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mirror of https://github.com/TomHarte/CLK.git synced 2024-11-22 12:33:29 +00:00
Commit Graph

101 Commits

Author SHA1 Message Date
Thomas Harte
85f814c632 Attempt to build fixed operations into type.
This simplifies callees and should make all helper functions automatically able to optimise themselves for fixed operations.
2023-12-21 23:08:18 -05:00
Thomas Harte
809cd7bca9 Remove the 68000's Mk2 suffix. 2023-05-10 17:13:01 -05:00
Thomas Harte
45892f3584 Add optional transaction records to the Blitter. 2022-08-06 09:51:20 -04:00
Thomas Harte
ce7f57f251 Switch to regular integer types for flags. 2022-07-26 09:22:05 -04:00
Thomas Harte
9818c7e78c Switch the Amiga to the newer 68000. 2022-06-06 11:10:56 -04:00
Thomas Harte
359ec257c0 Add a further state, seemingly to fix high-res mode. 2022-03-18 08:27:46 -04:00
Thomas Harte
88767e402c Switch DDFSTART/STOP state machine. 2022-03-17 20:03:36 -04:00
Thomas Harte
acba357df6 Adds empty callouts for all serial port registers. 2021-12-23 15:22:20 -05:00
Thomas Harte
348840a2aa It's probably a net detriment to use a template in this scenario. 2021-12-19 16:31:44 -05:00
Thomas Harte
3a719633eb Consolidate interface; correct LOGs. 2021-12-18 19:39:41 -05:00
Thomas Harte
bd69948d37 The Copper can now skip Chipset::perform. 2021-12-18 17:53:11 -05:00
Thomas Harte
54aa211f56 Avoid infinite loops for completely undefined addresses. 2021-12-18 17:48:45 -05:00
Thomas Harte
f118891970 Breaks Chipset::perform into read and write.
This allows each to call the other when a read occurs of a write-only address, and vice versa.
2021-12-18 17:43:53 -05:00
Thomas Harte
f3ec7d54bb Clarifies wait-for-CPU-slot semantics.
Big bonus: this guarantees `advance_dma`s will be called at most once per output cycle, even if they return `false`.
2021-12-09 19:17:44 -05:00
Thomas Harte
aff7a93106 Move DMAFlags to Flags.hpp. 2021-12-04 08:26:28 -05:00
Thomas Harte
a8dd4660b2 Adds a pipeline for audio output. 2021-12-01 05:37:58 -05:00
Thomas Harte
84f7d8dfc2 Factors out pixel generation, adds HAM. 2021-11-28 05:06:30 -05:00
Thomas Harte
e057a7d0dd Attempts to implement sprite/playfield priorities. 2021-11-27 15:03:46 -05:00
Thomas Harte
8fc27dc292 Moves bitplane collection and shifter out of Chipset.[h/c]pp. 2021-11-26 18:16:24 -05:00
Thomas Harte
bea6cf2038 Move mouse and joystick into a separate file, give a common parent. 2021-11-26 17:50:47 -05:00
Thomas Harte
eca80f1425 Sprites: avoid magic constants, ensure proper DMA resumption. 2021-11-26 16:02:18 -05:00
Thomas Harte
1c0962e53c Move sprites into their own source file. 2021-11-26 15:30:31 -05:00
Thomas Harte
ce6877d6e4 Sprites: infer part of DMA state from slot, no access during blank.
Also sets the proper vertical blank length.
2021-11-26 09:37:52 -05:00
Thomas Harte
276cbfa505 Simplify sprite state machine.
This now better matches the explanation given on Page 133 of the Amiga System Programmer's Guide.
2021-11-25 14:08:55 -05:00
Thomas Harte
bcc959d938 Sprites: deconflate vertical and modification flags; disarm on CTL not POS. 2021-11-19 08:03:10 -05:00
Thomas Harte
be763cf7fe Expose joystick to the world. 2021-11-17 15:33:46 -05:00
Thomas Harte
c3b4bee210 Adds a joystick class. 2021-11-17 14:26:51 -05:00
Thomas Harte
47f36f08fb Switches to a synchronous audio state machine; renames advance -> advance_dma.
I can worry about how to just-in-time things once I better understand the hardware in general.
2021-11-13 15:53:41 -05:00
Thomas Harte
fffc03c4e4 Propagates time to the audio subsystem. 2021-11-12 15:30:52 -05:00
Thomas Harte
0a94184d6b Provides a greater wealth of audio data. 2021-11-11 09:24:15 -05:00
Thomas Harte
7be3578497 Adds a target for audio writes. 2021-11-09 07:11:23 -05:00
Thomas Harte
31e22e4cfb Provides full serial input. 2021-11-07 05:19:16 -08:00
Thomas Harte
c0c2b5e3a9 Post key actions to the nominated serial line.
Albeit that I'm still thinking through whether I want the option of including a clock on Serial::Line. It'd be natural in one sense — there's already one built in — but might weaken Serial::Line's claim to be a one-stop shop for both enqueued and real-time connections without a reasonable bit of extra work.
2021-11-06 12:03:09 -07:00
Thomas Harte
c9bf2dda16 Attempt implementation of disk sync. 2021-11-02 18:18:59 -07:00
Thomas Harte
1cf1c90511 Adds support for interlaced output. 2021-11-02 14:34:03 -07:00
Thomas Harte
d989825216 Add bonus notes on VPOSR. 2021-11-02 03:47:39 -07:00
Thomas Harte
3976420b88 Retains a little more of output controls. 2021-11-01 17:15:36 -07:00
Thomas Harte
2f1ce5fe43 Switch to using the swizzled palette for playfield output. 2021-11-01 14:44:30 -07:00
Thomas Harte
42145a5b8a Delay bitplane installation until end of slot. 2021-11-01 14:18:58 -07:00
Thomas Harte
4e66017205 Enable sprite reuse and toggle to inactive when visible region is over. 2021-10-31 16:52:48 -07:00
Thomas Harte
4c1ab6ff25 Rethinks bitplane stops. 2021-10-31 09:01:38 -07:00
Thomas Harte
edb75e69cb Implement bitplane modulos. 2021-10-29 11:29:22 -07:00
Thomas Harte
da1a69be27 Caps mouse speed.
Also takes another guess at CIA interrupt bits. To no avail.
2021-10-27 18:38:02 -07:00
Thomas Harte
139d35c6f9 Switches to basic use of sprite shifters. 2021-10-25 20:58:48 -07:00
Thomas Harte
cb24457b4a Starts on a two-at-a-time sprite shifter. 2021-10-25 16:30:30 -07:00
Thomas Harte
c6535bf035 Switches bitplane shifter to returning four high-res pixels at a time. 2021-10-25 13:34:36 -07:00
Thomas Harte
952451c9b8 Add mouse input. 2021-10-23 20:17:13 -07:00
Thomas Harte
7ec21edc2f Attempts to hack in some form of sprite display. 2021-10-22 19:51:10 -07:00
Thomas Harte
003162f710 Limit to specific purpose. 2021-10-22 16:16:19 -07:00
Thomas Harte
040ac93042 Takes a shot at the vertical stuff of sprite DMA. 2021-10-22 14:32:59 -07:00