definitions of the virtual register.
This happens when spilling the registers produced by REG_SEQUENCE:
%reg1047:5<def>, %reg1047:6<def>, %reg1047:7<def> = VLD3d8 %reg1033, 0, pred:14, pred:%reg0
The rewriter would spill the register multiple times, dead store elimination
tried to keep up, but ended up cutting the branch it was sitting on.
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solution. The only reason these don't fire with gcc-4.2 is that gcc turns off
part of -Wsign-compare in C++ on accident.
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Move methods out of line and M-x whitespace-cleanup.
Promote common method arguments to member variables.
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When coalescing with a physreg, remember to add imp-def and imp-kill when
dealing with sub-registers.
Also fix a related bug in VirtRegRewriter where substitutePhysReg may
reallocate the operand list on an instruction and invalidate the reg_iterator.
This can happen when a register is mentioned twice on the same instruction.
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into TargetOpcodes.h. #include the new TargetOpcodes.h
into MachineInstr. Add new inline accessors (like isPHI())
to MachineInstr, and start using them throughout the
codebase.
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An instruction like this:
%reg1097:1<def> = VMOVSR %R3<kill>, 14, %reg0
Must be replaced with this when substituting physical registers:
%S0<def> = VMOVSR %R3<kill>, 14, %reg0, %D0<imp-def>
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- If destination is a physical register and it has a subreg index, use the
sub-register instead.
This fixes PR5423.
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the second (store) instruction in SpillSlotToUsesMap
consistently. I don't think this matters functionally,
but it's cleaner and Evan wants it this way.
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to spill after all, we weren't handling 2-instruction
spill sequences correctly (PPC Altivec). We need to
remove the store in this case. Removing the other
instruction(s) would be goodness but is not needed for
correctness, and isn't done here. 7331562.
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bootstrapping. It's not safe to leave identity subreg_to_reg and insert_subreg
around.
- Relax register scavenging to allow use of partially "not-live" registers. It's
common for targets to operate on registers where the top bits are undef. e.g.
s0 =
d0 = insert_subreg d0<undef>, s0, 1
...
= d0
When the insert_subreg is eliminated by the coalescer, the scavenger used to
complain. The previous fix was to keep to insert_subreg around. But that's
brittle and it's overly conservative when we want to use the scavenger to
allocate registers. It's actually legal and desirable for other instructions
to use the "undef" part of d0. e.g.
s0 =
d0 = insert_subreg d0<undef>, s0, 1
...
s1 =
= s1
= d0
We probably need add a "partial-undef" marker on machine operand so the
machine verifier would not complain.
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Chris claims we should never have visibility_hidden inside any .cpp file but
that's still not true even after this commit.
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bootstrap of FSF-style PPC, so there is some
reason to believe the original bug (which was
never analyzed) has been fixed, probably by
82266.
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avoid reloads by reusing clobbered registers.
This was causing issues in 256.bzip2 when compiled with PIC for
a while (starting at r78217), though the problem has since been masked.
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When undoing a reuse in ReuseInfo::GetRegForReload, check if it was only a
sub-register being used. The MachineOperand::getSubReg() method is only valid
for virtual registers, so we have to recover the sub-register index manually.
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In the included test case, a stack load was not included in DistanceMap. That
caused TransferDeadness to ignore the instruction, leading to a scavenger
assert.
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- Some clients which used DOUT have moved to DEBUG. We are deprecating the
"magic" DOUT behavior which avoided calling printing functions when the
statement was disabled. In addition to being unnecessary magic, it had the
downside of leaving code in -Asserts builds, and of hiding potentially
unnecessary computations.
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This is considered a workaround. The problem is some targets are not modeling side effects correctly. PPC is apparently one of those. This patch allows ppc llvm-gcc to bootstrap on Darwin. Once we find out which instruction definitions are wrong, we can remove the PPCInstrInfo workaround.
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Avoid remat'ing instructions whose def have sub-register indices for now. It's just really really hard to get all the cases right.
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