Commit Graph

  • 2e92ac118e Basic framework for fan blondie7575 2018-12-22 11:41:12 -0700
  • 67dabb62a9 Overhaul of art pipeline to support sprite flipping blondie7575 2018-08-06 13:00:13 -0700
  • fb2c5b155e Groundwork for fan weapon blondie7575 2018-07-30 12:36:44 -0700
  • cf6b75fe9e Improved turn switching behavior blondie7575 2018-07-28 17:33:56 -0700
  • 9873d92e0c Changed to screen-jump shot tracking blondie7575 2018-07-28 16:20:37 -0700
  • d0c67b907d Fixed stepping on a bunch of GS jump tables blondie7575 2018-07-28 15:46:54 -0700
  • f599267718 Fixed compiled terrain rendering blondie7575 2018-07-24 18:43:41 -0700
  • d4077a7edc Improved VBL, fixed Ctrl-OA-Reset crash blondie7575 2018-07-22 10:11:51 -0500
  • 62fc459fba Fixed a nasty bug in cratering blondie7575 2018-06-11 18:01:19 -0600
  • a5e4c3e143 Ammo consumption blondie7575 2018-06-11 17:22:34 -0600
  • c29ddd74c1 Firing of selected weapon type blondie7575 2018-06-11 16:00:02 -0600
  • 3144b7c9fb Inventory selection blondie7575 2018-06-10 18:05:20 -0600
  • 23c7c3b2d4 Inventory state rendering blondie7575 2018-06-10 17:43:51 -0600
  • cfeefce8c3 Added inventory tabs and number rendering blondie7575 2018-06-10 13:00:05 -0600
  • 4edd8540f5 Proper inventory rendering blondie7575 2018-06-09 20:29:00 -0600
  • ee1e3965c8 Brought sanity to the palettes blondie7575 2018-06-08 12:55:22 -0700
  • 1edadee349 Sprocket sprite hooked up blondie7575 2018-06-08 10:49:29 -0700
  • 85dd7a6bfd New sprites and some palette work blondie7575 2018-06-06 13:23:00 -0700
  • d5666cd3a6 First pass at inventory menu rendering blondie7575 2018-04-20 13:04:39 -0700
  • edd5d3cf10 Merge branch 'RenderingOptimization3' blondie7575 2018-03-26 12:26:15 -0700
  • 2c6ddc48ec Fixed projectile flicker during tracking blondie7575 2018-03-26 12:24:27 -0700
  • 1c283efeed Mixed mode rendering working and players back blondie7575 2018-03-06 18:31:54 -0800
  • 24269638fb Fixed stack-based clip/unclip blondie7575 2018-03-05 12:32:05 -0800
  • 3292511ba8 Partial clipping working in merged renderer blondie7575 2018-01-21 15:41:29 -0800
  • 82f829befc Groundwork for optimizing terrain clipping in merged renderer blondie7575 2018-01-21 14:21:44 -0800
  • f0631386b1 Merged compile/span rendering working blondie7575 2018-01-18 18:15:42 -0800
  • 4a8abaa1b4 Compiled terrain renderer re-integrated blondie7575 2018-01-18 09:00:00 -0800
  • f90edac57d Optimized span rendering moved to $E1 blondie7575 2018-01-16 12:56:53 -0800
  • c82e9d8a30 First working version of virtual stack unrender blondie7575 2018-01-06 15:30:06 -0800
  • e0a48fc5ac Cleanup blondie7575 2018-01-04 12:58:13 -0800
  • bbbea9b2be Lookup for render span VRAM rows blondie7575 2017-12-27 10:06:42 -0700
  • 3e5a8ab86f Cleanup blondie7575 2017-12-27 09:57:52 -0700
  • d2c5ef675f Much faster span cache management blondie7575 2017-12-25 22:41:09 -0700
  • ee9645c47d Basic unrendering of spans working blondie7575 2017-12-25 22:23:22 -0700
  • 157ec99cc7 Partial fill mode now working blondie7575 2017-12-24 12:36:31 -0700
  • c55d07c16d Groundwork for span-based fill mode rendering blondie7575 2017-12-23 19:01:16 -0700
  • 6832c9adea Added support for fill mode blondie7575 2017-11-01 12:53:27 -0700
  • 0ba976a321 Revert "Top to bottom terrain rendering" blondie7575 2017-11-01 12:43:37 -0700
  • 2319adb9f5 Top to bottom terrain rendering blondie7575 2017-11-01 12:42:52 -0700
  • e49d1ea908 Top to bottom terrain rendering blondie7575 2017-11-01 12:42:52 -0700
  • cd38f829a7 Angled projectile sprites working blondie7575 2017-10-31 12:15:18 -0700
  • 66fde553b9 Fixed rendering bugs in players and projectiles blondie7575 2017-10-26 20:22:12 -0700
  • a932295552 Refactoring of gameobject rendering macros blondie7575 2017-10-26 20:15:52 -0700
  • 57d2dd4575 Basic spit sprite added blondie7575 2017-10-23 12:56:12 -0700
  • 8afd161eb7 Visual improvements blondie7575 2017-10-23 12:40:44 -0700
  • 4cd1dcfbef Fixed rendering issues with projectiles during scrolling blondie7575 2017-10-22 13:44:05 -0700
  • bfec5c2234 Basic camera shot tracking working blondie7575 2017-10-22 13:37:06 -0700
  • 7ba22eadda Fixed several rendering glitches blondie7575 2017-10-19 12:59:24 -0700
  • cbb90ea1aa Fixed art pipeline bug blondie7575 2017-10-17 08:21:29 -0700
  • 6777f1d4c0 Fixed artifical ceiling on physics blondie7575 2017-10-09 15:02:51 -0700
  • cd1cf5c28c Fixed terrain destruction causing ghost players blondie7575 2017-10-09 14:53:24 -0700
  • d6c8e89dea Fixed a collision precision bug with terrain blondie7575 2017-10-09 14:41:05 -0700
  • cb390e9895 Fixed a bug with odd byte sizes in bank loader blondie7575 2017-10-08 16:46:35 -0700
  • 0368468b0e Debugging blondie7575 2017-10-07 15:39:10 -0700
  • 430d722140 Fixed corrupted players during scrolling blondie7575 2017-10-07 15:15:22 -0700
  • 25916c1c74 Much refinment to Mr.Sprite-based art pipeline blondie7575 2017-10-07 15:00:40 -0700
  • c19dee9634 Integrated Mr. Sprite bank system blondie7575 2017-10-06 12:28:18 -0700
  • 145b969d97 Improvements to bank loader blondie7575 2017-10-04 13:14:16 -0700
  • adb74d6fb4 First pass on ProDOS-based bank loader blondie7575 2017-10-01 17:36:09 -0700
  • 79972bbb52 Groundwork for new art pipeline blondie7575 2017-10-01 15:40:29 -0700
  • 2bdaae8f30 Added cat sprites blondie7575 2017-09-30 13:01:36 -0700
  • 9aadc36361 Basic Mr. Sprite integration blondie7575 2017-09-29 17:53:05 -0700
  • 5d04f335e0 Added crater clipping to terrain edges blondie7575 2017-09-18 12:51:01 -0700
  • 3a5f8594f2 Testing blondie7575 2017-09-17 16:19:23 -0700
  • 21a6d85fc0 Fixed craters on hi-res terrain blondie7575 2017-09-17 16:17:27 -0700
  • 3db012d2c0 Smooth terrain working!! blondie7575 2017-09-17 13:39:10 -0700
  • 32f7d99c33 Seemingly working rendering with PHY added blondie7575 2017-09-15 18:10:59 -0700
  • b0588cd14f Terrain data resolution doubled blondie7575 2017-09-13 10:56:34 -0600
  • 9a4d9e7fb7 First pass on terrain craters blondie7575 2017-09-13 07:53:40 -0600
  • 015f4c2da1 Added power level controls blondie7575 2017-09-05 12:55:27 -0700
  • c7efb24fe7 Fixed several rendering and input bugs blondie7575 2017-09-05 12:48:30 -0700
  • 4525010273 Added shot power & fixed point multiply blondie7575 2017-09-05 12:07:33 -0700
  • dec9f3e2c8 Added player damage and death blondie7575 2017-09-03 17:20:24 -0700
  • 72f724ff29 Added player collision checks blondie7575 2017-09-02 20:52:19 -0700
  • fb11e3dbd0 Added multiple player support blondie7575 2017-09-02 17:31:12 -0700
  • 22ebc76c61 Added player constructor blondie7575 2017-09-02 12:32:40 -0700
  • 1f4051b9db Basic collision detection on terrain working blondie7575 2017-08-31 12:55:02 -0700
  • 3c58aa6232 Added background saving to gameobject rendering blondie7575 2017-08-26 22:34:49 -0700
  • 3e99f10ec7 Basic rendering of projectiles blondie7575 2017-08-24 21:45:05 -0700
  • e0c968eb48 Converted physics to 12.4 fixed point blondie7575 2017-08-22 20:57:07 -0700
  • 7ecea5fa5c Basic projectile updating blondie7575 2017-08-22 20:33:07 -0700
  • bfc3144c89 More work on firing blondie7575 2017-08-20 17:51:12 -0700
  • f7b34308ea Moved to 16 bit sine table blondie7575 2017-08-20 15:15:46 -0700
  • 3776f3377f Some cleanup blondie7575 2017-08-15 19:20:47 -0700
  • d6ab080ac8 Game manager singleton added blondie7575 2017-08-15 19:04:22 -0700
  • c3c88a79ea Angle now controllable blondie7575 2017-08-15 18:03:19 -0700
  • 252abc2a55 Working angle display blondie7575 2017-08-15 12:40:14 -0700
  • ea808cbf9a Groundwork for gameobject rendering blondie7575 2017-08-13 15:36:12 -0700
  • 597c6b750e Cleanup blondie7575 2017-08-13 14:56:23 -0700
  • 8db85143a0 Ported Dagen’s font engine blondie7575 2017-08-13 14:54:18 -0700
  • c412d4a021 Basic sine-wave terrain generation blondie7575 2017-08-12 21:25:36 -0700
  • e46d45272d Polish blondie7575 2017-08-12 18:19:17 -0700
  • 4b4f322182 Full range scrolling working with clipped compiled terrain blondie7575 2017-08-12 18:17:14 -0700
  • ce3c428c31 Compiled terrain basically working, with clip/unclip blondie7575 2017-08-12 15:41:25 -0700
  • 3c43a0bc78 VBL experiments blondie7575 2017-08-09 19:33:52 -0700
  • 0a6c36c9b4 Optimization blondie7575 2017-08-07 22:10:16 -0700
  • 0b5ba93a22 Optimization blondie7575 2017-08-07 21:41:52 -0700
  • e7ada08d40 Optimization blondie7575 2017-08-07 20:50:08 -0700
  • 79cbbc1868 Revert "Negative XLEFT, almost saves a couple cycles" blondie7575 2017-08-07 20:48:06 -0700
  • ade60127d1 Negative XLEFT, almost saves a couple cycles blondie7575 2017-08-07 20:47:17 -0700