*FULLY OPERATIONAL* and safe. We are now capable of completely analyzing
at LEAST the Olden benchmarks + 181.mcf
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nodes in the graph are memory objects, which is very nice. This also greatly
reduces the size and memory footprint for DSGraphs. For example, the local
DSGraph for llu went from 65 to 13 nodes with this change. As a side bonus,
dot seems to lay out the graphs slightly better too. :)
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be fixed, but we are getting much closer now.
* Make DSNode::TypeRec a full fledged DSTypeRec type.
* Add methods used to update and access the typerecords elements
* Add methods to query if and to cause a node to be completely folded
* DSGraph construction doesn't use the allocation type for anything at all,
now nodes get their type information based on how they are used.
* Fixed a bug with global value handling introduced in the last checkin
* GEP support is now much better, arrays are handled correctly. The array
flag is now updated in type records. There are still cases that are not
handled yet (we do not detect pessimizations), but getting much closer.
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future. This prevents having spurious map entries to nodes that we really
don't care about. This allows us to reenable the DeadNodeElim, which was
disabled.
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function was finally able to resolve the function call. Adding this allows
the TD pass to actually work right!
- Temporarily disable dead node pruning. This will be reenabled soon.
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something that maps through a std::map. Since this simplified the client and
implementation code, do so now.
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node explosion that doesn't help anything at all. In previous versions of
the representation this DID help, but not anymore.
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Make copy ctor have two versions to avoid dealing with conditional template
argument. DSCallSite ctor now takes all arguments instead of taking one
and being populated later.
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used in the DS graphs. Essentially, what was vector<DSNodeHandle>
before is now a DSCallSite with the same vector, plus pointers to the
CallInst and the caller Function. The special-purpose class
BUDataStructure::CallSite is no longer needed.
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* BUClosure doesn't have to worry about global nodes
* TDClosure now works with global nodes
* Reenable DNE on TD pass, now that globals work right
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among other things.
* Significant rewrite of TD pass to avoid potentially N^2 algorithms if
possible. It is still not complete, but at least it's checked in now.
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* Print edge source labels again
* Override node shape to be Mrecord again, instead of just record.
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* Now all and any bytes of a DSNode can be merged together individually. This
is neccesary to support the full generality of C and support aliasing
correctly.
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nor does it work very well, but I need to get it checked in before I break
the tree unintentionally.
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Also, we now use a separate globals graph to hold externally visible nodes.
This changes both the bottom-up and top-down propagation so that
globals and other external objects do not have to appear in every
function, but only in functions in which they are referenced or
they can be used to access something else that is referenced.
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This changes both the bottom-up and top-down propagation so that
globals and other external objects do not have to appear in every
function, but only in functions in which they are referenced or
they can be used to access something else that is referenced.
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methods
* Eliminate AnalysisID: Now it is just a typedef for const PassInfo*
* Simplify how AnalysisID's are initialized
* Eliminate Analysis/Writer.cpp/.h: incorporate printing functionality into
the analyses themselves.
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* Add new RegisterOpt/RegisterAnalysis templates for registering passes that
are to show up in opt or analyze
* Register Analyses now
* Change optimizations to use RegisterOpt instead of RegisterPass
* Add support for different "PassType's"
* Add new RegisterOpt/RegisterAnalysis templates for registering passes that
are to show up in opt or analyze
* Register Analyses now
* Change optimizations to use RegisterOpt instead of RegisterPass
* Remove getPassName implementations from various subclasses
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-- Save a copy of the original call nodes in DSGraph before inlining bottom-up.
-- Also, save a list of the callers of each function in DSGraph.
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Each DSGraph now keeps a list of pending callers that have not
been inlined into the function represented by that graph.
It also keeps a copy of the original call nodes before the BU pass
eliminates some of them.
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* Print the globals list in the node
* Print the scalars in the scalar node
* Eliminate Scalar "label" edges in the graph
* Print fake edges lighter instead of dotted
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* Only dead-node-eliminate nodes with no flags
* Don't merge scalars, only merge what they point to.
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* Make the function pointer argument explicit for a call nodes
* Eliminate unreachable global values
* Merge call nodes that are identical
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* Fold call nodes that are indistinguishable for each other. This is a big
win for external functions like sqrt, which would multiply dramatically
before.
* Global nodes with no edges to or from them are now eliminated from the graph.
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causing a problem before because global values with incoming edges didn't
copy the incoming edges to the node they were being merged from, causing
the poolalloc pass to die.
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* Implement a new form of node folding to catch cases missed in Addtree
* Add removeIndistinguishableNodePairs to merge calls (todo) and globals
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doesn't resort!
* Be more generous with the cached matches that we allow now.
* Recursive calls should all work now!
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to reflect that they can eliminate arbitrary nodes.
* Rename the ShadowNodeEliminate.cpp file to EliminateNodes.cpp for the
same reason
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* Simplify a lot of the inlining stuff. There are still problems, but not
many
* Break up the Function representation to have a vector for every different
node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power
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* Move removeEdgesTo to be a member of DSNode
* Implement (but #ifdef out) the new, spiffier, method of determining
shadow node equivalence. This cannot be enabled until more is
implemented.
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* Implement Critical Shadow node handling
* Implement routines to determine whether an allocation node is a malloc
or alloca
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