Commit Graph

45 Commits

Author SHA1 Message Date
4am
1a0a725b67 shave some bytes 2021-10-24 01:36:09 -04:00
4am
9b9cf58c4b merge SHR artwork 2021-10-19 19:39:57 -04:00
Peter Ferrie
4332cce869 fix some crashes, shave some bytes 2021-10-13 15:58:26 -07:00
Peter Ferrie
a1b8afe939 consolidate SS and ATTRACT 2021-10-12 16:37:59 -07:00
Peter Ferrie
e63d2f473d consolidate FX 2021-10-07 23:28:11 -07:00
4am
9e74cb1b6d fix typo and clarify comment 2020-11-09 19:44:53 -05:00
Peter Ferrie
532ce58a16 shave some bytes, fix VIDHD speaker behaviour 2020-11-09 10:45:03 -08:00
Peter Ferrie
60663f5e8d Revert "I don't know. Let's try it."
This reverts commit 37520a357f.
Yeah, let's not do that after all.
2020-07-29 21:18:02 -07:00
Peter Ferrie
37520a357f I don't know. Let's try it. 2020-07-29 21:12:25 -07:00
Tom Greene
33e8319078
Treat SHR registers as write-only (#318)
* Treat SHR registers as write-only

* Revert "no VidHD"

This reverts commit dffb3b1cda.
2020-07-29 22:27:46 -04:00
4am
b432732426 some comments 2020-04-01 11:57:21 -04:00
4am
0d5a07b9b0
Handle more than 256 games (#140) 2020-03-24 16:30:14 -04:00
4am
d484e98073 don't store game display names that we can calculate from filename 2020-03-18 12:08:39 -04:00
4am
d0cc8ecee1 a little refactoring 2020-03-15 11:23:56 -04:00
Peter Ferrie
bd85b43606 load decrunch on-the-fly 2020-03-13 19:04:03 -07:00
Peter Ferrie
f4b1c35e6e save some bytes 2020-03-12 17:03:37 -07:00
Peter Ferrie
094cc9fddd compress DHGR, too 2020-03-12 12:36:01 -07:00
Peter Ferrie
bf86cb788b accelerate decompression 2020-03-11 21:19:42 -07:00
Peter Ferrie
95550fcf70 support compressed HGR/SHR 2020-03-11 17:41:16 -07:00
4am
7b1b6ed3e1 some comments 2019-10-13 22:22:47 -04:00
4am
7ea1e6277a DHGR color fix 2019-10-12 12:23:15 -04:00
Peter Ferrie
ee89815f11 shave some bytes 2019-10-09 19:21:46 -07:00
Peter Ferrie
89869a2d3d shave some bytes 2019-10-09 18:02:46 -07:00
4am
441a8f27f5 shave some bytes 2019-10-08 14:57:40 -04:00
4am
436522857a . 2019-10-08 13:22:29 -04:00
4am
370ea947cd shave some bytes 2019-10-07 23:47:36 -04:00
4am
87a707898c refactor GetGameDisplayName 2019-09-21 22:25:34 -04:00
4am
87362071c1 . 2019-09-21 18:11:52 -04:00
4am
cc7ea09ec9 refactoring 2019-09-21 18:04:38 -04:00
4am
8e19fc9c5b refactor PlayGame 2019-09-20 23:26:32 -04:00
4am
b0cf49b86f refactor LoadFile and LoadDHRFile 2019-09-09 22:38:17 -04:00
4am
1d7e3bd1b9 refactor SetPath slightly 2019-09-09 14:11:49 -04:00
4am
e453a52256 add GR attract mode and action screenshots for lo-res games 2019-07-15 11:42:05 -04:00
4am
5822a2b078 . 2019-06-30 15:18:51 -04:00
4am
79a6ecd479 fix DHGR mode on IIgs 2019-06-30 13:59:06 -04:00
4am
531abf6076 named constants 2019-06-27 10:55:07 -04:00
4am
52f55fb682 set LC RAM bank after Reenter, fix MachineStatus confusion 2019-06-27 09:51:17 -04:00
4am
23844487b8 mini attract mode 2019-06-26 22:51:34 -04:00
4am
6da3cba47a refactoring and comments 2019-06-25 22:44:39 -04:00
4am
74f6cebac4 move parse.games to init, update dates, other comments 2019-06-23 22:32:18 -04:00
4am
08ca4a940a self-running demo fixes, per-game attract mode configuration files WIP 2019-06-22 15:50:24 -04:00
4am
c9a00d6bef change LoadFile API 2019-06-18 22:40:17 -04:00
4am
11df6957bc fix LoadSHRTransition and document the underlying cause 2019-01-18 09:19:32 -05:00
4am
b5b1c0f384 Robotron fixes, split SHR slideshows 2019-01-17 22:09:36 -05:00
4am
1552275076 refactor 2019-01-14 19:06:58 -05:00