c
Switch to scanline border effect instead of VBL
2023-07-29 16:35:11 -07:00
blondie7575
3199c94eb5
Added some border effects to title screen
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Also added support for interactive stateful animations
2023-07-29 16:31:17 -07:00
blondie7575
dae1462c97
Nicer title screen
2023-07-29 10:01:04 -07:00
blondie7575
d52225a5d8
Fixed some minor header rendering bugs
2023-07-25 14:45:29 -07:00
blondie7575
2927cb0c68
Game/menu transitions working
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- Also cleaned up key mapping
- Fixed a bug in VRAM pointer calculation
2023-07-25 14:33:23 -07:00
blondie7575
5eb32268b9
Basic main menu working!
2023-07-24 20:29:11 -07:00
blondie7575
1eb235fc4c
Ground work on title screen
2023-07-23 14:59:55 -07:00
blondie7575
2c1100f0b8
Fixed nasty memory overwrite
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If terrain crater was on a mountain top, the crate math tried to compile above max terrain height
2023-07-22 18:01:10 -07:00
blondie7575
4b183a0d99
Added palette cross-fading
2023-07-20 19:41:06 -07:00
blondie7575
9ea2a14a2b
Proof of concept for palette fader
2023-07-20 14:42:22 -07:00
blondie7575
b8a35d4d26
Basic loading bar working
2023-07-20 13:40:38 -07:00
blondie7575
df1a141d8b
Groundwork for graphical loading screen
2023-07-18 20:15:53 -07:00
blondie7575
76cf1068be
Fixed a low-end rendering bug in progress bar
2023-07-17 20:44:46 -07:00
blondie7575
0ee3e558b6
Added progress bar for anger
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Also fixed memory overwrite in health management caused by hit animations
2023-07-17 20:36:04 -07:00
blondie7575
f613e7460c
Fixed a nasty memory overwrite in terrain compiler
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If a bomb landed just right near screen bottom, terrain chunk compiler would spray RAM with terrain data
2023-07-17 16:53:19 -07:00
blondie7575
c14a6fbc28
Cleanup
2023-07-17 16:01:03 -07:00
blondie7575
080ab768b8
Font rendering is now left justified
2023-07-17 15:53:17 -07:00
blondie7575
1d3bfeba8f
Font engine refactor
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String rendering code is now replicated for each font, which makes the code much faster and tighter. This will also immensely simplify switching to left-justified text rendering, which turns out to be important. :-|
2023-07-16 20:10:00 -07:00
blondie7575
6a30a6a0dc
New font cleanup
2023-07-16 19:01:14 -07:00
blondie7575
a126624a01
Missed in last commit
2023-07-16 15:19:55 -07:00
blondie7575
8f0db35aeb
Integrated tiny number font with font engine
2023-07-16 15:18:06 -07:00
blondie7575
7b76277030
Missed in last commit
2023-07-16 14:21:08 -07:00
blondie7575
b605fef0d2
Replaced debug font rendering with real thing
2023-07-16 14:17:02 -07:00
blondie7575
36474e22dd
Generalized font engine entry points
2023-07-13 14:33:34 -07:00
blondie7575
61efb73959
Combine cross-row stack moves in font compiler
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Moar Speed
2023-07-13 13:34:03 -07:00
blondie7575
ab12be85d3
More font compiler optimizations
2023-07-13 13:04:57 -07:00
blondie7575
75b4b1ac84
A lot of bug fixing in font compiler
2023-07-13 12:08:21 -07:00