dos33fsprogs/games/peasant
2022-01-16 12:10:14 -05:00
..
graphics_archery
graphics_cliff
graphics_copy
graphics_end
graphics_inn peasant: inn: add night background 2021-12-08 23:31:29 -05:00
graphics_inside
graphics_map
graphics_over
graphics_peasantry
graphics_title
graphics_trogdor peasant: have tiny peasant in the cave 2021-12-18 11:11:28 -05:00
graphics_vid
music
saves
sprites
talk
text
unused
animate_bubbles.s
animate_river.s
archery.s
clear_bottom.s
cliff_actions.s
cliff.s
copy_check.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
decompress_fast_v2.s
decompress_overlay.s
dialog_cliff.s
dialog_inn.s
dialog_inside.s
dialog_peasant1.s
dialog_peasant2.s
dialog_peasant3.s
dialog_peasant4.s
dialog_test.s peasant: hookup table lookup dialog for common parse_input 2021-11-16 00:10:44 -05:00
dialog_trogdor.s
directions.s
draw_box.s
draw_peasant_tiny.s
draw_peasant.s
drive2.s
duet.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
ending.s
font_test.s
game_over.s
generate_all_symbols.c
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
hello.bas
hgr_1x5_save_bg.s
hgr_1x5_sprite.s
hgr_1x8_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s
hgr_2x14_sprite_mask.s
hgr_2x16_sprite.s
hgr_copy_fast.s
hgr_copy.s
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s
hgr_tables.s
hgr_text_box.s
inn_actions.s
inn.s
inside_actions.s peasant: hook up actions inside NN cabin 2021-11-29 00:41:40 -05:00
inside.s
interrupt_handler.s
intro_cottage.s peasant: finish updating intro to new infrastructure 2021-12-30 00:46:21 -05:00
intro_knight.s
intro_lake_e.s peasant: move the lake bubbles to be shared by intro/peasant3 2021-12-31 00:18:29 -05:00
intro_lake_w.s
intro_river.s peasant: split out river animation code and share it 2021-12-30 20:03:27 -05:00
intro.s
inventory.s
kerrek_actions.s
keyboard.s
lc_detect.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
loadsave_menu.s
Makefile peasant: more work trying to track down disk issue 2022-01-11 03:01:57 -05:00
map.s
move_peasant_tiny.s
move_peasant.s
music.inc
music.s
new_game.s
new_map_location.s peasant: add prioirty to outer lair 2021-12-12 22:29:36 -05:00
NOTES
parse_input.s
peasant1_actions.s
peasant1.s
peasant2_actions.s
peasant2.s
peasant3_actions.s
peasant3.s
peasant4_actions.s peasant: work on unifying the sprite code 2021-12-29 01:27:37 -05:00
peasant4.s
peasant_common.s
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s peasant: save almost works 2021-09-29 00:17:39 -04:00
qload.inc
qload.s
random16.s
README
save1.s peasant: should now work with one disk in each drive 2022-01-06 13:29:04 -05:00
save2.s peasant: hook up inn 2021-10-28 23:31:08 -04:00
save3.s
score.s peasant: move score/speaker code to common qload 2021-11-29 00:43:12 -05:00
speaker_beeps.inc
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
title.s
TODO
tokens.inc
trogdor_actions.s
trogdor_speech.s peasant: more work on ending 2021-12-16 23:38:16 -05:00
trogdor.s
version.inc peasant: more work trying to track down disk issue 2022-01-11 03:01:57 -05:00
vid_logo.s peasant: update version 2022-01-16 12:10:14 -05:00
wait_a_bit.s
wait_keypress.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
wait.s
wrong_boot2.s
zp.inc

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021