The current implementation generates stack loads/stores, which are
really just mov instructions from/to "special" registers. This may
not be the most efficient implementation, compared to an approach where
the stack registers are directly folded into instructions, but this is
easier to implement and I have yet to see a case where ptxas is unable
to see through this kind of register usage and know what is really
going on.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@133443 91177308-0d34-0410-b5e6-96231b3b80d8
* rounding modes for fp add, mul, sub now use .rn
* float -> int rounding correctly uses .rzi not .rni
* 32bit fdiv for sm13 uses div.rn (instead of div.approx)
* 32bit fdiv for sm10 now uses div (instead of div.approx)
Approx is not IEEE 754 compatible (and should be optionally set by a flag to the backend instead). The .rn rounding modifier is the PTX default anyway, but it's better to be explicit.
All these modifiers should be available by using __fmul_rz functions for example, but support will need to be added for this in the backend.
Patch by Dan Bailey
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@133253 91177308-0d34-0410-b5e6-96231b3b80d8
used by Clang. To help Clang integration, the PTX target has been split
into two targets: ptx32 and ptx64, depending on the desired pointer size.
- Add GCCBuiltin class to all intrinsics
- Split PTX target into ptx32 and ptx64
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129851 91177308-0d34-0410-b5e6-96231b3b80d8
- Emit mad instead of mad.rn for shader model 1.0
- Emit explicit mov.u32 instructions for reading global variables
- (most PTX instructions cannot take global variable immediates)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@127895 91177308-0d34-0410-b5e6-96231b3b80d8
- Allow i16, i32, i64, float, and double types, using the native .u16,
.u32, .u64, .f32, and .f64 PTX types.
- Allow loading/storing of all primitive types.
- Allow primitive types to be passed as parameters.
- Allow selection of PTX Version and Shader Model as sub-target attributes.
- Merge integer/floating-point test cases for load/store.
- Use .u32 instead of .s32 to conform to output from NVidia nvcc compiler.
Patch by Justin Holewinski
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@126824 91177308-0d34-0410-b5e6-96231b3b80d8
- Add appropriate TableGen patterns for fadd, fsub, fmul.
- Add .f32 as the PTX type for the LLVM float type.
- Allow parameters, return values, and global variable declarations
to accept the float type.
- Add appropriate test cases.
Patch by Justin Holewinski
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@126636 91177308-0d34-0410-b5e6-96231b3b80d8
support register and register-immediate addressing mode
todo: immediate and register-register addressing mode
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@120407 91177308-0d34-0410-b5e6-96231b3b80d8