This code is transitional, it will soon be possible to eliminate
isExtractSubreg, isInsertSubreg, and isMoveInstr in most places.
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The COPY instruction is intended to replace the target specific copy
instructions for virtual registers as well as the EXTRACT_SUBREG and
INSERT_SUBREG instructions in MachineFunctions. It won't we used in a selection
DAG.
COPY is lowered to native register copies by LowerSubregs.
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SlotIndexes::insertMachineInstrInMaps would crash when trying to insert an
instruction imediately after an unmapped debug value.
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This allows us to recognize the common case where all uses could be
rematerialized, and no stack slot allocation is necessary.
If some values could be fully rematerialized, remove them from the live range
before allocating a stack slot for the rest.
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available in a register. This is pretty primitive, but it reduces the
number of instructions in common testcases by 4%.
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InlineSpiller inserts loads and spills immediately instead of deferring to
VirtRegMap. This is possible now because SlotIndexes allows instructions to be
inserted and renumbered.
This is work in progress, and is mostly a copy of TrivialSpiller so far. It
works very well for functions that don't require spilling.
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metadata types which should be marked as "weak", but which the linker will
remove upon final linkage. For example, the "objc_msgSend_fixup_alloc" symbol is
defined like this:
.globl l_objc_msgSend_fixup_alloc
.weak_definition l_objc_msgSend_fixup_alloc
.section __DATA, __objc_msgrefs, coalesced
.align 3
l_objc_msgSend_fixup_alloc:
.quad _objc_msgSend_fixup
.quad L_OBJC_METH_VAR_NAME_1
This is different from the "linker_private" linkage type, because it can't have
the metadata defined with ".weak_definition".
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The VNInfo.kills vector was almost unused except for all the code keeping it
updated. The few places using it were easily rewritten to check for interval
ends instead.
The two new methods LiveInterval::killedAt and killedInRange are replacements.
This brings us down to 3 independent data structures tracking kills.
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This method was always a bit too simplistic for the real world. It didn't really
deal with subregisters and such.
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This code path has never really been used, and we are going to be handling
spilling through the Spiller interface in the future.
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CoalescerPair can determine if a copy can be coalesced, and which register gets
merged away. The old logic in SimpleRegisterCoalescing had evolved into
something a bit too convoluted.
This second attempt fixes some crashes that only occurred Linux.
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CoalescerPair can determine if a copy can be coalesced, and which register gets
merged away. The old logic in SimpleRegisterCoalescing had evolved into
something a bit too convoluted.
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into a utility routine, teach it how to update MachineLoopInfo, and
make use of it in MachineLICM to split critical edges on demand.
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entries used by llvm-gcc. *_[U]MIN and such can be added later if needed.
This enables the front ends to simplify handling of the atomic intrinsics by
removing the target-specific decision about which targets can handle the
intrinsics.
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addresses a longstanding deficiency noted in many FIXMEs scattered
across all the targets.
This effectively moves the problem up one level, replacing eleven
FIXMEs in the targets with eight FIXMEs in CodeGen, plus one path
through FastISel where we actually supply a DebugLoc, fixing Radar
7421831.
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Given a copy instruction, CoalescerPair can determine which registers to
coalesce in order to eliminate the copy. It deals with all the subreg fun to
determine a tuple (DstReg, SrcReg, SubIdx) such that:
- SrcReg is a virtual register that will disappear after coalescing.
- DstReg is a virtual or physical register whose live range will be extended.
- SubIdx is 0 when DstReg is a physical register.
- SrcReg can be joined with DstReg:SubIdx.
CoalescerPair::isCoalescable() determines if another copy instruction is
compatible with the same tuple. This fixes some NEON miscompilations where
shuffles are getting coalesced as if they were copies.
The CoalescerPair class will replace a lot of the spaghetti logic in JoinCopy
later.
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- Rename ExactHazardRecognizer to PostRAHazardRecognizer and move its header to include to allow targets to extend it.
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instruction defines subregisters.
Any existing subreg indices on the original instruction are preserved or
composed with the new subreg index.
Also substitute multiple operands mentioning the original register by using the
new MachineInstr::substituteRegister() function. This is necessary because there
will soon be <imp-def> operands added to non read-modify-write partial
definitions. This instruction:
%reg1234:foo = FLAP %reg1234<imp-def>
will reMaterialize(%reg3333, bar) like this:
%reg3333:bar-foo = FLAP %reg333:bar<imp-def>
Finally, replace the TargetRegisterInfo pointer argument with a reference to
indicate that it cannot be NULL.
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shouldn't have a TargetLoweringInfo member. And FunctionLoweringInfo::set
doesn't needs its EnableFastISel argument.
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implementation that is correct for most targets. Tablegen will override where
needed.
Add MachineOperand::subst{Virt,Phys}Reg methods that correctly handle existing
subreg indices when sustituting registers.
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optimization level.
This only really affects llc for now because both the llvm-gcc and clang front
ends override the default register allocator. I intend to remove that code later.
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implementing pop with a linear search for a "best" element. The priority
queue was a neat idea, but in practice the comparison functions depend
on dynamic information.
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