reserved, not available for general allocation. This eliminates all the
extra checks for Darwin.
This change also fixes the use of FP to access frame indices in leaf
functions and cleaned up some confusing code in epilogue emission.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110655 91177308-0d34-0410-b5e6-96231b3b80d8
writebacks to the address register. This gets rid of the hack that the
first register on the list was the magic writeback register operand. There
was an implicit constraint that if that operand was not reg0 it had to match
the base register operand. The post-RA scheduler's antidependency breaker
did not understand that constraint and sometimes changed one without the
other. This also fixes Radar 7495976 and should help the verifier work
better for ARM code.
There are now new ld/st instructions explicit writeback operands and explicit
constraints that tie those registers together.
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is preparatory to having PEI's scavenged frame index value reuse logic
properly distinguish types of frame values (e.g., whether the value is
stack-pointer relative or frame-pointer relative).
No functionality change.
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register is involved for thumb1. Work around this for the moment by only
re-using SP-relative offsets. This is temporary 'til the code can distinguish
multiple base registers.
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registers may be restored via a pop instruction, not just a tRestore.
This fixes nightly test 471.omnetep for Thumb1.
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appropriate restore location for the spill as well as perform the actual
save and restore.
The Thumb1 target uses this to make sure R12 is not clobbered while a spilled
scavenger register is live there.
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a virtual register to eliminate a frame index, it can return that register
and the constant stored there to PEI to track. When scavenging to allocate
for those registers, PEI then tracks the last-used register and value, and
if it is still available and matches the value for the next index, reuses
the existing value rather and removes the re-materialization instructions.
Fancier tracking and adjustment of scavenger allocations to keep more
values live for longer is possible, but not yet implemented and would likely
be better done via a different, less special-purpose, approach to the
problem.
eliminateFrameIndex() is modified so the target implementations can return
the registers they wish to be tracked for reuse.
ARM Thumb1 implements and utilizes the new mechanism. All other targets are
simply modified to adjust for the changed eliminateFrameIndex() prototype.
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spill slot. When frame references are via the frame pointer, they will be
negative, but Thumb1 load/store instructions only allow positive immediate
offsets. Instead, Thumb1 will spill to R12.
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interest for this, as it currently reserves a register rather than using
the scavenger for matierializing constants as needed.
Instead of scavenging registers on the fly while eliminating frame indices,
new virtual registers are created, and then a scavenged collectively in a
post-pass over the function. This isolates the bits that need to interact
with the scavenger, and sets the stage for more intelligent use, and reuse,
of scavenged registers.
For the time being, this is disabled by default. Once the bugs are worked out,
the current scavenging calls in replaceFrameIndices() will be removed and
the post-pass scavenging will be the default. Until then,
-enable-frame-index-scavenging enables the new code. Currently, only the
Thumb1 back end is set up to use it.
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- This change also makes it possible to switch between ARM / Thumb on a
per-function basis.
- Fixed thumb2 routine which expand reg + arbitrary immediate. It was using
using ARM so_imm logic.
- Use movw and movt to do reg + imm when profitable.
- Other code clean ups and minor optimizations.
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Avoid remat'ing instructions whose def have sub-register indices for now. It's just really really hard to get all the cases right.
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This adds location info for all llvm_unreachable calls (which is a macro now) in
!NDEBUG builds.
In NDEBUG builds location info and the message is off (it only prints
"UREACHABLE executed").
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A side-effect of this change is asm printer is now using unified assembly. There are some minor clean ups and fixes as well.
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