Commit Graph

159 Commits

Author SHA1 Message Date
Brad Grantham
b925142da1 add utilities to turn bitmap to code 2018-06-06 12:15:58 -07:00
Brad Grantham
e47cb00e40 add floppy bitmap text files 2018-06-06 12:15:01 -07:00
Brad Grantham
d0e4c7b670 add Apple 2 integer basic ROM (original ROMs) 2018-06-06 12:14:26 -07:00
Brad Grantham
249a057f2d add text-only interface source 2018-06-06 12:13:30 -07:00
Brad Grantham
41d7a42a3c update notes regarding ROMs from our Apple ][e 2018-06-05 17:44:11 -07:00
Brad Grantham
4e4c9e5a48 Change some tuples to pairs and typedef for readability
Change every get_min_dimensions to return "width_height", which is
hopefully obviously a pair containing a width and height.

Change tuples in the writes map to "address_auxpage", which is
maybe a more descriptive type of a pair containing an address and an
aux page.

Inspired by http://maintainablecode.logdown.com/posts/158531-stdpair-considered-harmful
    I kind of cheated - I used std::pairs but gave them descriptive typedefs.
2017-01-18 16:48:00 -08:00
Brad Grantham
1e9362b52c Notes checkpoint 2017-01-08 09:49:42 -08:00
Brad Grantham
0075ee6b3f Change text and lores shaders from R8UI to RED
Last of the INTEGER textures.

Scale values up from textport so they can be interpreted as byte values.
2017-01-07 15:51:02 -08:00
Brad Grantham
6de05cefb2 Move font texture from R8UI to RED 2017-01-07 15:42:11 -08:00
Brad Grantham
7570a1c842 Move image and hires textures from R8UI to RED
Rename initialize_texture to initialize_texture_integer.

New function initialize_texture that loads a GL_RED texture, and
use it for hires and image shaders.

Don't scale texture values back to 0.0-1.0 in image and hires shaders.
2017-01-07 15:38:54 -08:00
Brad Grantham
7ce091c23e Remove some unnecessary subtrations of 0 2017-01-07 15:27:41 -08:00
Brad Grantham
4460274b75 Fix hires color shader 2017-01-07 15:13:30 -08:00
Brad Grantham
be750dfac4 Use 2D for hires, images textures; not RECTANGLE
Rename "texture" to "opengl_texture" for a touch more readability
and less ambiguity.

Switch hires and image textures to "opengl_texture".

Use coordinate scale for image textures and hires textures in shaders
and pass in as Uniforms
2017-01-07 14:51:29 -08:00
Brad Grantham
4a3dc4a9b7 Fix broken 80-column text 2017-01-07 14:35:00 -08:00
Brad Grantham
3863010d07 Move textport textures from RECTANGLE to 2D
Change initialize_texture to return an object containing width and
height, since the GUI uses textport textures of various sizes.

Add scale factors to text, text80, and lores shaders and set them as Uniforms.
2017-01-07 14:00:46 -08:00
Brad Grantham
c9113ece86 Change font texture from RECTANGLE to 2D
Make new texture function for making 2D textures instead of RECTANGLE
textures.

Pass in scale factor from texel coordinates to UV coordinates.

Change text and text80 fragment shaders to scale texel coordinates
to UV for sampler for font_texture.

Use sampler2D instead of sampler2DRect for font_texture
2017-01-07 13:32:35 -08:00
Brad Grantham
49f098f6dc Add counts and grapher for instruction progress
instructions_by_first_appearance_clock.csv is emitted from branch
"cpu_progression".  It contains the number of instructions processed
before the first time a particular instruction was encountered.

graph_cycles_before_new_insn.py emits an ASCII graph from that data,
linear or algorithmic depending on variable in the source.
2017-01-05 15:19:40 -08:00
Brad Grantham
2e7f809bc9 Fix compile errors caused by moving to range for 2017-01-04 22:09:31 -08:00
Brad Grantham
c981363b4d AO test file 2017-01-03 10:09:18 -08:00
Brad Grantham
30ec998252 Use range-for on containers 2017-01-03 09:41:38 -08:00
Brad Grantham
453c90d4cf Fix buffer underrun in audio code 2017-01-02 12:02:44 -08:00
Brad Grantham
cb60985ef0 Move audio implementation into interface.cpp
Move all libao operation into interface.cpp
This should have the result of removing all AV and GUI code from apple2e.cpp
OS code remaining in apple2e.cpp should basically be only file I/O, console I/O, and chrono.
2016-12-26 22:28:45 -08:00
Brad Grantham
bf7961855f Reduce OpenGL texture download overhead a touch
Store all text and hgr writes in write() in a map.
Later, in apply_writes(), actually download all writes from the map.
This has the effect of downloading only the most recent write.
After implementation, this has the effect in FAST mode on my Mac of only reducing writes by between 0% and 4% in both QUADRADOODLE and LodeRunner.  So probably not worth it.  But maybe worth an interation on this which would mark rows and try to coalesce adjacent writes in X and Y to single texture updates.
2016-12-26 02:00:09 -08:00
Brad Grantham
8817b799b6 Make Lemmings start up (but wrong Lemmings...)
Implement EOR zpg,X
Implement ROL zpg,X (Thanks, Bart and Dad!)
2016-12-26 01:34:57 -08:00
Brad Grantham
4bd25b0cc1 Fixes formatting 2016-12-14 16:53:57 -08:00
Brad Grantham
702f0749f0 Add usage examples 2016-12-14 16:52:54 -08:00
Brad Grantham
33314406c0 use my CPU 2016-12-09 13:06:50 -08:00
Brad Grantham
920eb71e28 want BCD 2016-12-09 13:06:41 -08:00
Brad Grantham
bbf62836b3 use 1000Hz as audio cutoff 2016-12-07 14:42:28 -08:00
Brad Grantham
ab5ee6f1db my sound digitizer application disk 2016-12-07 14:41:39 -08:00
Brad Grantham
81a4ab26bd resize to window, fix #3 2016-12-06 20:02:18 -08:00
Brad Grantham
15e0c797bd resize to fit window 2016-12-06 18:58:34 -08:00
Brad Grantham
e95048d6e9 remove printf in waveform initialization 2016-12-06 18:58:25 -08:00
Brad Grantham
1d8a138123 Slightly better audio using a sine wave approximation
Choose a 2000Hz sine wave as a trade off between smoothing audio and preserving audio

Fix #14
2016-12-06 18:24:11 -08:00
Brad Grantham
f7b76a8631 center floppy icons 2016-12-06 00:16:43 -08:00
Brad Grantham
9db796961f remove keyboard 2016-12-06 00:04:01 -08:00
Brad Grantham
2c9a367b76 Update README.md with GUI and other information 2016-12-05 17:28:09 -08:00
Brad Grantham
456aca2269 Remove termio keyboard, disable 80-col on RESET 2016-12-05 17:27:57 -08:00
Brad Grantham
f1bd37a984 HGR colors, label floppy drives
New hirescolor fragment shader
2016-12-05 16:27:59 -08:00
Brad Grantham
66c8945d9f Provide cute floppy icons
New image shader
    Had so much trouble getting hires-like images (MSbit ignored) to work, finally gave up
2016-12-05 10:04:43 -08:00
Brad Grantham
5b4116fdf2 Also reset other 6502 on RESET 2016-12-05 10:04:38 -08:00
Brad Grantham
ddf4655a43 Implement 80-column mode - ProDOS boots to 80 cols
Catch ALTCHAR but do nothing about it
Catch VID80 (80VID)
Add aux pages to interface.cpp
Plumb aux pages through apple2e.cpp display_write functions
Implement 80-column text shader using aux page
2016-12-04 22:07:00 -08:00
Brad Grantham
85b741e61c whoops, strcmp == 0 if equal 2016-12-04 13:09:56 -08:00
Brad Grantham
ebd5d06e87 ProDos sector ordering for .po files 2016-12-03 10:06:48 -08:00
Brad Grantham
5418de45aa drag files onto screen to paste contents 2016-12-02 14:57:55 -08:00
Brad Grantham
96835e2400 Add drag-and-drop floppies, fix cold-start
On cold-start, force Button0/OpenApple on for a short period
    This is how cold-start (disk boot) is differentiated from plain RESET
Add padding widget that pads another widget on all sides
Add drag-and-drop functionality to widgets and manage through GLFW
Honor current time through all widget methods
Fix character encoding in text_widget (especially for ' ')
Add floppy_icon widget that manages drag-and-drop and drive motor (activity) light
    Later move to vector graphic or bitmap
Add floppy eject and insert notification from APPLE2Einterface
Add activity notification through APPLE2Einterface
Optimize with -O2
2016-12-02 10:42:22 -08:00
Brad Grantham
04fc305a36 Merge branch 'master' of https://github.com/bradgrantham/apple2e 2016-12-01 12:04:16 -08:00
Brad Grantham
c5dc2ec782 Honor -fast in UI; lay groundwork for floppy UI 2016-12-01 12:03:40 -08:00
Brad Grantham
8540ed380f Add note about UNIX specifics, joystick 2016-12-01 11:17:28 -08:00
Brad Grantham
620cc1aa04 More instructions: DOS Master boots (crashes to Monitor)
ORA abs, Y
ROR abs, X
2016-11-30 10:42:36 -08:00