To avoid problems with zero shifts when getting the bits that move between words
we use a trick: first shift the by amount-1, then do another shift by one. When
amount is 0 (and size 32) we first shift by 31, then by one, instead of by 32.
Also fix a latent bug that emitted the low and high words in the wrong order
when shifting right.
Fixes PR12113.
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When the GEP index is a vector of pointers, the code that calculated the size
of the element started from the vector type, and not the contained pointer type.
As a result, instead of looking at the data element pointed by the vector, this
code used the size of the vector. This works for 32bit members (on 32bit
systems), but not for other types. Added code to peel the vector type and
added a test.
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the processor keeps a return addresses stack (RAS) which stores the address
and the instruction execution state of the instruction after a function-call
type branch instruction.
Calling a "noreturn" function with normal call instructions (e.g. bl) can
corrupt RAS and causes 100% return misprediction so LLVM should use a
unconditional branch instead. i.e.
mov lr, pc
b _foo
The "mov lr, pc" is issued in order to get proper backtrace.
rdar://8979299
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variable declaration as an argument because we want that address
anyhow for our debug information.
This seems to fix rdar://9965111, at least we have more debug
information than before and from reading the assembly it appears
to be the correct location.
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that are greater than the vector element type. For example BUILD_VECTOR
of type <1 x i1> with a constant i8 operand.
This patch fixes the assertion.
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The scheduler will sometimes check the implicit-def list on instructions
to properly handle pre-colored DAG edges.
Also check any register mask operands for physreg clobbers.
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v8i8 -> v8i32 on AVX machines. The codegen often scalarizes ANY_EXTEND nodes.
The DAGCombiner has two optimizations that can mitigate the problem. First,
if all of the operands of a BUILD_VECTOR node are extracted from an ZEXT/ANYEXT
nodes, then it is possible to create a new simplified BUILD_VECTOR which uses
UNDEFS/ZERO values to eliminate the scalar ZEXT/ANYEXT nodes.
Second, another dag combine optimization lowers BUILD_VECTOR into a shuffle
vector instruction.
In the case of zext v8i8->v8i32 on AVX, a value in an XMM register is to be
shuffled into a wide YMM register.
This patch modifes the second optimization and allows the creation of
shuffle vectors even when the newly generated vector and the original vector
from which we extract the values are of different types.
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Make them accessible through MCInstrInfo. They are only used for debugging purposes so this doesn't
have an impact on performance. X86MCTargetDesc.o goes from 630K to 461K on x86_64.
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but with a critical fix to the SelectionDAG code that optimizes copies
from strings into immediate stores: the previous code was stopping reading
string data at the first nul. Address this by adding a new argument to
llvm::getConstantStringInfo, preserving the behavior before the patch.
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SelectionDAG has 4 different ways of passing physreg defs to users.
Collect all of the uses at the same time, and pass all of them to
MI->setPhysRegsDeadExcept() to mark the remaining defs dead.
The setPhysRegsDeadExcept() function will soon add the required
implicit-defs to instructions with register mask operands.
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In this patch we optimize this pattern and convert the sequence into extract op of a narrow type.
This allows the BUILD_VECTOR dag optimizations to construct efficient shuffle operations in many cases.
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This new scheduler plugs into the existing selection DAG scheduling framework. It is a top-down critical path scheduler that tracks register pressure and uses a DFA for pipeline modeling.
Patch by Sergei Larin!
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The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want.
What was done:
1. Changed semantics of index inside the getCaseValue method:
getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous.
2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned.
3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment.
4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst.
4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor.
4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor.
Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang.
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more robust) ways to do what it was doing now. Also, add static methods
for decoding a ShuffleVector mask.
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