There was a previous implementation with patterns that would
have matched e.g.
shl <v4i32> <i32>,
but this is not valid LLVM IR so they never were selected.
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The implemented algorithm is overly simplistic (just speculate all branches are
taken)- this is work in progress.
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In other words, do not keep track of argument's location. The debugger (gdb) is not prepared to see line table entries for arguments. For the debugger, "second" line table entry marks beginning of function body.
This requires some coordination with debugger to get this working.
- The debugger needs to be aware of prolog_end attribute attached with line table entries.
- The compiler needs to accurately mark prolog_end in line table entries (at -O0 and at -O1+)
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of testing for its presence at cmake time.
This way the build automatically regenerates the makefiles when a svn
update brings in a new sublibrary.
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clang's -Wuninitialized-experimental warning.
While these don't look like real bugs, clang's
-Wuninitialized-experimental analysis is stricter
than GCC's, and these fixes have the benefit
of being general nice cleanups.
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'rotq*' and 'shlq*' instructions go to the odd pipeline,
wheras the inter-vector equivalents 'rot*', 'shl*' go
to the even.
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Filling no-ops is done just before emitting of assembly,
when the instruction stream is final. No-ops are inserted
to align the instructions so the dual-issue of the pipeline
is utilized. This speeds up generated code with a minimum of
1% on a select set of algorithms.
This pass may be redundant if the instruction scheduler and
all subsequent passes that modify the instruction stream
(prolog+epilog inserter, register scavenger, are there others?)
are made aware of the instruction alignments.
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DAG scheduling during isel. Most new functionality is currently
guarded by -enable-sched-cycles and -enable-sched-hazard.
Added InstrItineraryData::IssueWidth field, currently derived from
ARM itineraries, but could be initialized differently on other targets.
Added ScheduleHazardRecognizer::MaxLookAhead to indicate whether it is
active, and if so how many cycles of state it holds.
Added SchedulingPriorityQueue::HasReadyFilter to allowing gating entry
into the scheduler's available queue.
ScoreboardHazardRecognizer now accesses the ScheduleDAG in order to
get information about it's SUnits, provides RecedeCycle for bottom-up
scheduling, correctly computes scoreboard depth, tracks IssueCount, and
considers potential stall cycles when checking for hazards.
ScheduleDAGRRList now models machine cycles and hazards (under
flags). It tracks MinAvailableCycle, drives the hazard recognizer and
priority queue's ready filter, manages a new PendingQueue, properly
accounts for stall cycles, etc.
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and testing is easier. A good example is the unknown-location.ll test that
now can just look for ".loc 1 0 0". We also don't use a DW_LNE_set_address for
every address change anymore.
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that should be split out is the InstPrinter (if a target is mc'ized).
This change makes all the targets be consistent.
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support for the case where alignment<value size.
These cases were silently miscompiled before this patch.
Now they are overly verbose -especially storing is- and
any front-end should still avoid misaligned memory
accesses as much as possible. The bit juggling algorithm
added here probably has some room for improvement still.
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with a SimpleValueType, while an EVT supports equality and
inequality comparisons with SimpleValueType.
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The SPU ABI does not mention v64, and all examples
in C suggest v128 are treated similarily to arrays,
we use array alignment for v64 too. This makes the
alignment of e.g. [2 x <2 x i32>] behave "intuitively"
and similar to as if the elements were e.g. i32s.
This also makes an "unaligned store" test to be
aligned, with different (but functionally equivalent)
code generated.
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The old algorithm inserted a 'rotqmbyi' instruction which was
both redundant and wrong - it made shufb select bytes from the
wrong end of the input quad.
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Before the implementation of isLegalAddressingMode, some rare cases
of code were miscompiled if optimized with the LoopStrengthReduce pass.
It is unclear (to me) if LSR is "allowed" to produce wrong code with a
bad TargetLowering, or if the bug is elsewhere and this patch just
hides it.
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