Chris Pressey
|
f6fa1ec7d2
|
Remove need for forward keyword in forward reference in copy .
|
2018-02-12 15:59:20 +00:00 |
|
Chris Pressey
|
08ec0e46a3
|
Remove the need for parens in vector (routine ...) table type.
|
2018-02-12 14:53:49 +00:00 |
|
Chris Pressey
|
79d7c8d198
|
button_down is local to check_button.
|
2018-02-09 16:59:01 +00:00 |
|
Chris Pressey
|
e9d9c717bb
|
More statics in demo game.
|
2018-02-09 16:57:49 +00:00 |
|
Chris Pressey
|
1bd765dbce
|
Begin using static in the demo game.
|
2018-02-09 16:46:53 +00:00 |
|
Chris Pressey
|
a7365731ca
|
Even if we goto another routine, we can't trash an output.
|
2018-02-08 16:37:40 +00:00 |
|
Chris Pressey
|
105534de5b
|
Trim the type of game_state_routine, but run into something odd.
|
2018-02-08 16:03:22 +00:00 |
|
Chris Pressey
|
1116229867
|
Clean up example programs a little bit.
|
2018-02-08 15:05:37 +00:00 |
|
Chris Pressey
|
3bee722900
|
The "union rule" lets us clean up some of these redundant trashes.
|
2018-02-08 14:20:17 +00:00 |
|
Chris Pressey
|
f92e1f15bf
|
Tired: copy [ptr]+y, a. Wired: ld a, [ptr]+y.
|
2018-02-08 11:58:24 +00:00 |
|
Chris Pressey
|
6fc3ce27cc
|
Finally, vector table for actor logic in demo game works.
|
2018-02-07 13:58:10 +00:00 |
|
Chris Pressey
|
7c8f113c07
|
Properly store address (not contents) of routine into vector table.
|
2018-02-07 13:56:17 +00:00 |
|
Chris Pressey
|
1ee60095db
|
Fairly minimal example that exhibits the problem.
|
2018-02-07 13:43:41 +00:00 |
|
Chris Pressey
|
4099c9cc1b
|
Attempting to debug this vector table stuff.
|
2018-02-06 16:45:35 +00:00 |
|
Chris Pressey
|
43b3a088b0
|
Use a vector table in the demo game.
|
2018-02-06 15:03:59 +00:00 |
|
Chris Pressey
|
043872584b
|
Add another typedef in the demo game.
|
2018-02-06 11:41:32 +00:00 |
|
Chris Pressey
|
fa5f32b2d2
|
Update syntax of demo game.
|
2018-02-06 11:36:11 +00:00 |
|
Chris Pressey
|
f78460a37b
|
Finally, use typedefs in example game.
|
2018-02-06 10:41:21 +00:00 |
|
Chris Pressey
|
afd083052e
|
Update syntax in proto-game.
|
2018-02-05 18:14:44 +00:00 |
|
Chris Pressey
|
b7abdea733
|
Revert changes to example game.
|
2018-02-05 11:19:59 +00:00 |
|
Chris Pressey
|
169cc1b109
|
Bring proto-game up to date with new syntax.
|
2018-02-02 17:19:35 +00:00 |
|
Chris Pressey
|
548905dce4
|
Initialized byte tables need not have all 256 bytes initialized.
|
2018-02-02 16:31:23 +00:00 |
|
Chris Pressey
|
7a9b7d0719
|
Reverse delta of obstacles in a more conventional way upon bounce.
|
2018-01-08 12:10:59 +00:00 |
|
Chris Pressey
|
439b827e92
|
Almost make the bouncing obstacles happen. It's... interesting.
|
2017-12-14 12:05:44 +00:00 |
|
Chris Pressey
|
e2f61faeae
|
Fix bug in game.
|
2017-12-14 11:59:09 +00:00 |
|
Chris Pressey
|
be3591ae44
|
If player perishes, set a flag that game state will use to change.
|
2017-12-14 11:04:19 +00:00 |
|
Chris Pressey
|
0452d5f2c8
|
Add game_state_game_over. Needs a bit of work, though.
|
2017-12-14 10:47:57 +00:00 |
|
Chris Pressey
|
cfb094513f
|
Set up obstacles in game.
|
2017-12-14 10:13:47 +00:00 |
|
Chris Pressey
|
1d8f1af964
|
Fix bug in copy []+y, a. "Hero" no longer leaves a trail.
|
2017-12-13 17:00:21 +00:00 |
|
Chris Pressey
|
b477c5e786
|
Don't trash a in copy if a is the dest of the copy , for now.
|
2017-12-13 16:18:36 +00:00 |
|
Chris Pressey
|
f9dc730f88
|
copy []+y, a to indirectly read byte into the a register.
|
2017-12-13 16:11:02 +00:00 |
|
Chris Pressey
|
2e4d01edd3
|
Correct the implementation of check_new_position_in_bounds.
|
2017-12-13 16:05:18 +00:00 |
|
Chris Pressey
|
7593da7b18
|
Implement check_new_position_in_bounds.
|
2017-12-13 15:53:43 +00:00 |
|
Chris Pressey
|
7c3e1ae62c
|
Use trash to avoid writing code that's only to please the analyzer!
|
2017-12-13 15:30:20 +00:00 |
|
Chris Pressey
|
42c7e3006d
|
Calculate new position instead of updating to it immediately.
|
2017-12-13 14:29:24 +00:00 |
|
Chris Pressey
|
1478db0fb4
|
Use word tables, in game, to store the actors' positions and deltas.
|
2017-12-13 13:14:10 +00:00 |
|
Chris Pressey
|
d9c9dab9e7
|
Clear the screen when starting the game.
|
2017-12-13 12:32:24 +00:00 |
|
Chris Pressey
|
9c7082db6e
|
Display message on-screen at start of game.
|
2017-12-13 12:24:11 +00:00 |
|
Chris Pressey
|
4854077cce
|
Correctly analyze repeat { ... } forever loops.
|
2017-12-12 15:18:59 +00:00 |
|
Chris Pressey
|
3417fd96c7
|
Apparently this hack was only needed previously due to a bug?
|
2017-12-12 14:55:57 +00:00 |
|
Chris Pressey
|
7d11273c6c
|
Slightly less of a hack. Not very much. But more illustrative.
|
2017-12-12 14:40:32 +00:00 |
|
Chris Pressey
|
5e8f41307d
|
Give the "game" a "title screen" of sorts; click to begin.
|
2017-12-12 10:58:59 +00:00 |
|
Chris Pressey
|
b3d2d0bfcf
|
Clearing up a little mystery I had here.
|
2017-12-12 10:10:58 +00:00 |
|
Chris Pressey
|
e46c6f6c6e
|
Improve error messaging yet more. Game kind of has game states now.
|
2017-12-12 09:59:43 +00:00 |
|
Chris Pressey
|
7323927f72
|
Add more notes and basically small cleanups in many places.
|
2017-12-11 15:21:40 +00:00 |
|
Chris Pressey
|
4f919c1d81
|
Slightly frustrating, but illuminating, attempt to title screen.
|
2017-12-11 14:40:30 +00:00 |
|
Chris Pressey
|
73810827b9
|
"repeat forever" in the main loop, or at least as close as we can.
|
2017-12-11 14:21:32 +00:00 |
|
Chris Pressey
|
b6ae45e0cb
|
Add a routine to clear the screen, in the demo game. Untested.
|
2017-12-11 14:09:55 +00:00 |
|
Chris Pressey
|
b395dbcfda
|
Spiff up the demo game source a little bit.
|
2017-12-11 14:01:57 +00:00 |
|
Chris Pressey
|
2216fcec17
|
copy from word storage to word table and back, indexed by x or y.
|
2017-12-11 12:02:48 +00:00 |
|
Chris Pressey
|
b86e7491d5
|
Copy word to word table.
|
2017-12-11 11:43:53 +00:00 |
|
Chris Pressey
|
84ca6c4e96
|
Break the ground where we need to implement word table read/write.
|
2017-12-08 15:53:18 +00:00 |
|
Chris Pressey
|
ad8e0647a4
|
Use right endianness when copy ing literal word into storage.
|
2017-12-07 16:49:43 +00:00 |
|
Chris Pressey
|
14494bcdbe
|
Add beginnings of thing which may one day become a game. Untested.
|
2017-12-07 16:14:02 +00:00 |
|
Chris Pressey
|
92525fd482
|
Adding a constant word to a memory location.
|
2017-12-07 12:48:56 +00:00 |
|
Chris Pressey
|
cf679b293a
|
Ability to --debug analysis. Make 16-bit addition test pass.
|
2017-12-07 11:49:15 +00:00 |
|
Chris Pressey
|
d84566a880
|
Write stored values, and read values, through pointers.
|
2017-12-01 13:52:56 +00:00 |
|
Chris Pressey
|
32389e4422
|
Require that the program does ^buf to get at the address of buf.
|
2017-12-01 12:36:58 +00:00 |
|
Chris Pressey
|
19a196f765
|
Compile copy[]+y.
|
2017-11-24 16:56:55 +00:00 |
|
Chris Pressey
|
c8c69a2a7d
|
Fix problem with test case, and with serializing as zero page.
|
2017-11-24 13:42:14 +00:00 |
|
Chris Pressey
|
22cc7bfc11
|
Support copy'ing a word constant to a word location. Joystick eg.
|
2017-11-20 15:18:21 +00:00 |
|
Chris Pressey
|
2c564f0e48
|
Add uncommitted example source, and fix names of 2 others.
|
2016-06-16 11:14:08 -05:00 |
|
Chris Pressey
|
3e72580cd2
|
Prep for release of 0.6.
|
2015-10-23 16:37:18 +01:00 |
|
Chris Pressey
|
0b2b5d904e
|
Implement indirect JSRs with trampolines in theory; doesn't work.
|
2015-10-22 15:45:16 +01:00 |
|
Chris Pressey
|
16450e06d5
|
Compile goto's.
|
2015-10-21 15:51:52 +01:00 |
|
Chris Pressey
|
69fa91417c
|
Add missing example source
|
2015-10-20 17:39:00 +01:00 |
|
Chris Pressey
|
7d56705530
|
Check that the constraints on a routine match those of vector.
|
2015-10-19 19:17:27 +01:00 |
|
Chris Pressey
|
e3fe337730
|
Interesting dead end we've got ourselves into here.
|
2015-10-18 23:31:17 +01:00 |
|
Chris Pressey
|
9235c6eacc
|
Support line comments.
|
2015-10-18 18:54:28 +01:00 |
|
Chris Pressey
|
a9bd8a3714
|
Indexed access, + x / + y, at least for LDA and STA.
--HG--
rename : eg/screen.60p => eg/screen1.60p
|
2015-10-18 18:32:20 +01:00 |
|
Chris Pressey
|
522c771208
|
Add explicitly-addressed memory locations.
|
2015-10-18 16:22:36 +01:00 |
|
Chris Pressey
|
49e42af953
|
Implement if not and repeat forever .
|
2015-10-18 15:32:28 +01:00 |
|
Chris Pressey
|
c5998ed240
|
Compile repeat loops.
|
2015-10-18 13:55:40 +01:00 |
|
Chris Pressey
|
b794d8d273
|
Get serialization of relative labels correct.
|
2015-10-17 18:11:23 +01:00 |
|
Chris Pressey
|
e62fd85ccf
|
Compile access of defined memory locations.
|
2015-10-17 15:46:28 +01:00 |
|
Chris Pressey
|
643a48a2c5
|
Compiler object, labels, compile 'call'... It prints 'A'!
|
2015-10-17 15:06:50 +01:00 |
|
Chris Pressey
|
d0e3dfbf84
|
Add tests for compilation, BASIC header, load-n-go script.
|
2015-10-17 12:28:39 +01:00 |
|
Chris Pressey
|
f92056d640
|
REBOOT the entire language & implementation as version 0.2-PRE.
|
2015-10-16 09:30:24 +01:00 |
|
Cat's Eye Technologies
|
5a794a46e6
|
Name flags in routine outputs. Refactor game, add check_button.
|
2014-04-13 13:42:15 +01:00 |
|
Cat's Eye Technologies
|
730f9f1cb1
|
Make game even more interesting -- 619 bytes.
|
2014-04-13 13:14:04 +01:00 |
|
Cat's Eye Technologies
|
cbd88abc89
|
Vector tables, and copy routine into a vector table.
|
2014-04-13 12:41:26 +01:00 |
|
Cat's Eye Technologies
|
eec59ac8a9
|
Make game more interesting (and 544 bytes long...)
|
2014-04-13 12:24:21 +01:00 |
|
Cat's Eye Technologies
|
13d38dc45f
|
Immediate, or register, on LHS of copy command.
|
2014-04-13 12:12:53 +01:00 |
|
Cat's Eye Technologies
|
26448ccce5
|
More access of word tables. Game works with a word table now!
|
2014-04-13 12:06:36 +01:00 |
|
Cat's Eye Technologies
|
cbeac87a73
|
Beginnings of using word tables
|
2014-04-13 11:41:40 +01:00 |
|
Cat's Eye Technologies
|
cac23cc7d0
|
Two kinds of actor. We now need vector tables!
|
2014-04-12 21:45:27 +01:00 |
|
Cat's Eye Technologies
|
04678ca809
|
Block-level decls are visible in inner blocks.
|
2014-04-12 21:27:04 +01:00 |
|
Cat's Eye Technologies
|
23185b8045
|
Work on game a bit. Multiple actors.
|
2014-04-12 21:20:45 +01:00 |
|
Cat's Eye Technologies
|
8acde175ad
|
mergeRoutCtxs does not need to throw poisoning errors.
|
2014-04-12 20:37:42 +01:00 |
|
Cat's Eye Technologies
|
af7d65ee09
|
Fix example programs; allow externals to be called.
--HG--
rename : eg/hi.60p => eg/hello-world.60p
|
2014-04-12 19:13:13 +01:00 |
|
Cat's Eye Technologies
|
9a0896c90f
|
Explicit with syntax.
|
2014-04-11 21:26:27 +01:00 |
|
Cat's Eye Technologies
|
2fb9621a04
|
Switch to C++/Javascript-style comments, in whitespace production.
|
2014-04-11 16:21:54 +01:00 |
|
Cat's Eye Technologies
|
3ff96a0353
|
Fix (bodge?) and document my worries.
|
2014-04-04 19:50:34 +01:00 |
|
Cat's Eye Technologies
|
de4a6a7c83
|
report the name of the routine that does not preserve locations
|
2014-04-04 19:23:27 +01:00 |
|
Cat's Eye Technologies
|
5e4bf5caad
|
Get eg/* working again.
|
2014-04-04 16:16:51 +01:00 |
|
Cat's Eye Technologies
|
b455709ef1
|
Analyze bfore mitting
|
2014-04-04 15:45:49 +01:00 |
|
Cat's Eye Technologies
|
2088769b8e
|
Generalized copy command for great justice.
|
2014-04-03 22:07:19 +01:00 |
|
Cat's Eye Technologies
|
0850162d43
|
Improve game slightly. Add foldRoutine*, use in checker.
|
2014-04-03 20:29:43 +01:00 |
|
Cat's Eye Technologies
|
571b3d403b
|
Fix jmp (vector) syntax. Filename extension is .60p .
--HG--
rename : eg/cinv.60pical => eg/cinv.60p
rename : eg/demo.60pical => eg/demo.60p
rename : eg/hi.60pical => eg/hi.60p
rename : eg/screen.60pical => eg/screen1.60p
rename : eg/screen2.60pical => eg/screen2.60p
rename : eg/screen3.60pical => eg/screen3.60p
|
2014-04-03 18:52:58 +01:00 |
|
Cat's Eye Technologies
|
cfbc840195
|
version of demo with joystick is almost a game.
|
2014-04-02 22:11:27 +01:00 |
|