126.gcc nightly tests. These failures uncovered latent bugs that machine DCE
could remove one half of a stack adjust down/up pair, causing PEI to assert.
This update fixes that, and the tests now pass.
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for ARM to just check if a function has a FP to determine if it's safe
to simplify the stack adjustment pseudo ops prior to eliminating frame
indices. Allow targets to override the default behavior and does so for ARM
and Thumb2.
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created. This ensures it's updated at all time. It means targets which perform
dynamic stack alignment would know whether it is required and whether frame
pointer register cannot be made available register allocation.
This is a fix for rdar://7625239. Sorry, I can't create a reasonably sized test
case.
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into TargetOpcodes.h. #include the new TargetOpcodes.h
into MachineInstr. Add new inline accessors (like isPHI())
to MachineInstr, and start using them throughout the
codebase.
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slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
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indexed via the stack pointer, even if a frame pointer is present. Update the
heuristic to place it nearest the stack pointer in that case, rather than
nearest the frame pointer.
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a virtual register to eliminate a frame index, it can return that register
and the constant stored there to PEI to track. When scavenging to allocate
for those registers, PEI then tracks the last-used register and value, and
if it is still available and matches the value for the next index, reuses
the existing value rather and removes the re-materialization instructions.
Fancier tracking and adjustment of scavenger allocations to keep more
values live for longer is possible, but not yet implemented and would likely
be better done via a different, less special-purpose, approach to the
problem.
eliminateFrameIndex() is modified so the target implementations can return
the registers they wish to be tracked for reuse.
ARM Thumb1 implements and utilizes the new mechanism. All other targets are
simply modified to adjust for the changed eliminateFrameIndex() prototype.
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so a simple "current register" will suffice. Also add some additional
sanity-checking assertions to make sure things are as we expect.
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For the AAPCS ABI, SP must always be 4-byte aligned, and at any "public
interface" it must be 8-byte aligned. For the older ARM APCS ABI, the stack
alignment is just always 4 bytes. For X86, we currently align SP at
entry to a function (e.g., to 16 bytes for Darwin), but no stack alignment
is needed at other times, such as for a leaf function.
After discussing this with Dan, I decided to go with the approach of adding
a new "TransientStackAlignment" field to TargetFrameInfo. This value
specifies the stack alignment that must be maintained even in between calls.
It defaults to 1 except for ARM, where it is 4. (Some other targets may
also want to set this if they have similar stack requirements. It's not
currently required for PPC because it sets targetHandlesStackFrameRounding
and handles the alignment in target-specific code.) The existing StackAlignment
value specifies the alignment upon entry to a function, which is how we've
been using it anyway.
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interest for this, as it currently reserves a register rather than using
the scavenger for matierializing constants as needed.
Instead of scavenging registers on the fly while eliminating frame indices,
new virtual registers are created, and then a scavenged collectively in a
post-pass over the function. This isolates the bits that need to interact
with the scavenger, and sets the stage for more intelligent use, and reuse,
of scavenged registers.
For the time being, this is disabled by default. Once the bugs are worked out,
the current scavenging calls in replaceFrameIndices() will be removed and
the post-pass scavenging will be the default. Until then,
-enable-frame-index-scavenging enables the new code. Currently, only the
Thumb1 back end is set up to use it.
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LocalAreaOffset. (We don't have any of those right now.)
PEI::calculateFrameObjectOffsets includes the absolute value of the
LocalAreaOffset in the cumulative offset value used to calculate the
stack frame size. It then adds the raw value of the LocalAreaOffset
to the stack size. For a StackGrowsDown target, that raw value is negative
and has the effect of cancelling out the absolute value that was added
earlier, but that obviously won't work for a StackGrowsUp target. Change
to subtract the absolute value of the LocalAreaOffset.
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In a naked function, the flag is never set and getPristineRegs() returns an
empty list. That means naked functions are able to clobber callee saved
registers, but that is the whole point of naked functions.
This fixes PR4716.
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shouldn't do AU.setPreservesCFG(), because even though CodeGen passes
don't modify the LLVM IR CFG, they may modify the MachineFunction CFG,
and passes like MachineLoop are registered with isCFGOnly set to true.
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failures when building assorted projects with clang.
--- Reverse-merging r77654 into '.':
U include/llvm/CodeGen/Passes.h
U include/llvm/CodeGen/MachineFunctionPass.h
U include/llvm/CodeGen/MachineFunction.h
U include/llvm/CodeGen/LazyLiveness.h
U include/llvm/CodeGen/SelectionDAGISel.h
D include/llvm/CodeGen/MachineFunctionAnalysis.h
U include/llvm/Function.h
U lib/Target/CellSPU/SPUISelDAGToDAG.cpp
U lib/Target/PowerPC/PPCISelDAGToDAG.cpp
U lib/CodeGen/LLVMTargetMachine.cpp
U lib/CodeGen/MachineVerifier.cpp
U lib/CodeGen/MachineFunction.cpp
U lib/CodeGen/PrologEpilogInserter.cpp
U lib/CodeGen/MachineLoopInfo.cpp
U lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp
D lib/CodeGen/MachineFunctionAnalysis.cpp
D lib/CodeGen/MachineFunctionPass.cpp
U lib/CodeGen/LiveVariables.cpp
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stack alignment right when it is. This is not
ideal but conservatively correct. Adjust a test
to compensate for changed stack offset value.
gcc.apple/asm-block-57.c
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registers based on dynamic conditions. For example, X86 EBP/RBP, when used as
frame register has to be spilled in the first fixed object. It should inform
PEI this so it doesn't get allocated another stack object. Also, it should not
be spilled as other callee-saved registers but rather its spilling and restoring
are being handled by emitPrologue and emitEpilogue. Avoid spilling it twice.
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of exception handling builtin sjlj targets in functions turns out not to
be necessary. Marking the intrinsic implementation in the .td file as
defining all registers is sufficient to get the context saved properly by
the containing function.
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a supporting preliminary patch for GCC-compatible SjLJ exception handling. Note that these intrinsics are not designed to be invoked directly by the user, but
rather used by the front-end as target hooks for exception handling.
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- moved shrink wrapping code from PrologEpilogInserter.cpp to
new file ShrinkWrapping.cpp.
- moved PEI pass definition into new shared header PEI.h.
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- reduces _static_ callee saved register spills
and restores similar to Chow's original algorithm.
- iterative implementation with simple heuristic
limits to mitigate compile time impact.
- handles placing spills/restores for multi-entry,
multi-exit regions in the Machine CFG without
splitting edges.
- passes test-suite in LLCBETA mode.
Added contains() method to ADT/SparseBitVector.
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- Get rid of "HasStackProtector" in MachineFrameInfo.
- Modify intrinsics to tell which are doing what with memory.
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- stackprotector_prologue creates a stack object and stores the guard there.
- stackprotector_epilogue reads the stack guard from the stack position created
by stackprotector_prologue.
- The PrologEpilogInserter was changed to make sure that the stack guard is
first on the stack frame.
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callee-saved restore code. It could skip over conditional jumps
accidentally. Instead, just skip the "return" instructions.
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<16 x float> is 64-byte aligned (for some reason),
which gets us into the stack realignment code. The
computation changing FP-relative offsets to SP-relative
was broken, assiging a spill temp to a location
also used for parameter passing. This
fixes it by rounding up the stack frame to a multiple
of the largest alignment (I concluded it wasn't fixable
without doing this, but I'm not very sure.)
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- Cleaned up how the prologue-epilogue inserter loops over the instructions.
- Instead of restarting the processing of an instruction if we remove an
implicit kill, just update the end iterator and make sure that the iterator
isn't incremented.
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the register scavenger to process all of those new instructions instead of just
the last one inserted.
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Added ISD::DECLARE node type to represent llvm.dbg.declare intrinsic. Now the intrinsic calls are lowered into a SDNode and lives on through out the codegen passes.
For now, since all the debugging information recording is done at isel time, when a ISD::DECLARE node is selected, it has the side effect of also recording the variable. This is a short term solution that should be fixed in time.
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that it is cheap and efficient to get.
Move a variety of predicates from TargetInstrInfo into
TargetInstrDescriptor, which makes it much easier to query a predicate
when you don't have TII around. Now you can use MI->getDesc()->isBranch()
instead of going through TII, and this is much more efficient anyway. Not
all of the predicates have been moved over yet.
Update old code that used MI->getInstrDescriptor()->Flags to use the
new predicates in many places.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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This patch fills the last necessary bits to enable exceptions
handling in LLVM. Currently only on x86-32/linux.
In fact, this patch adds necessary intrinsics (and their lowering) which
represent really weird target-specific gcc builtins used inside unwinder.
After corresponding llvm-gcc patch will land (easy) exceptions should be
more or less workable. However, exceptions handling support should not be
thought as 'finished': I expect many small and not so small glitches
everywhere.
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Due to darwin gcc bug, one version of darwin linker coalesces
static const int, which defauts PassID based pass identification.
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