Commit Graph

100 Commits

Author SHA1 Message Date
Lucas Scharenbroich
9856bad091 Fix dirty<->normal rendering transition 2022-07-07 14:46:37 -05:00
Lucas Scharenbroich
182ebfd566 Set dirty render to the correct direct page and several small cleanups 2022-07-06 14:55:27 -05:00
Lucas Scharenbroich
885feafb39 Fix up initialization 2022-07-06 12:50:52 -05:00
Lucas Scharenbroich
41539ae606 Update zelda demo to use tool interface 2022-07-06 08:53:50 -05:00
Lucas Scharenbroich
65be8135da Add test keys for new functions 2022-06-27 17:22:22 -05:00
Lucas Scharenbroich
f18dad0692 Fix typo in tool demo 2022-06-27 17:17:48 -05:00
Lucas Scharenbroich
90e23e03e4 Merge branch 'master' into sprite-improvements 2022-06-27 11:25:57 -05:00
Lucas Scharenbroich
57ffa8794f Add in some missed updates 2022-06-27 11:25:08 -05:00
Lucas Scharenbroich
a7dad98d50 Additional tweaks to get old sprite demo working 2022-06-27 11:24:04 -05:00
Lucas Scharenbroich
81e0aeb351 Fix some minor bugs in the TwoLayer rendering functions 2022-06-27 00:32:44 -05:00
Lucas Scharenbroich
c501e9f944 Fix positioning bug 2022-06-26 23:50:03 -05:00
Lucas Scharenbroich
b7d061e666 Fix simple script handling 2022-06-26 23:32:15 -05:00
Lucas Scharenbroich
8aafd5812b Work to expose times via Toolset 2022-06-26 22:08:42 -05:00
Lucas Scharenbroich
814a8c584b Convert the old sprite demo to use the toolset 2022-06-25 11:18:50 -05:00
Lucas Scharenbroich
871a0ac8fb Update sample to exercise dynamic tiles 2022-06-22 00:06:25 -05:00
Lucas Scharenbroich
4c1dba0f68 Complete Dynamic Tile renderer 2022-06-21 23:13:28 -05:00
Lucas Scharenbroich
553fd3c02a Tweaking updated sprite dispatch flow 2022-06-21 07:29:18 -05:00
Lucas Scharenbroich
364af7bc57 Misc updates of local work 2022-06-09 07:41:03 -05:00
Lucas Scharenbroich
83ec527b06 Make the test demo more sophisticated; multiple sprites 2022-06-01 22:24:45 -05:00
Lucas Scharenbroich
a938639c1b Fix initialization bug in TileStore 2022-06-01 13:55:04 -05:00
Lucas Scharenbroich
dec50bc6fc Fix several bugs; biggest one in the SpriteStamp routine 2022-05-31 22:53:33 -05:00
Lucas Scharenbroich
7909113a97 Checkpoint 2022-05-26 19:36:40 -05:00
Lucas Scharenbroich
e52ef4f7cf Add message output for debugging 2022-05-19 23:39:19 -05:00
Lucas Scharenbroich
755ac3fbfd Move most data storage to separate bank; fix many banking bugs 2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
01e92a7b62 Update; tool is compiling while referencing new rederer pipeline 2022-05-18 00:34:25 -05:00
Lucas Scharenbroich
7f6e5d1b1f Work checkpoint 2022-04-29 12:38:04 -05:00
Lucas Scharenbroich
4d6f11a9ba Initialize the graphics screen via the toolset 2022-04-25 17:11:48 -05:00
Lucas Scharenbroich
76180b6feb Basic working user tool framework 2022-04-24 14:45:07 -05:00
Lucas Scharenbroich
1f9f2aee0c Thank to Kelvin Sherlock for pointing out that the source files were not setting the register state directive 2022-04-23 15:41:25 -05:00
Lucas Scharenbroich
e2710ace85 Refactor to support building a tool and new demo to try and use it [not working] 2022-04-23 00:47:13 -05:00
dependabot[bot]
adceac1390
Bump minimist from 1.2.5 to 1.2.6 in /demos/zelda
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-04-01 14:51:18 +00:00
Lucas Scharenbroich
df0d0ccada Commit to a huge unrolled loop to do bitfield -> render function 2022-02-25 17:05:32 -06:00
Lucas Scharenbroich
56bfdc4236 Fix sprite VBUFF offset calculation 2022-02-21 15:58:16 -06:00
Lucas Scharenbroich
7f9f4de228 Add sprite back into initialization 2022-02-21 10:29:57 -06:00
Lucas Scharenbroich
bb83e7f7c5 Background rendering again 2022-02-18 20:43:55 -06:00
Lucas Scharenbroich
260b2097c2 Continue fixing code issues; strange relocation error happening 2022-02-18 13:42:37 -06:00
Lucas Scharenbroich
d96928e562 Add separte TileStore bank 2022-02-18 12:11:22 -06:00
Lucas Scharenbroich
89ea425043 Start work on sprite attribute caching 2022-02-04 12:37:05 -06:00
Lucas Scharenbroich
4d7ff46250 Add zelda demo that utilized dirty rectangle updates 2022-02-03 23:46:32 -06:00
Lucas Scharenbroich
4075ed911c Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect 2021-11-22 13:27:27 -06:00
Lucas Scharenbroich
2683a91e93 Fix sprite rendering with overlapping sprites. Must erase all sprites first, then re-render 2021-11-20 21:58:09 -06:00
Lucas Scharenbroich
90267e4646 Test updating tile ID in UpdateSprite for a run sequence. 2021-11-20 20:33:27 -06:00
Lucas Scharenbroich
9b5d3da0e4 Let character remain facing the direction they were moving after stopping 2021-11-20 14:03:00 -06:00
Lucas Scharenbroich
b607275089 Separate updating a sprite's position with updating it's flags 2021-11-20 12:16:03 -06:00
Lucas Scharenbroich
e65e6dac8b Fix mask generatino of flipped tiles 2021-11-20 11:59:37 -06:00
Lucas Scharenbroich
0a9eb76ab5 Checkpoint; have old Dynamic Tile Renderers working 2021-11-18 16:23:44 -06:00
Lucas Scharenbroich
ba76b0047c Checkpoint on dynamic tile blitters 2021-11-18 15:36:36 -06:00
Lucas Scharenbroich
9a6eb45b20 Add Masked Sprite Tile blitter and fix some minor issues with the macro 2021-11-15 21:23:15 -06:00
Lucas Scharenbroich
dfd5549918 Sync up with current WIP 2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
596777da8d Enable non-sprite, solid dynamic tiles 2021-11-12 15:11:29 -06:00