Lucas Scharenbroich
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885feafb39
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Fix up initialization
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2022-07-06 12:50:52 -05:00 |
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Lucas Scharenbroich
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41539ae606
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Update zelda demo to use tool interface
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2022-07-06 08:53:50 -05:00 |
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Lucas Scharenbroich
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65be8135da
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Add test keys for new functions
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2022-06-27 17:22:22 -05:00 |
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Lucas Scharenbroich
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f18dad0692
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Fix typo in tool demo
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2022-06-27 17:17:48 -05:00 |
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Lucas Scharenbroich
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90e23e03e4
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Merge branch 'master' into sprite-improvements
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2022-06-27 11:25:57 -05:00 |
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Lucas Scharenbroich
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57ffa8794f
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Add in some missed updates
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2022-06-27 11:25:08 -05:00 |
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Lucas Scharenbroich
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a7dad98d50
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Additional tweaks to get old sprite demo working
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2022-06-27 11:24:04 -05:00 |
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Lucas Scharenbroich
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81e0aeb351
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Fix some minor bugs in the TwoLayer rendering functions
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2022-06-27 00:32:44 -05:00 |
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Lucas Scharenbroich
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c501e9f944
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Fix positioning bug
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2022-06-26 23:50:03 -05:00 |
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Lucas Scharenbroich
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b7d061e666
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Fix simple script handling
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2022-06-26 23:32:15 -05:00 |
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Lucas Scharenbroich
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8aafd5812b
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Work to expose times via Toolset
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2022-06-26 22:08:42 -05:00 |
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Lucas Scharenbroich
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814a8c584b
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Convert the old sprite demo to use the toolset
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2022-06-25 11:18:50 -05:00 |
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Lucas Scharenbroich
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871a0ac8fb
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Update sample to exercise dynamic tiles
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2022-06-22 00:06:25 -05:00 |
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Lucas Scharenbroich
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4c1dba0f68
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Complete Dynamic Tile renderer
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2022-06-21 23:13:28 -05:00 |
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Lucas Scharenbroich
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553fd3c02a
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Tweaking updated sprite dispatch flow
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2022-06-21 07:29:18 -05:00 |
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Lucas Scharenbroich
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364af7bc57
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Misc updates of local work
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2022-06-09 07:41:03 -05:00 |
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Lucas Scharenbroich
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83ec527b06
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Make the test demo more sophisticated; multiple sprites
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2022-06-01 22:24:45 -05:00 |
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Lucas Scharenbroich
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a938639c1b
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Fix initialization bug in TileStore
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2022-06-01 13:55:04 -05:00 |
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Lucas Scharenbroich
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dec50bc6fc
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Fix several bugs; biggest one in the SpriteStamp routine
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2022-05-31 22:53:33 -05:00 |
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Lucas Scharenbroich
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7909113a97
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Checkpoint
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2022-05-26 19:36:40 -05:00 |
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Lucas Scharenbroich
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e52ef4f7cf
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Add message output for debugging
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2022-05-19 23:39:19 -05:00 |
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Lucas Scharenbroich
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755ac3fbfd
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Move most data storage to separate bank; fix many banking bugs
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2022-05-18 21:00:06 -05:00 |
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Lucas Scharenbroich
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01e92a7b62
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Update; tool is compiling while referencing new rederer pipeline
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2022-05-18 00:34:25 -05:00 |
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Lucas Scharenbroich
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7f6e5d1b1f
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Work checkpoint
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2022-04-29 12:38:04 -05:00 |
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Lucas Scharenbroich
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4d6f11a9ba
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Initialize the graphics screen via the toolset
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2022-04-25 17:11:48 -05:00 |
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Lucas Scharenbroich
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76180b6feb
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Basic working user tool framework
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2022-04-24 14:45:07 -05:00 |
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Lucas Scharenbroich
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1f9f2aee0c
|
Thank to Kelvin Sherlock for pointing out that the source files were not setting the register state directive
|
2022-04-23 15:41:25 -05:00 |
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Lucas Scharenbroich
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e2710ace85
|
Refactor to support building a tool and new demo to try and use it [not working]
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2022-04-23 00:47:13 -05:00 |
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dependabot[bot]
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adceac1390
|
Bump minimist from 1.2.5 to 1.2.6 in /demos/zelda
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)
---
updated-dependencies:
- dependency-name: minimist
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
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2022-04-01 14:51:18 +00:00 |
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Lucas Scharenbroich
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df0d0ccada
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Commit to a huge unrolled loop to do bitfield -> render function
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2022-02-25 17:05:32 -06:00 |
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Lucas Scharenbroich
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56bfdc4236
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Fix sprite VBUFF offset calculation
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2022-02-21 15:58:16 -06:00 |
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Lucas Scharenbroich
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7f9f4de228
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Add sprite back into initialization
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2022-02-21 10:29:57 -06:00 |
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Lucas Scharenbroich
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bb83e7f7c5
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Background rendering again
|
2022-02-18 20:43:55 -06:00 |
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Lucas Scharenbroich
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260b2097c2
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Continue fixing code issues; strange relocation error happening
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2022-02-18 13:42:37 -06:00 |
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Lucas Scharenbroich
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d96928e562
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Add separte TileStore bank
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2022-02-18 12:11:22 -06:00 |
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Lucas Scharenbroich
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89ea425043
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Start work on sprite attribute caching
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2022-02-04 12:37:05 -06:00 |
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Lucas Scharenbroich
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4d7ff46250
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Add zelda demo that utilized dirty rectangle updates
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2022-02-03 23:46:32 -06:00 |
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Lucas Scharenbroich
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4075ed911c
|
Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect
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2021-11-22 13:27:27 -06:00 |
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Lucas Scharenbroich
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2683a91e93
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Fix sprite rendering with overlapping sprites. Must erase all sprites first, then re-render
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2021-11-20 21:58:09 -06:00 |
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Lucas Scharenbroich
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90267e4646
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Test updating tile ID in UpdateSprite for a run sequence.
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2021-11-20 20:33:27 -06:00 |
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Lucas Scharenbroich
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9b5d3da0e4
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Let character remain facing the direction they were moving after stopping
|
2021-11-20 14:03:00 -06:00 |
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Lucas Scharenbroich
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b607275089
|
Separate updating a sprite's position with updating it's flags
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2021-11-20 12:16:03 -06:00 |
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Lucas Scharenbroich
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e65e6dac8b
|
Fix mask generatino of flipped tiles
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2021-11-20 11:59:37 -06:00 |
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Lucas Scharenbroich
|
0a9eb76ab5
|
Checkpoint; have old Dynamic Tile Renderers working
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2021-11-18 16:23:44 -06:00 |
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Lucas Scharenbroich
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ba76b0047c
|
Checkpoint on dynamic tile blitters
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2021-11-18 15:36:36 -06:00 |
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Lucas Scharenbroich
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9a6eb45b20
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Add Masked Sprite Tile blitter and fix some minor issues with the macro
|
2021-11-15 21:23:15 -06:00 |
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Lucas Scharenbroich
|
dfd5549918
|
Sync up with current WIP
|
2021-11-15 12:23:38 -06:00 |
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Lucas Scharenbroich
|
596777da8d
|
Enable non-sprite, solid dynamic tiles
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2021-11-12 15:11:29 -06:00 |
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Lucas Scharenbroich
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bab57f6e43
|
Add VSYNC toggle
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2021-11-12 11:27:43 -06:00 |
|
Lucas Scharenbroich
|
45ad44f1a6
|
Update Tiled assets
|
2021-11-12 09:08:18 -06:00 |
|