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Commit Graph

136 Commits

Author SHA1 Message Date
Thomas Harte
276cbfa505 Simplify sprite state machine.
This now better matches the explanation given on Page 133 of the Amiga System Programmer's Guide.
2021-11-25 14:08:55 -05:00
Thomas Harte
012084b37b Fix exclusive fill, sizing, eliminate ECS call-ins.
The clock test now proceeds further, but still doesn't seem to pass.
2021-11-24 17:25:32 -05:00
Thomas Harte
a8a99f647f Further improves framing. 2021-11-21 08:13:55 -05:00
Thomas Harte
ff68b26c44 Push HSYNC 11 slots over, to its proper position, and add a frame crop. 2021-11-20 12:39:50 -05:00
Thomas Harte
a94b4f62fd Takes a stab at attached sprites. 2021-11-19 14:19:47 -05:00
Thomas Harte
bcc959d938 Sprites: deconflate vertical and modification flags; disarm on CTL not POS. 2021-11-19 08:03:10 -05:00
Thomas Harte
693d46f8ea Mask by index, not colour. 2021-11-18 05:36:38 -05:00
Thomas Harte
3496ebd1d7 Constrain sprite fetches to Chip RAM. 2021-11-17 17:49:42 -05:00
Thomas Harte
be763cf7fe Expose joystick to the world. 2021-11-17 15:33:46 -05:00
Thomas Harte
c3b4bee210 Adds a joystick class. 2021-11-17 14:26:51 -05:00
Thomas Harte
6df0227ab1 Hacks in a basic effort at dual playfields. 2021-11-16 18:26:27 -05:00
Thomas Harte
47f36f08fb Switches to a synchronous audio state machine; renames advance -> advance_dma.
I can worry about how to just-in-time things once I better understand the hardware in general.
2021-11-13 15:53:41 -05:00
Thomas Harte
f906bab1a5 Provides feedback on interrupt flags, starts on state machine. 2021-11-13 11:05:39 -05:00
Thomas Harte
fffc03c4e4 Propagates time to the audio subsystem. 2021-11-12 15:30:52 -05:00
Thomas Harte
0a94184d6b Provides a greater wealth of audio data. 2021-11-11 09:24:15 -05:00
Thomas Harte
7be3578497 Adds a target for audio writes. 2021-11-09 07:11:23 -05:00
Thomas Harte
31e22e4cfb Provides full serial input. 2021-11-07 05:19:16 -08:00
Thomas Harte
c0c2b5e3a9 Post key actions to the nominated serial line.
Albeit that I'm still thinking through whether I want the option of including a clock on Serial::Line. It'd be natural in one sense — there's already one built in — but might weaken Serial::Line's claim to be a one-stop shop for both enqueued and real-time connections without a reasonable bit of extra work.
2021-11-06 12:03:09 -07:00
Thomas Harte
c9bf2dda16 Attempt implementation of disk sync. 2021-11-02 18:18:59 -07:00
Thomas Harte
3ceb378b9b Relocate disk logic into a separate compilation unit. 2021-11-02 17:35:23 -07:00
Thomas Harte
1cf1c90511 Adds support for interlaced output. 2021-11-02 14:34:03 -07:00
Thomas Harte
d989825216 Add bonus notes on VPOSR. 2021-11-02 03:47:39 -07:00
Thomas Harte
3976420b88 Retains a little more of output controls. 2021-11-01 17:15:36 -07:00
Thomas Harte
2f1ce5fe43 Switch to using the swizzled palette for playfield output. 2021-11-01 14:44:30 -07:00
Thomas Harte
42145a5b8a Delay bitplane installation until end of slot. 2021-11-01 14:18:58 -07:00
Thomas Harte
4e66017205 Enable sprite reuse and toggle to inactive when visible region is over. 2021-10-31 16:52:48 -07:00
Thomas Harte
4c1ab6ff25 Rethinks bitplane stops. 2021-10-31 09:01:38 -07:00
Thomas Harte
02c88e6826 VHPOSR's fields are the other way around. 2021-10-30 12:04:46 -07:00
Thomas Harte
d25804f4a2 Throws in official register names. 2021-10-29 14:05:11 -07:00
Thomas Harte
edb75e69cb Implement bitplane modulos. 2021-10-29 11:29:22 -07:00
Thomas Harte
b952d73e83 Disallow programmatic setting of blitter status. 2021-10-29 06:19:57 -07:00
Thomas Harte
da1a69be27 Caps mouse speed.
Also takes another guess at CIA interrupt bits. To no avail.
2021-10-27 18:38:02 -07:00
Thomas Harte
139d35c6f9 Switches to basic use of sprite shifters. 2021-10-25 20:58:48 -07:00
Thomas Harte
cb24457b4a Starts on a two-at-a-time sprite shifter. 2021-10-25 16:30:30 -07:00
Thomas Harte
9f3efb7f05 Limits graphical output to [all but one bit] of the display window. 2021-10-25 14:12:23 -07:00
Thomas Harte
e6001e0f22 Shifts bitplanes irrespective of output window. 2021-10-25 13:59:39 -07:00
Thomas Harte
c6535bf035 Switches bitplane shifter to returning four high-res pixels at a time. 2021-10-25 13:34:36 -07:00
Thomas Harte
7118a515e0 Reduce logging in trustworthy areas. 2021-10-23 20:36:41 -07:00
Thomas Harte
952451c9b8 Add mouse input. 2021-10-23 20:17:13 -07:00
Thomas Harte
610327a04e Fix sprite H start bit order. 2021-10-22 23:20:20 -07:00
Thomas Harte
2121e32409 Fix sprite bit ordering. 2021-10-22 21:10:01 -07:00
Thomas Harte
7ec21edc2f Attempts to hack in some form of sprite display. 2021-10-22 19:51:10 -07:00
Thomas Harte
003162f710 Limit to specific purpose. 2021-10-22 16:16:19 -07:00
Thomas Harte
040ac93042 Takes a shot at the vertical stuff of sprite DMA. 2021-10-22 14:32:59 -07:00
Thomas Harte
b489ba3d0d Adds sprite DMA windows. 2021-10-22 13:07:20 -07:00
Thomas Harte
c5e8b547af Captures the attach flag and observes activation rule. 2021-10-22 11:21:58 -07:00
Thomas Harte
e67de90ad0 Starts to bring sprites inside DMADevice orthodoxy. 2021-10-21 21:57:46 -07:00
Thomas Harte
c3c84c88a1 Switch to ahead-of-time planar to chunky conversion. 2021-10-21 20:48:57 -07:00
Thomas Harte
0dc9c4cee1 Undo hard-coding of fetch window. 2021-10-19 15:18:39 -07:00
Thomas Harte
b312a61a81 Add two dummy reads. 2021-10-16 13:30:45 -07:00