This allows us to keep passing reduced masks to SimplifyDemandedBits, but
know about all the bits if SimplifyDemandedBits fails. This allows instcombine
to simplify cases like the one in the included testcase.
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brace) so that we get more accurate line number information about the
declaration of a given function and the line where the function
first starts.
Part of rdar://11026482
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rather than a bitfield, a great suggestion by Chris during code review.
There is still quite a bit of cruft in the interface, but that requires
sorting out some awkward uses of the cost inside the actual inliner.
No functionality changed intended here.
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This is the CodeGen equivalent of r153747. I tested that there is not noticeable
performance difference with any combination of -O0/-O2 /-g when compiling
gcc as a single compilation unit.
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interfaces. These methods were used in the old inline cost system where
there was a persistent cache that had to be updated, invalidated, and
cleared. We're now doing more direct computations that don't require
this intricate dance. Even if we resume some level of caching, it would
almost certainly have a simpler and more narrow interface than this.
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on a per-callsite walk of the called function's instructions, in
breadth-first order over the potentially reachable set of basic blocks.
This is a major shift in how inline cost analysis works to improve the
accuracy and rationality of inlining decisions. A brief outline of the
algorithm this moves to:
- Build a simplification mapping based on the callsite arguments to the
function arguments.
- Push the entry block onto a worklist of potentially-live basic blocks.
- Pop the first block off of the *front* of the worklist (for
breadth-first ordering) and walk its instructions using a custom
InstVisitor.
- For each instruction's operands, re-map them based on the
simplification mappings available for the given callsite.
- Compute any simplification possible of the instruction after
re-mapping, and store that back int othe simplification mapping.
- Compute any bonuses, costs, or other impacts of the instruction on the
cost metric.
- When the terminator is reached, replace any conditional value in the
terminator with any simplifications from the mapping we have, and add
any successors which are not proven to be dead from these
simplifications to the worklist.
- Pop the next block off of the front of the worklist, and repeat.
- As soon as the cost of inlining exceeds the threshold for the
callsite, stop analyzing the function in order to bound cost.
The primary goal of this algorithm is to perfectly handle dead code
paths. We do not want any code in trivially dead code paths to impact
inlining decisions. The previous metric was *extremely* flawed here, and
would always subtract the average cost of two successors of
a conditional branch when it was proven to become an unconditional
branch at the callsite. There was no handling of wildly different costs
between the two successors, which would cause inlining when the path
actually taken was too large, and no inlining when the path actually
taken was trivially simple. There was also no handling of the code
*path*, only the immediate successors. These problems vanish completely
now. See the added regression tests for the shiny new features -- we
skip recursive function calls, SROA-killing instructions, and high cost
complex CFG structures when dead at the callsite being analyzed.
Switching to this algorithm required refactoring the inline cost
interface to accept the actual threshold rather than simply returning
a single cost. The resulting interface is pretty bad, and I'm planning
to do lots of interface cleanup after this patch.
Several other refactorings fell out of this, but I've tried to minimize
them for this patch. =/ There is still more cleanup that can be done
here. Please point out anything that you see in review.
I've worked really hard to try to mirror at least the spirit of all of
the previous heuristics in the new model. It's not clear that they are
all correct any more, but I wanted to minimize the change in this single
patch, it's already a bit ridiculous. One heuristic that is *not* yet
mirrored is to allow inlining of functions with a dynamic alloca *if*
the caller has a dynamic alloca. I will add this back, but I think the
most reasonable way requires changes to the inliner itself rather than
just the cost metric, and so I've deferred this for a subsequent patch.
The test case is XFAIL-ed until then.
As mentioned in the review mail, this seems to make Clang run about 1%
to 2% faster in -O0, but makes its binary size grow by just under 4%.
I've looked into the 4% growth, and it can be fixed, but requires
changes to other parts of the inliner.
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bit simpler by handling a common case explicitly.
Also, refactor the implementation to use a worklist based walk of the
recursive users, rather than trying to use value handles to detect and
recover from RAUWs during the recursive descent. This fixes a very
subtle bug in the previous implementation where degenerate control flow
structures could cause mutually recursive instructions (PHI nodes) to
collapse in just such a way that From became equal to To after some
amount of recursion. At that point, we hit the inf-loop that the assert
at the top attempted to guard against. This problem is defined away when
not using value handles in this manner. There are lots of comments
claiming that the WeakVH will protect against just this sort of error,
but they're not accurate about the actual implementation of WeakVHs,
which do still track RAUWs.
I don't have any test case for the bug this fixes because it requires
running the recursive simplification on unreachable phi nodes. I've no
way to either run this or easily write an input that triggers it. It was
found when using instruction simplification inside the inliner when
running over the nightly test-suite.
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directly query the function information which this set was representing.
This simplifies the interface of the inline cost analysis, and makes the
always-inline pass significantly more efficient.
Previously, always-inline would first make a single set of every
function in the module *except* those marked with the always-inline
attribute. It would then query this set at every call site to see if the
function was a member of the set, and if so, refuse to inline it. This
is quite wasteful. Instead, simply check the function attribute directly
when looking at the callsite.
The normal inliner also had similar redundancy. It added every function
in the module with the noinline attribute to its set to ignore, even
though inside the cost analysis function we *already tested* the
noinline attribute and produced the same result.
The only tricky part of removing this is that we have to be able to
correctly remove only the functions inlined by the always-inline pass
when finalizing, which requires a bit of a hack. Still, much less of
a hack than the set of all non-always-inline functions was. While I was
touching this function, I switched a heavy-weight set to a vector with
sort+unique. The algorithm already had a two-phase insert and removal
pattern, we were just needlessly paying the uniquing cost on every
insert.
This probably speeds up some compiles by a small amount (-O0 compiles
with lots of always-inline, so potentially heavy libc++ users), but I've
not tried to measure it.
I believe there is no functional change here, but yell if you spot one.
None are intended.
Finally, the direction this is going in is to greatly simplify the
inline cost query interface so that we can replace its implementation
with a much more clever one. Along the way, all the APIs get simplified,
so it seems incrementally good.
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analysis implementation. The header was already separated. Also cleanup
all the comments in the header to follow a nice modern doxygen form.
There is still plenty of cruft here, but some of that will fall out in
subsequent refactorings and this was an easy step in the right
direction. No functionality changed here.
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Only record IVUsers that are dominated by simplified loop
headers. Otherwise SCEVExpander will crash while looking for a
preheader.
I previously tried to work around this in LSR itself, but that was
insufficient. This way, LSR can continue to run if some uses are not
in simple loops, as long as we don't attempt to analyze those users.
Fixes <rdar://problem/11049788> Segmentation fault: 11 in LoopStrengthReduce
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correlated pairs of pointer arguments at the callsite. This is designed
to recognize the common C++ idiom of begin/end pointer pairs when the
end pointer is a constant offset from the begin pointer. With the
C-based idiom of a pointer and size, the inline cost saw the constant
size calculation, and this provides the same level of information for
begin/end pairs.
In order to propagate this information we have to search for candidate
operations on a pair of pointer function arguments (or derived from
them) which would be simplified if the pointers had a known constant
offset. Then the callsite analysis looks for such pointer pairs in the
argument list, and applies the appropriate bonus.
This helps LLVM detect that half of bounds-checked STL algorithms
(such as hash_combine_range, and some hybrid sort implementations)
disappear when inlined with a constant size input. However, it's not
a complete fix due the inaccuracy of our cost metric for constants in
general. I'm looking into that next.
Benchmarks showed no significant code size change, and very minor
performance changes. However, specific code such as hashing is showing
significantly cleaner inlining decisions.
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take a TargetLibraryInfo parameter. Internally, rather than passing TD, TLI
and DT parameters around all over the place, introduce a struct for holding
them.
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http://lists.cs.uiuc.edu/pipermail/llvm-commits/Week-of-Mon-20120130/136146.html
Implemented CaseIterator and it solves almost all described issues: we don't need to mix operand/case/successor indexing anymore. Base iterator class is implemented as a template since it may be initialized either from "const SwitchInst*" or from "SwitchInst*".
ConstCaseIt is just a read-only iterator.
CaseIt is read-write iterator; it allows to change case successor and case value.
Usage of iterator allows totally remove resolveXXXX methods. All indexing convertions done automatically inside the iterator's getters.
Main way of iterator usage looks like this:
SwitchInst *SI = ... // intialize it somehow
for (SwitchInst::CaseIt i = SI->caseBegin(), e = SI->caseEnd(); i != e; ++i) {
BasicBlock *BB = i.getCaseSuccessor();
ConstantInt *V = i.getCaseValue();
// Do something.
}
If you want to convert case number to TerminatorInst successor index, just use getSuccessorIndex iterator's method.
If you want initialize iterator from TerminatorInst successor index, use CaseIt::fromSuccessorIndex(...) method.
There are also related changes in llvm-clients: klee and clang.
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analysis to be methods on the cost analysis's function info object
instead of the code metrics object. These really are just users of the
code metrics, they're building the information for the function's
analysis.
This is the first step of growing the amount of information we collect
about a function in order to cope with pair-wise simplifications due to
allocas.
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verifier does. This correctly handles invoke.
Thanks to Duncan, Andrew and Chris for the comments.
Thanks to Joerg for the early testing.
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These query functions are safe for external use and, furthermore,
are the only way to make queries against the "unknown instructions" array.
BBVectorize will use these functions.
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but with a critical fix to the SelectionDAG code that optimizes copies
from strings into immediate stores: the previous code was stopping reading
string data at the first nul. Address this by adding a new argument to
llvm::getConstantStringInfo, preserving the behavior before the patch.
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The purpose of refactoring is to hide operand roles from SwitchInst user (programmer). If you want to play with operands directly, probably you will need lower level methods than SwitchInst ones (TerminatorInst or may be User). After this patch we can reorganize SwitchInst operands and successors as we want.
What was done:
1. Changed semantics of index inside the getCaseValue method:
getCaseValue(0) means "get first case", not a condition. Use getCondition() if you want to resolve the condition. I propose don't mix SwitchInst case indexing with low level indexing (TI successors indexing, User's operands indexing), since it may be dangerous.
2. By the same reason findCaseValue(ConstantInt*) returns actual number of case value. 0 means first case, not default. If there is no case with given value, ErrorIndex will returned.
3. Added getCaseSuccessor method. I propose to avoid usage of TerminatorInst::getSuccessor if you want to resolve case successor BB. Use getCaseSuccessor instead, since internal SwitchInst organization of operands/successors is hidden and may be changed in any moment.
4. Added resolveSuccessorIndex and resolveCaseIndex. The main purpose of these methods is to see how case successors are really mapped in TerminatorInst.
4.1 "resolveSuccessorIndex" was created if you need to level down from SwitchInst to TerminatorInst. It returns TerminatorInst's successor index for given case successor.
4.2 "resolveCaseIndex" converts low level successors index to case index that curresponds to the given successor.
Note: There are also related compatability fix patches for dragonegg, klee, llvm-gcc-4.0, llvm-gcc-4.2, safecode, clang.
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kicking in the big win of ConstantDataArray. As part of this, change
the implementation of GetConstantStringInfo in ValueTracking to work
with ConstantDataArray (and not ConstantArray) making it dramatically,
amazingly, more efficient in the process and renaming it to
getConstantStringInfo.
This keeps around a GetConstantStringInfo entrypoint that (grossly)
forwards to getConstantStringInfo and constructs the std::string
required, but existing clients should move over to
getConstantStringInfo instead.
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out into a new ConstantFoldLoadThroughGEPIndices (more useful) function
and rewrite it to be simpler, more efficient, and to handle the new
ConstantDataSequential type.
Enhance ConstantFoldLoadFromConstPtr to handle ConstantDataSequential.
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LSR has gradually been improved to more aggressively reuse existing code, particularly existing phi cycles. This exposed problems with the SCEVExpander's sloppy treatment of its insertion point. I applied some rigor to the insertion point problem that will hopefully avoid an endless bug cycle in this area. Changes:
- Always used properlyDominates to check safe code hoisting.
- The insertion point provided to SCEV is now considered a lower bound. This is usually a block terminator or the use itself. Under no cirumstance may SCEVExpander insert below this point.
- LSR is reponsible for finding a "canonical" insertion point across expansion of different expressions.
- Robust logic to determine whether IV increments are in "expanded" form and/or can be safely hoisted above some insertion point.
Fixes PR11783: SCEVExpander assert.
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These heuristics are sufficient for enabling IV chains by
default. Performance analysis has been done for i386, x86_64, and
thumbv7. The optimization is rarely important, but can significantly
speed up certain cases by eliminating spill code within the
loop. Unrolled loops are prime candidates for IV chains. In many
cases, the final code could still be improved with more target
specific optimization following LSR. The goal of this feature is for
LSR to make the best choice of induction variables.
Instruction selection may not completely take advantage of this
feature yet. As a result, there could be cases of slight code size
increase.
Code size can be worse on x86 because it doesn't support postincrement
addressing. In fact, when chains are formed, you may see redundant
address plus stride addition in the addressing mode. GenerateIVChains
tries to compensate for the common cases.
On ARM, code size increase can be mitigated by using postincrement
addressing, but downstream codegen currently misses some opportunities.
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Using DenseMap iterators isn't free as they have to check for empty
buckets. Dominator queries are common so this gives a minor speedup.
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captured. This allows the tracker to look at the specific use, which may be
especially interesting for function calls.
Use this to fix 'nocapture' deduction in FunctionAttrs. The existing one does
not iterate until a fixpoint and does not guarantee that it produces the same
result regardless of iteration order. The new implementation builds up a graph
of how arguments are passed from function to function, and uses a bottom-up walk
on the argument-SCCs to assign nocapture. This gets us nocapture more often, and
does so rather efficiently and independent of iteration order.
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into Analysis as a standalone function, since there's no need for
it to be in VMCore. Also, update it to use isKnownNonZero and
other goodies available in Analysis, making it more precise,
enabling more aggressive optimization.
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This is a patch by Guoping Long!
As part of utilizing LLVM Dominator computation in Clang, made two changes to LLVM dominators tree implementation:
- (1) Change the recalculate() template function to only rely on GraphTraits.
- (2) Add a size() method to GraphTraits template class to query the number of nodes in the graph.
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and stores capture) to permit the caller to see each capture point and decide
whether to continue looking.
Use this inside memdep to do an analysis that basicaa won't do. This lets us
solve another devirtualization case, fixing PR8908!
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introduce no-return or unreachable heuristics.
The return heuristics from the Ball and Larus paper don't work well in
practice as they pessimize early return paths. The only good hitrate
return heuristics are those for:
- NULL return
- Constant return
- negative integer return
Only the last of these three can possibly require significant code for
the returning block, and even the last is fairly rare and usually also
a constant. As a consequence, even for the cold return paths, there is
little code on that return path, and so little code density to be gained
by sinking it. The places where sinking these blocks is valuable (inner
loops) will already be weighted appropriately as the edge is a loop-exit
branch.
All of this aside, early returns are nearly as common as all three of
these return categories, and should actually be predicted as taken!
Rather than muddy the waters of the static predictions, just remain
silent on returns and let the CFG itself dictate any layout or other
issues.
However, the return heuristic was flagging one very important case:
unreachable. Unfortunately it still gave a 1/4 chance of the
branch-to-unreachable occuring. It also didn't do a rigorous job of
finding those blocks which post-dominate an unreachable block.
This patch builds a more powerful analysis that should flag all branches
to blocks known to then reach unreachable. It also has better worst-case
runtime complexity by not looping through successors for each block. The
previous code would perform an N^2 walk in the event of a single entry
block branching to N successors with a switch where each successor falls
through to the next and they finally fall through to a return.
Test case added for noreturn heuristics. Also doxygen comments improved
along the way.
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two more subtle routines to the bottom and expand on their cautionary
comments a bit. No functionality or actual interface change here.
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a single class. Previously it was split between two classes, one
internal and one external. The concern seemed to center around exposing
the weights used, but those can remain confined to the implementation
file.
Having a single class to maintain the state and analyses in use will
also simplify several of the enhancements I want to make to our static
heuristics.
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to bring it under direct test instead of merely indirectly testing it in
the BlockFrequencyInfo pass.
The next step is to start adding tests for the various heuristics
employed, and to start fixing those heuristics once they're under test.
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layer already had support for printing the results of this analysis, but
the wiring was missing.
Now that printing the analysis works, actually bring some of this
analysis, and the BranchProbabilityInfo analysis that it wraps, under
test! I'm planning on fixing some bugs and doing other work here, so
having a nice place to add regression tests and a way to observe the
results is really useful.
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Just because we're dealing with a GEP doesn't mean we can assert the
SCEV has a pointer type. The fix is simply to ignore the SCEV pointer
type, which we really didn't need.
Fixes PR11138 webkit crash.
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file. Since it should only be used when necessary propagate it through
the backend code generation and tweak testcases accordingly.
This helps with code like in clang's test/CodeGen/debug-info-line.c where
we have multiple #line directives within a single lexical block and want
to generate only a single block that contains each file change.
Part of rdar://10246360
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IVs.
Indvars previously chose randomly between congruent IVs. Now it will
bias the decision toward IVs that SCEVExpander likes to create. This
was not done to fix any problem, it's just a welcome side effect of
factoring code.
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We want heuristics to be based on accurate data, but more importantly
we don't want llvm to behave randomly. A benign trunc inserted by an
upstream pass should not cause a wild swings in optimization
level. See PR11034. It's a general problem with threshold-based
heuristics, but we can make it less bad.
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MDNodes graph structure such that compiler unit keeps track of important MDNodes and update dwarf writer to process mdnodes top-down instead of bottom up.
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SCEV unrolling can unroll loops with arbitrary induction variables. It
is a prerequisite for -disable-iv-rewrite performance. It is also
easily handles loops of arbitrary structure including multiple exits
and is generally more robust.
This is under a temporary option to avoid affecting default
behavior for the next couple of weeks. It is needed so that I can
checkin unit tests for updateUnloop.
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An algorithm for incrementally updating LoopInfo within a
LoopPassManager. The incremental update should be extremely cheap in
most cases and can be used in places where it's not feasible to
regenerate the entire loop forest.
- "Unloop" is a node in the loop tree whose last backedge has been removed.
- Perform reverse dataflow on the block inside Unloop to propagate the
nearest loop from the block's successors.
- For reducible CFG, each block in unloop is visited exactly
once. This is because unloop no longer has a backedge and blocks
within subloops don't change parents.
- Immediate subloops are summarized by the nearest loop reachable from
their exits or exits within nested subloops.
- At completion the unloop blocks each have a new parent loop, and
each immediate subloop has a new parent.
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based on ScalarEvolution without changing the induction variable phis.
This utility is the main tool of IndVarSimplifyPass, but the pass also
restructures induction variables in strange ways that are sensitive to
pass ordering. This provides a way for other loop passes to simplify
new uses of induction variables created during transformation. The
utility may be used by any pass that preserves ScalarEvolution. Soon
LoopUnroll will use it.
The net effect in this checkin is to cleanup the IndVarSimplify pass
by factoring out the SimplifyIndVar algorithm into a standalone utility.
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These are not individual bug fixes. I had to rewrite a good chunk of
the unroller to make it sane. I think it was getting lucky on trivial
completely unrolled loops with no early exits. I included some fairly
simple unit tests for partial unrolling. I didn't do much stress
testing, so it may not be perfect, but should be usable now.
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inlined variable, based on the discussion in PR10542.
This explodes the runtime of several passes down the pipeline due to
a large number of "copies" remaining live across a large function. This
only shows up with both debug and opt, but when it does it creates
a many-minute compile when self-hosting LLVM+Clang. There are several
other cases that show these types of regressions.
All of this is tracked in PR10542, and progress is being made on fixing
the issue. Once its addressed, the re-instated, but until then this
restores the performance for self-hosting and other opt+debug builds.
Devang, let me know if this causes any trouble, or impedes fixing it in
any way, and thanks for working on this!
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LoopPassManager. The incremental update should be extremely cheap in
most cases and can be used in places where it's not feasible to
regenerate the entire loop forest.
- "Unloop" is a node in the loop tree whose last backedge has been removed.
- Perform reverse dataflow on the block inside Unloop to propagate the
nearest loop from the block's successors.
- For reducible CFG, each block in unloop is visited exactly
once. This is because unloop no longer has a backedge and blocks
within subloops don't change parents.
- Immediate subloops are summarized by the nearest loop reachable from
their exits or exits within nested subloops.
- At completion the unloop blocks each have a new parent loop, and
each immediate subloop has a new parent.
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working on x86 (at least for trivial testcases); other architectures will
need more work so that they actually emit the appropriate instructions for
orderings stricter than 'monotonic'. (As far as I can tell, the ARM, PPC,
Mips, and Alpha backends need such changes.)
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exit. Added an interfaces for querying either the loop's exact/max
backedge taken count or a specific loop exit's not-taken count.
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related bug fixes and corresponding assertions for uninitialized data
and missing NULL check. Test cases will be included with the new LFTR.
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BranchProbabilityInfo (expect setEdgeWeight which is not available here).
Branch Weights are kept in MachineBasicBlocks. To turn off this analysis
set -use-mbpi=false.
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Patch by: Jakub Staszak!
Introduces BranchProbability. Changes unsigned to uint32_t all over and
uint64_t only when overflow is expected.
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BranchProbabilityInfo provides an interface for IR passes to query the
likelihood that control follows a CFG edge. This patch provides an
initial implementation of static branch predication that will populate
BranchProbabilityInfo for branches with no external profile
information using very simple heuristics. It currently isn't hooked up
to any external profile data, so static prediction does all the work.
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queries in the case of a DAG, where a query reaches a node
visited earlier, but it's not on a cycle. This avoids
MayAlias results in cases where BasicAA is expected to
return MustAlias or PartialAlias in order to protect TBAA.
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No functionality enabled by default. Use -disable-iv-rewrite.
Extended IVUsers to keep track of the phi that represents the users' IV.
Added the WidenIV transform to replace a narrow IV with a wide IV
by doing a one-for-one replacement of IV users instead of expanding the
SCEV expressions. [sz]exts are removed and truncs are inserted.
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wider load would allow elimination of subsequent loads, and when the wider
load is still a native integer type. This eliminates a ton of loads on
various benchmarks involving struct fields, though it is somewhat hobbled
by clang not being very aggressive about field alignment.
This is yet another step along the way towards resolving PR6627.
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This worked untill now because stars are aligned (i.e. num of complex address elments are always 0 or 2+ and when it is 2+ at least two elements are access together)
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return it as a clobber. This allows GVN to do smart things.
Enhance GVN to be smart about the case when a small load is clobbered
by a larger overlapping load. In this case, forward the value. This
allows us to compile stuff like this:
int test(void *P) {
int tmp = *(unsigned int*)P;
return tmp+*((unsigned char*)P+1);
}
into:
_test: ## @test
movl (%rdi), %ecx
movzbl %ch, %eax
addl %ecx, %eax
ret
which has one load. We already handled the case where the smaller
load was from a must-aliased base pointer.
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For example, on 32-bit architecture, don't promote all uses of the IV
to 64-bits just because one use is a 64-bit cast.
Alternate implementation of the patch by Arnaud de Grandmaison.
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SCEV may generate expressions composed of multiple pointers, which can
lead to invalid GEP expansion. Until we can teach SCEV to follow strict
pointer rules, make sure no bad GEPs creep into IR.
Fixes rdar://problem/9038671.
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properties.
Added the self-wrap flag for SCEV::AddRecExpr.
A slew of temporary FIXMEs indicate the intention of the no-self-wrap flag
without changing behavior in this revision.
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Use 8 bits from line number field to keep track of argument ordering while encoding debug info for an argument. That leaves 24 bit for line no, DebugLoc also allocates 24 bit for line numbers. If a function has more than 255 arguments then rest of the arguments will be ordered by llvm.dbg.* intrinsics' ordering in IR.
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a) Making it a per call site bonus for functions that we can move from
indirect to direct calls.
b) Reduces the bonus from 500 to 100 per call site.
c) Subtracts the size of the possible newly inlineable call from the
bonus to only add a bonus if we can inline a small function to devirtualize
it.
Also changes the bonus from a positive that's subtracted to a negative
that's added.
Fixes the remainder of rdar://8546196 by reducing the object file size
after inlining by 84%.
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Modified patch by Adam Preuss.
This builds on the existing framework for block tracing, edge profiling and optimal edge profiling.
See -help-hidden for new flags.
For documentation, see the technical report "Implementation of Path Profiling..." in llvm.org/pubs.
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benchmarks, and that it can be simplified to X/Y. (In general you can only
simplify (Z*Y)/Y to Z if the multiplication did not overflow; if Z has the
form "X/Y" then this is the case). This patch implements that transform and
moves some Div logic out of instcombine and into InstructionSimplify.
Unfortunately instcombine gets in the way somewhat, since it likes to change
(X/Y)*Y into X-(X rem Y), so I had to teach instcombine about this too.
Finally, thanks to the NSW/NUW flags, sometimes we know directly that "Z*Y"
does not overflow, because the flag says so, so I added that logic too. This
eliminates a bunch of divisions and subtractions in 447.dealII, and has good
effects on some other benchmarks too. It seems to have quite an effect on
tramp3d-v4 but it's hard to say if it's good or bad because inlining decisions
changed, resulting in massive changes all over.
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a few loops accordingly. Should be no functional change.
This is a step for more accurate cost/benefit analysis of devirt/inlining
bonuses.
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optimized code are:
(non-negative number)+(power-of-two) != 0 -> true
and
(x | 1) != 0 -> true
Instcombine knows about the second one of course, but only does it if X|1
has only one use. These fire thousands of times in the testsuite.
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with BasicAA's DecomposeGEPExpression, which recently began
using a TargetData. This fixes PR8968, though the testcase
is awkward to reduce.
Also, update several off GetUnderlyingObject's users
which happen to have a TargetData handy to pass it in.
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computation, the Ancestor field is always set to the Parent, so we can remove
the explicit link entirely and merge the Parent and Ancestor fields. Instead of
checking for whether an ancestor exists for a node or not, we simply check
whether the node has already been processed. This is simpler if Compress is
inlined into Eval, so I did that as well.
This is about a 3% speedup running -domtree on test-suite + SPEC2000 & SPEC2006,
but it also opens up some opportunities for further improvement.
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While there, I noticed that the transform "undef >>a X -> undef" was wrong.
For example if X is 2 then the top two bits must be equal, so the result can
not be anything. I fixed this in the constant folder as well. Also, I made
the transform for "X << undef" stronger: it now folds to undef always, even
though X might be zero. This is in accordance with the LangRef, but I must
admit that it is fairly aggressive. Also, I added "i32 X << 32 -> undef"
following the LangRef and the constant folder, likewise fairly aggressive.
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Add methods for accessing the (single) entry / exit edge of a region. If no such
edge exists, null is returned. Both accessors return the start block of the
corresponding edge. The edge can finally be formed by utilizing
Region::getEntry() or Region::getExit();
Contributed by: Andreas Simbuerger <simbuerg@fim.uni-passau.de>
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void f(int* begin, int* end) { std::fill(begin, end, 0); }
which turns into a != exit expression where one pointer is
strided and (thanks to step #1) known to not overflow, and
the other is loop invariant.
The observation here is that, though the IV is strided by
4 in this case, that the IV *has* to become equal to the
end value. It cannot "miss" the end value by stepping over
it, because if it did, the strided IV expression would
eventually wrap around.
Handle this by turning A != B into "A-B != 0" where the A-B
part is known to be NUW.
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a pointer value has potentially become escaping. Implementations can choose to either fall back to
conservative responses for that value, or may recompute their analysis to accomodate the change.
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update a callGraph when performing the common operation of splicing the body to
a new function and updating all callers (such as via RAUW).
No users yet, though this is intended for DeadArgumentElimination as part of
PR8887.
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compile, and everyone's tests have shown it to be slower in practice, even for
quite large graphs.
I also hope to do an optimization that is only correct with the simpler data
structure, which would break this even further.
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naively implemented, the Lengauer-Tarjan algorithm requires a separate bucket
for each vertex. However, this is unnecessary, because each vertex is only
placed into a single bucket (that of its semidominator), and each vertex's
bucket is processed before it is added to any bucket itself.
Instead of using a bucket per vertex, we use a single array Buckets that has two
purposes. Before the vertex V with DFS number i is processed, Buckets[i] stores
the index of the first element in V's bucket. After V's bucket is processed,
Buckets[i] stores the index of the next element in the bucket to which V now
belongs, if any.
Reading from the buckets can also be optimized. Instead of processing the bucket
of V's parent at the end of processing V, we process the bucket of V itself at
the beginning of processing V. This means that the case of the root vertex can
be simplified somewhat. It also means that we don't need to look up the DFS
number of the semidominator of every node in the bucket we are processing,
since we know it is the current index being processed.
This is a 6.5% speedup running -domtree on test-suite + SPEC2000/2006, with
larger speedups of around 12% on the larger benchmarks like GCC.
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AliasAnalysis consumers, PartialAlias will be treated as MayAlias.
For AliasAnalysis chaining, MayAlias says "procede to the next analysis".
PartialAlias will be used to indicate that the query should terminate,
even though it didn't reach MustAlias or NoAlias.
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