dos33fsprogs/games/peasant/intro.s

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; Peasant's Quest Intro Sequence
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; by Vince `deater` Weaver vince@deater.net
; with apologies to everyone
.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
.include "music.inc"
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peasant_quest_intro:
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lda #0
sta ESC_PRESSED
sta LEVEL_OVER
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jsr hgr_make_tables
jsr hgr2
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;===============================
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; restart music, only drum loop
;===============================
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lda SOUND_STATUS
and #SOUND_MOCKINGBOARD
beq mockingboard_notfound
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; hack! modify the PT3 file to ignore the latter half
lda #$ff ; end after 4 patterns
sta PT3_LOC+$C9+$4
lda #$0 ; set LOOP to 0
sta PT3_LOC+$66
jsr pt3_init_song
cli
mockingboard_notfound:
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;========================
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; Cottage
;========================
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jsr intro_cottage
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lda ESC_PRESSED
bne escape_handler
;========================
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; Lake West
;========================
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jsr intro_lake_west
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lda ESC_PRESSED
bne escape_handler
;========================
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; Lake East
;========================
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jsr intro_lake_east
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lda ESC_PRESSED
bne escape_handler
;========================
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; River
;========================
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jsr intro_river
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lda ESC_PRESSED
bne escape_handler
;========================
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; Knight
;========================
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jsr intro_knight
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;========================
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; Start actual game
;========================
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jsr draw_peasant
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; wait a bit
lda #10
jsr wait_a_bit
escape_handler:
;==========================
; disable music
lda SOUND_STATUS
and #SOUND_MOCKINGBOARD
beq mockingboard_notfound2
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sei ; turn off music
jsr clear_ay_both ; clear AY state
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jsr mockingboard_disable_interrupt
mockingboard_notfound2:
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;=============================
; start new game
;=============================
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jmp start_new_game
.include "new_game.s"
.include "intro_cottage.s"
.include "intro_lake_w.s"
.include "intro_lake_e.s"
.include "intro_river.s"
.include "intro_knight.s"
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.include "draw_peasant.s"
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.include "hgr_1x5_sprite.s"
.include "hgr_sprite.s"
.include "gr_copy.s"
.include "hgr_copy.s"
.include "wait.s"
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.include "wait_a_bit.s"
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.include "graphics_peasantry/graphics_intro.inc"
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.include "graphics_peasantry/priority_intro.inc"
.include "text/intro.inc"
.include "animate_bubbles.s"
skip_text:
.byte 0,2,"ESC Skips",0
;===================
; print title
intro_print_title:
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
lda #<skip_text
sta OUTL
lda #>skip_text
sta OUTH
jmp hgr_put_string ; tail call