dos33fsprogs/games/peasant
2021-12-28 18:35:17 -05:00
..
graphics_archery
graphics_cliff peasant: update priorities in the cliff lands 2021-12-12 23:52:09 -05:00
graphics_copy
graphics_end
graphics_inn peasant: inn: add night background 2021-12-08 23:31:29 -05:00
graphics_inside peasant: update lady cottage graphics 2021-11-29 23:45:31 -05:00
graphics_map
graphics_over
graphics_peasantry peasant: animate waterfall 2021-12-28 14:39:04 -05:00
graphics_title
graphics_trogdor peasant: have tiny peasant in the cave 2021-12-18 11:11:28 -05:00
graphics_vid
music
saves peasant: update save 2021-12-18 11:33:29 -05:00
sprites peasant: animate waterfall 2021-12-28 14:39:04 -05:00
talk peasant: fully hook up baby lady cottage 2021-10-28 00:02:49 -04:00
text kerrek: fix typo in dialog 2021-12-26 23:08:42 -05:00
unused peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
archery.s peasant: can get the bow now 2021-11-20 00:17:47 -05:00
clear_bottom.s
cliff_actions.s peasant: hook up cliff actions 2021-10-28 13:57:48 -04:00
cliff.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
copy_check.s
decompress_fast_v2.s
decompress_overlay.s peasant: intro animation works, but is *really* slow 2021-08-11 15:49:03 -04:00
dialog_cliff.s
dialog_inn.s
dialog_inside.s
dialog_peasant1.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant2.s
dialog_peasant3.s
dialog_peasant4.s
dialog_test.s
dialog_trogdor.s peasant: make trogdor lair code closer to the other levels 2021-12-13 01:07:16 -05:00
directions.s
draw_box.s
draw_peasant_tiny.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
draw_peasant.s peasant: update peasantry to new drawing/erasing code 2021-12-28 16:45:19 -05:00
duet.s
ending.s peasant: update peasantry to new drawing/erasing code 2021-12-28 16:45:19 -05:00
font_test.s
game_over.s peasant: move score/speaker code to common qload 2021-11-29 00:43:12 -05:00
generate_all_symbols.c
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
hello.bas
hgr_1x5_save_bg.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
hgr_1x5_sprite.s
hgr_1x8_sprite.s
hgr_1x28_sprite_mask.s
hgr_2x14_sprite_mask.s
hgr_2x16_sprite.s
hgr_copy.s kerrek: fix typo in dialog 2021-12-26 23:08:42 -05:00
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
hgr_rectangle.s
hgr_save_restore.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
hgr_sprite.s
hgr_tables.s
hgr_text_box.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
inn_actions.s peasant: hook up missing text in inn 2021-12-05 15:17:06 -05:00
inn.s peasant: update inn/inside to new page1 background code 2021-12-28 18:35:17 -05:00
inside_actions.s
inside.s peasant: update inn/inside to new page1 background code 2021-12-28 18:35:17 -05:00
interrupt_handler.s
intro_cottage.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
intro_knight.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
intro_lake_e.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
intro_lake_w.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
intro_river.s
intro.s
inventory.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
kerrek_actions.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
keyboard.s
lc_detect.s
loadsave_menu.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
Makefile peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
map.s peasant: hook up the map 2021-11-07 14:01:30 -05:00
move_peasant_tiny.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
move_peasant.s peasant: update inn/inside to new page1 background code 2021-12-28 18:35:17 -05:00
music.inc
music.s
new_game.s peasant: hook up missing parts of ending 2021-12-14 23:34:30 -05:00
new_map_location.s peasant: add prioirty to outer lair 2021-12-12 22:29:36 -05:00
NOTES peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
parse_input.s peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
peasant1_actions.s peasant: properly hook up "climb cliff" message 2021-12-06 00:39:07 -05:00
peasant1.s peasant: update peasantry to new drawing/erasing code 2021-12-28 16:45:19 -05:00
peasant2_actions.s peasant: hook up the hay bale messages 2021-12-05 22:57:18 -05:00
peasant2.s peasant: update peasantry to new drawing/erasing code 2021-12-28 16:45:19 -05:00
peasant3_actions.s peasant: hook up the hay bale messages 2021-12-05 22:57:18 -05:00
peasant3.s peasant: update peasantry to new drawing/erasing code 2021-12-28 16:45:19 -05:00
peasant4_actions.s peasant: properly hook up "climb cliff" message 2021-12-06 00:39:07 -05:00
peasant4.s peasant: update peasantry to new drawing/erasing code 2021-12-28 16:45:19 -05:00
peasant_common.s peasant: hook up the hay bale messages 2021-12-05 22:57:18 -05:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard_setup.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s peasant: save almost works 2021-09-29 00:17:39 -04:00
qload.inc peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
qload.s peasant: move score/speaker code to common qload 2021-11-29 00:43:12 -05:00
random16.s peasant: add random number generator 2021-10-31 18:46:23 -04:00
README
save1.s peasant: update save 2021-12-18 11:33:29 -05:00
save2.s
save3.s
score.s peasant: move score/speaker code to common qload 2021-11-29 00:43:12 -05:00
speaker_beeps.inc
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
title.s
TODO peasant: get rid of hgr_partial_save 2021-12-28 17:56:28 -05:00
tokens.inc peasant: more hooking up of Trogdor 2021-12-14 00:41:58 -05:00
trogdor_actions.s peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00
trogdor_speech.s peasant: more work on ending 2021-12-16 23:38:16 -05:00
trogdor.s peasant: trogdor: move to the new page1 background code 2021-12-28 18:25:25 -05:00
version.inc peasant: update to version 0.82 2021-12-05 16:12:21 -05:00
vid_logo.s peasant: update to version 0.82 2021-12-05 16:12:21 -05:00
wait_a_bit.s
wait_keypress.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
wait.s
wrong_boot2.s
zp.inc peasant: start moving to new background drawing code 2021-12-27 01:19:48 -05:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021