Our register allocation has become better recently, it seems, and is now
starting to generate cross-block copies into inflated register classes. These
copies are not transformed into subregister insertions/extractions by the
PPCVSXCopy class, and so need to be handled directly by
PPCInstrInfo::copyPhysReg. The code to do this was *almost* there, but not
quite (it was unnecessarily restricting itself to only the direct
sub/super-register-class case (not copying between, for example, something in
VRRC and the lower-half of VSRC which are super-registers of F8RC).
Triggering this behavior manually is difficult; I'm including two
bugpoint-reduced test cases from the test suite.
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This adds a safe interface to the machine independent InputArg struct
for accessing the index of the original (IR-level) argument. When a
non-native return type is lowered, we generate the hidden
machine-level sret argument on-the-fly. Before this fix, we were
representing this argument as OrigArgIndex == 0, which is an outright
lie. In particular this crashed in the AArch64 backend where we
actually try to access the type of the original argument.
Now we use a sentinel value for machine arguments that have no
original argument index. AArch64, ARM, Mips, and PPC now check for this
case before accessing the original argument.
Fixes <rdar://19792160> Null pointer assertion in AArch64TargetLowering
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to generically lower blends and is particularly nice because it is
available frome SSE2 onward. This removes a lot of the remaining domain
crossing blends in SSE2 code.
I'm hoping to replace some of the "interleaved" lowering hacks with
something closer to this which should be more principled. First, this
needs to learn how to detect and use other interleavings besides that of
the natural type provided. That will be a follow-up patch though.
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This blend instruction is ... really lame. The register usage is insane.
As a consequence this is probably only *barely* better than 2 pshufbs
followed by a por, and that mostly because it only has to read from
a single memory location.
However, this doesn't fix as much as I kind of expected, so more to go.
Pretty sure that the ordering and delegation of v16i8 is just really,
really bad.
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advantage of the existence of a reasonable blend instruction.
The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.
This isn't perfect yet for a few reasons:
1) The v8i16 shuffle lowering continues to plague me. We don't always
form an unpack-based blend when that would be better. But the wins
pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
implemented blend support here for some terrible reason. I'll do
that next probably. I've not updated it for now.
More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.
Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.
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This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.
It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.
Differential Revision: http://reviews.llvm.org/D7596
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when that will allow it to lower with a single permute instead of
multiple permutes.
It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.
This cuts a *lot* of the avx2 shuffle permute counts in half. =]
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directly into blends of the splats.
These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.
Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.
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I was somewhat surprised this pattern really came up, but it does. It
seems better to just directly handle it than try to special case every
place where we end up forming a shuffle that devolves to a shuffle of
a zero vector.
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subvectors from buildvectors. That doesn't really make any sense and it
breaks all of the down-stream matching of buildvectors to cleverly lower
shuffles.
With this, we now get the shift-based lowering of 256-bit vector
shuffles with AVX1 when we split them into 128-bit vectors. We also do
much better on the zero-extension patterns, although there remains quite
a bit of room for improvement here.
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lowerings -- one which decomposes into an initial blend followed by
a permute.
Particularly on newer chips, blends are handled independently of
shuffles and so this is much less bottlenecked on the single port that
floating point shuffles are executed with on Intel.
I'll be adding this lowering to a bunch of other code paths in
subsequent commits to handle still more places where we can effectively
leverage blends when they're available in the ISA.
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by r229285. This is a nice different test case though, so I'd like to
have the extra testing of these kinds of patterns.
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test.
This was just a matter of the DAG combine for vector shuffles being too
aggressive. This is a bit of a grey area, but I think generally if we
can re-use intermediate shuffles, we should. Certainly, given the test
cases I have available, this seems like the right call.
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legality test (essentially, everything is legal).
I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.
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asm and port the mmx vector shuffle test to it.
Not thrilled with how it handles the stack manipulation logic, but I'm
much less bothered by that than I am by updating the test manually. =]
If anyone wants to teach the test checks management script about stack
adjustment patterns, that'd be cool too.
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Patch to allow XOP instructions (integer comparison and integer multiply-add) to be commuted. The comparison instructions sometimes require the compare mode to be flipped but the remaining instructions can use default commutation modes.
This patch also sets the SSE domains of all the XOP instructions.
Differential Revision: http://reviews.llvm.org/D7646
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Added test CodeGen/X86/constant-hoisting-optnone.ll to verify that
pass Constant Hoisting is not run on optnone functions.
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This should allow finally fixing the f64 fdiv implementation.
Test is disabled for VI since there seems to be a problem with one
of the buffer load instructions on it.
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This reverts commit r228939.
The commit broke something in the output of exception handling tables on
darwin x86-64.
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This takes the preposterous number of patterns in this section
that were last added to in r219033 down to just plain obnoxious.
With a little more work, we might get this down to just comical.
I've added more test cases to the existing file that checks these
patterns, but it seems that some of these patterns simply don't
exist with today's shuffle lowering.
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llc would hang trying to write output to a full pipe that FileCheck
wasn't reading. FileCheck wasn't reading from stdin because it needs a
file as a positional argument.
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This patch adds functionality in MIPS delay slot filler such as if delay slot
filler have to put NOP instruction into the delay slot of microMIPS JR
instruction, then instead of emitting NOP this instruction is replaced by
compact jump instruction JRC.
Differential Revision: http://reviews.llvm.org/D7522
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SimplifyCFG now knows how to speculate calls to intrinsic cttz/ctlz that are
'cheap' for the target. Therefore, some of the logic in CodeGenPrepare
that was originally added at revision 224899 can now be removed.
This patch is basically a no functional change. It removes the duplicated
logic in CodeGenPrepare and converts all the existing target specific tests
for cttz/ctlz into SimplifyCFG tests.
Differential Revision: http://reviews.llvm.org/D7608
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Up the phi node folding threshold from a cheap "1" to a meagre "2".
Update tests for extra added selects and slight code churn.
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regressions for LLDB on Linux. Rafael indicated on lldb-dev that we
should just go ahead and revert these but that he wasn't at a computer.
The patches backed out are as follows:
r228980: Add support for having multiple sections with the name and ...
r228889: Invert the section relocation map.
r228888: Use the existing SymbolTableIndex intsead of doing a lookup.
r228886: Create the Section -> Rel Section map when it is first needed.
These patches look pretty nice to me, so hoping its not too hard to get
them re-instated. =D
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Using this in combination with -ffunction-sections allows LLVM to output a .o
file with mulitple sections named .text. This saves space by avoiding long
unique names of the form .text.<C++ mangled name>.
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Constant pool entries are uniqued by their contents regardless of their
type. This means that a pshufb can have a shuffle mask which isn't a
simple array of bytes.
The code path which attempts to decode the mask didn't check for
failure, causing PR22559.
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