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mirror of https://github.com/TomHarte/CLK.git synced 2024-07-17 13:29:02 +00:00
Commit Graph

204 Commits

Author SHA1 Message Date
Thomas Harte
3038704977 Attempted to introduce a lowpass filter to the graphics output, reverted 6502 optimisations as seemingly not working. 2016-03-21 22:01:25 -04:00
Thomas Harte
197cf2a834 Commented out sync; it can probably be implicit. 2016-03-20 21:42:05 -04:00
Thomas Harte
9da7716c72 Attempted to simplify threading, thereby allowing machines to be constructed within a valid GL context, and started adding appropriate GL syncs. Which all oddly drops everything to a negligible FPS. Investigation will follow. 2016-03-19 22:46:17 -04:00
Thomas Harte
aa8a192c7e Simplified API down to their being a single texture with a specified depth. 2016-03-19 17:37:55 -04:00
Thomas Harte
4ac1f959e9 A shortcut here and a shortcut there; this allows me at least to determine whether use of a PBO gains anything. 2016-03-19 17:07:05 -04:00
Thomas Harte
5b37a651ac Made an attemp to deal with glUnmapBuffer(GL_ARRAY_BUFFER) == GL_FALSE. 2016-03-18 21:35:52 -04:00
Thomas Harte
0b1c9fb291 Ensured I don't interrupt triangle strips for the purpose of glDrawArrays. 2016-03-18 21:28:53 -04:00
Thomas Harte
620257e29e Switched to a client wait, as I try to figure out what's going on. 2016-03-18 21:21:35 -04:00
Thomas Harte
2e4af90e2d Resolved output errors. 2016-03-18 21:19:11 -04:00
Thomas Harte
10bc33464d I don't think this is quite correct, but it's better. 2016-03-18 21:14:06 -04:00
Thomas Harte
61e880de03 Keeping a buffer permanently bound is apparently illegal. So back to copying in on demand. Which I think still improves on synchronisation, but not much. 2016-03-18 21:11:09 -04:00
Thomas Harte
c8ecfb89d8 Some cleaning. 2016-03-16 22:52:33 -04:00
Thomas Harte
0d27d3bb7f As messy as it is, this use glMapBufferRange to avoid explicit buffer submits. 2016-03-16 22:29:22 -04:00
Thomas Harte
ca35a7e222 Ensured that a much greater input rate than output is handled correctly. 2016-03-16 20:38:17 -04:00
Thomas Harte
4cd0aa3416 Completed FIR filter based audio output. 2016-03-15 23:37:35 -04:00
Thomas Harte
726c98446a Fixed a couple of memory leaks, at least got as far as instantiating a filter. 2016-03-15 21:34:00 -04:00
Thomas Harte
67dffc89e0 Stripped unnecessary includes. 2016-03-13 13:25:34 -04:00
Thomas Harte
7255408313 Experimented with going back to horizontal sync on leading edge; not sure so (temporarily?) disabled. 2016-03-08 22:54:05 -05:00
Thomas Harte
68da673a95 Wrapped this up as explicitly only the Mac thing to do. 2016-03-08 22:53:29 -05:00
Thomas Harte
bf5747f83e Made an attempt to chop out all the stuff of building up the OpenGL data from the stuff of parsing input. 2016-03-08 22:40:23 -05:00
Thomas Harte
14b2927275 Made further attempts to tidy up; trying to demarcate between public interface and private. 2016-03-08 20:59:16 -05:00
Thomas Harte
c7976dd657 Started trying to clean up my Outputs namespace by moving stuff related to the CRT underneath a separate subnamespace. 2016-03-08 20:49:07 -05:00
Thomas Harte
bb09a5f58c The attribute locations don't really need to be stored. They can be transient. 2016-03-07 21:42:21 -05:00
Thomas Harte
6dfe877c43 Basic attempts to organise myself into shape for composite output continue. 2016-03-07 21:22:47 -05:00
Thomas Harte
1e5fe2b2c1 Made an attempt to reestablish the Atari 2600 output connection despite various changes (TODO: generalise that stuff), and to start creating the composite shader. 2016-03-07 21:04:04 -05:00
Thomas Harte
2de229152f Started sketching out shaders to do the first part of the composite conversion. 2016-03-07 19:21:04 -05:00
Thomas Harte
cd9c62acca Still stepping slowly towards a working composite mode, switched the RGB sampling function to returning a vec4, which may be of benefit to any machine with a brightness part of an RGB signal, and started edging towards at least having the correct GLSL programs ready for converting composite output. 2016-03-07 19:08:26 -05:00
Thomas Harte
3b6c9c15a1 Switching momentarily back to monitor mode, resolved why I was suddenly getting no output upon creating some texture targets. 2016-03-07 18:55:15 -05:00
Thomas Harte
eefd17ed4c Fixed sync response in composite scan output generation and stored texture coordinates. 2016-03-05 21:52:22 -05:00
Thomas Harte
6cddb4c9c8 Added a first attempt to generate output scans for composite mode. So this in theory completes the CPU side of composite operations. Though I'm sure problems will reveal themselves. 2016-03-05 21:18:28 -05:00
Thomas Harte
3f39803d32 Switched to triangle strips, to eliminate the need for any temporary storage for the composite output path. 2016-03-05 20:47:11 -05:00
Thomas Harte
23c223e2ed Started edging towards completing the CPU side of accumulating enough data for composite decoding. 2016-03-05 17:55:18 -05:00
Thomas Harte
5c8db71c64 Corrected some constants, ensured both machines (so far) are setting the output device. 2016-03-05 16:19:10 -05:00
Thomas Harte
70b6d51451 Ever more baby steps back towards composite decoding. 2016-03-05 14:36:12 -05:00
Thomas Harte
2f7626a5e0 Okay, this definitely definitely is supposed to be this way around. 2016-02-28 22:00:05 -05:00
Thomas Harte
3449120c24 Added a note to future self, put the scan edge generator back to the way round it was before. 2016-02-27 22:51:37 -05:00
Thomas Harte
7839d93344 With the provision of an extra hint to the CRT and, finally, the realisation about why my scans weren't exactly joining up, improved output precision. 2016-02-27 22:39:01 -05:00
Thomas Harte
1c6de7692d Made an attempt to fix tape output interrupts; offloaded raster width and placing conversion to the GPU. 2016-02-27 20:37:41 -05:00
Thomas Harte
db18c85423 Simplified the run builder rather; put a double check of Electron timing in place. 2016-02-25 22:01:42 -05:00
Thomas Harte
1eea28b692 Disabled some debugging parts, added some others, marked some things as inline. Ticking over. 2016-02-22 23:35:42 -05:00
Thomas Harte
4b28e7b974 Switched back to a single array and vertex buffer. 2016-02-21 22:54:55 -05:00
Thomas Harte
574985f9a2 Fixed interlaced timing; switched to a more robust detector for horizontal sync; eliminated some test logging. 2016-02-20 20:29:40 -05:00
Thomas Harte
00f414d757 Made an attempt to reintroduce interlacing and screen modes with gaps. Something's wrong with synchronisation though, so most likely I'm outputting a bad signal. 2016-02-20 17:32:51 -05:00
Thomas Harte
68992a62f9 Switched to a subtler to out-of-band syncs. 2016-02-20 00:16:07 -05:00
Thomas Harte
1954f7bcbd Got back to a stable image, at least when staying in a mode. Which is what I was trying to fix. Hmmm. 2016-02-19 23:41:09 -05:00
Thomas Harte
570d88a876 Added a simple metric for measuring surprise. Which will hopefully allow me to reimplement PAL/NTSC auto-selection for the Atari 2600. 2016-02-18 23:22:06 -05:00
Thomas Harte
ce3c098c28 Widened beam a little, moved to a linear approximation of age across scans, cut number of stored frames. 2016-02-16 21:48:09 -05:00
Thomas Harte
b261e86c62 Reintroduced lateral as a parameter in CRT drawing, to simulate a rounded raster. 2016-02-16 20:37:04 -05:00
Thomas Harte
a01f90ff3e Attempted a switch to the real PAL visible area and to something a bit like a real phosphor decay. 2016-02-14 21:57:23 -05:00
Thomas Harte
7580d192d5 Fixes: now setting correct frame time estimate, properly enabling the timestamp attribute, and ensuring that the Electron flushes screen work at least once per host frame update. 2016-02-14 19:28:02 -05:00
Thomas Harte
752db78431 No doubt still imperfect but killed the repeated whole texture uploads. 2016-02-13 23:55:02 -05:00
Thomas Harte
697e50c0cc Screen output is back, no matter how inefficiently. 2016-02-13 23:50:18 -05:00
Thomas Harte
d0b2d840da A minor fix to data queuing. Display still absent. 2016-02-13 20:57:41 -05:00
Thomas Harte
eeb0e134fd Started the transition towards a more natural collection of rolling buffers, with phosphor decay in mind. 2016-02-13 20:52:23 -05:00
Thomas Harte
fd2d5c78f8 Started trying to nudge towards the multistage approach to video decoding. 2016-02-12 22:31:05 -05:00
Thomas Harte
0a09762be6 Fixed output precision compared to the new approach of trusting the flywheel for position, and eliminated fixed-Acorn constants. Also re-enabled the faded previous frame, at least temporarily. 2016-02-12 19:53:49 -05:00
Thomas Harte
1d20a29d97 Made an attempt to switch to the flywheels for both vertical and horizontal sync, and to act more appropriately for out-of-bounds sync requests. Lots of tweaking to do, I fear. 2016-02-11 23:43:08 -05:00
Thomas Harte
c81891ec43 Minor tidying and at least acknowledged the new flywheel encapsulation. 2016-02-11 22:13:38 -05:00
Thomas Harte
a6574d1f96 Made an attempt to factor out and more clearly to document my implementation of flywheel synchronisation. 2016-02-11 22:12:12 -05:00
Thomas Harte
c66409421e Switched to generating an interlaced output, that apparently being correct. Enabled a poor man's version of phosphor persistence to smooth things out a little. It's not completely unconvincing. 2016-02-10 23:11:25 -05:00
Thomas Harte
b5bcadb8d3 Reinstated clipped CRT output, with more appropriate ownership of the decision. 2016-02-07 22:18:55 -05:00
Thomas Harte
3a689d14cc Added padding of supplied data to correct for any potential rounding errors when rendering. 2016-02-07 20:29:32 -05:00
Thomas Harte
3a9ea66f8b Filled in shader class. 2016-02-07 19:21:22 -05:00
Thomas Harte
4d0a218a57 Certainly at least seriously considering a separate holder for the "compile a shader" logic. Otherwise taking steps back towards PAL/NTSC decoding. 2016-02-07 17:32:38 -05:00
Thomas Harte
602327cd9d Sketched out a quick class for rendering to texture. 2016-02-07 15:42:02 -05:00
thomasharte
2cb12a7513 Allowed overly aggressive allocations to be cleared up after the fact. 2016-02-06 16:07:23 -05:00
Thomas Harte
bf348ccb96 Fixed clearing logic. 2016-02-05 22:47:12 -05:00
Thomas Harte
6ab425deda There is now a semi-reasonable amount of screen output again. 2016-02-05 21:35:39 -05:00
Thomas Harte
80e7e5e602 Updated to return old behaviour of drawing only upon changes. 2016-02-04 23:05:47 -05:00
Thomas Harte
8bc3f8046d This endeavours to move everything into the CRT class except the final version of shader building. 2016-02-04 22:57:46 -05:00
Thomas Harte
e0d51408e4 Onward with carrying this through to the bitter end, this at least results in all the appropriate knowledge and call-ins occuring at the CRT. 2016-02-04 22:28:50 -05:00
Thomas Harte
09e11469c3 Simplified further: eliminated delegate. Which means I can go frame-free internally to the CRT at some point, if I want. 2016-02-03 19:11:18 -05:00
Thomas Harte
19393390ac It's broken now, but this is what I now intend the full public interface of the CRT to be. 2016-02-02 22:41:33 -05:00
Thomas Harte
4554abb755 Made an attempt to be more rigorous in display generation on the Electron, to make sure I deal with mid-line changes to/from blank line mode. Even if it turns out that they generate pixels. 2016-01-29 21:14:13 -05:00
Thomas Harte
adc6838ba0 Continued slow migration of shader ownership to CRT. Attempted to start debugging the tape interface. 2016-01-27 21:35:57 -05:00
Thomas Harte
1819e7b9cc Started sketching out an appropriate interface to transfer responsibility for shaders to the CRT. 2016-01-23 19:06:32 -05:00
Thomas Harte
ace331d4b4 Got a bit higher level in CRT timing specification. Which internally allows it now to infer the colour clock frequency. Which will be helpful momentarily. 2016-01-23 18:53:20 -05:00
Thomas Harte
a9e26d7808 Introduced a scan's delay, as intended. 2016-01-23 17:49:25 -05:00
Thomas Harte
20cab08f8f Added a two-slot buffer of scans and a comon dispatch mechanism. 2016-01-23 17:44:34 -05:00
Thomas Harte
0efe4b312c Disabled my various bits of rate interchange debugging; improved test for when to call update_display due to a RAM write. 2016-01-21 22:16:52 -05:00
Thomas Harte
48ddd3c497 Set about documenting the CRT; while doing so decided to add an optional clock divider for input; having done so decided to try to exploit it with the Electron. 2016-01-21 21:17:47 -05:00
Thomas Harte
4c16d34063 Moved set_tape so that the inline definition of get_next_tape_pulse is visible to it. Also eliminated some dead typedefs. 2016-01-20 08:27:25 -05:00
Thomas Harte
f727582911 Started making first moves towards stripping CSCathodeRayView of its responsibilities. If that can be merely an OpenGL view that presents things, things will be a lot more portable. 2016-01-20 08:21:33 -05:00
Thomas Harte
e65cd4cf06 Some data is marginally reaching the CPU from the tape. 2016-01-19 22:05:34 -05:00
Thomas Harte
ddcc34740b Added lots of debugging output while I attempt to locate the source of audio scratchiness, also simplified manner of dealing with wraparound within the AudioQueue wrapper. 2016-01-18 13:50:19 -06:00
Thomas Harte
b58e59e2bb Fixed: now outputting the requested output rate, rather than massively overproducing at the input rate. 2016-01-14 23:12:40 -05:00
Thomas Harte
383b2be4c6 Fixed one off-by-one error. 2016-01-14 21:33:27 -05:00
Thomas Harte
8bd04a6be4 Switched model for filter subclasses. Implemented test square[-ish] wave to check for obvious stream errors. None is clear. 2016-01-14 21:27:02 -05:00
Thomas Harte
38ffcaa262 Here, at last, is _some_ audio output, at least. 2016-01-14 20:33:22 -05:00
Thomas Harte
afde8dac49 Closed the loop such that audio manages to bubble up into Objective-C. 2016-01-13 22:38:59 -05:00
Thomas Harte
439d452e23 Resolved some errors. 2016-01-13 22:11:33 -05:00
Thomas Harte
49e89a4bcb I'm not yet completely convinced by my approach to time basing, but it'll probably do? If so then this more or less gets me ready for a point-sampled filtering. 2016-01-13 22:02:39 -05:00
Thomas Harte
d9a7ef9e46 Edging towards audio output; the speaker is given appropriate input and output rates, and then updated with current divider and enabled/disabled status. 2016-01-13 21:03:43 -05:00
Thomas Harte
84ba4e2900 Tidied a little, started working towards supporting speaker output. 2016-01-12 22:19:56 -05:00
Thomas Harte
3437781abd Started sketching out an interface for sound generation. Which made me realise that the CRT in CRTDelegate was redundant, since C++ has namespaces. 2016-01-12 16:54:09 -05:00
Thomas Harte
82aa6d074a 'type' is out, at least for the time being. 2015-09-05 20:25:30 -04:00
Thomas Harte
3c3c4d2f7c Enlarged drawing range a little. 2015-08-19 21:35:26 -04:00
Thomas Harte
28fad66272 Okay, so I had those constants transposed. What a klutz I've been! 2015-08-19 09:09:00 -04:00
Thomas Harte
f74d9ee373 Copied in quote. So that I can stop looking it up. 2015-08-18 22:36:32 -04:00
Thomas Harte
a62c7f5c56 At last! Discovered CRT scanning bug; was always moving by the full proposed run length along the scan, not the time until the next event. Using this, have implemented proper vertical sync at last (I think). Have disabled scanline banding too, as now everything meets up it's more helpful to be able to see with clarity. 2015-08-18 22:22:47 -04:00