Commit Graph

220 Commits

Author SHA1 Message Date
Jeremy Rand
4b76293125 Add code to load Marinetti and the Hash tool if present and bring up the network if possible. 2021-06-01 00:35:47 -04:00
Jeremy Rand
8d95d0a674 Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game. 2021-05-28 00:03:04 -04:00
Jeremy Rand
701d9fd312 Add some infrastructure to be able to test networking code from within the emulator. 2021-05-20 23:49:14 -04:00
Jeremy Rand
c3302102d7 Update the readme with some more feedback about trackballs. 2021-03-25 17:03:38 -04:00
Jeremy Rand
dfcf6a66b6 Turns out I only have fixed the "magically appearing mushroom" bug. I fixed it for slow moving centipedes coming on screen but there was a second case of the same problem for fast moving centipedes. So fix that now also. Bump the version number to 1.0.1. I will do a patch update at some point but I don't think this bug deserves pushing out a quick release update. It is an annoying minor bug at most. 2021-03-03 22:20:22 -05:00
Jeremy Rand
cb47d1ff0d Update the TODO with information about running on System 5. 2021-02-24 22:45:56 -05:00
Jeremy Rand
34d5523c19 Add a new TODO to try to fit a bootable image on a single 800K disk. 2021-02-24 17:14:51 -05:00
Jeremy Rand
6b7221ed23 Add links to the version 1.0 downloads in the readme. 2021-02-17 00:05:02 -05:00
Jeremy Rand
bbe4bd7c6a Version 1.0 is released! 2021-02-16 23:36:06 -05:00
Jeremy Rand
c52671ce95 Change the flea sound frequency change rate to be less steep. 2021-02-16 01:46:46 -05:00
Jeremy Rand
bf943fee07 Bump the version number. 2021-02-16 01:39:27 -05:00
Jeremy Rand
20b2b6b6af Fix a typo in the readme. 2021-02-16 01:38:52 -05:00
Jeremy Rand
7d5d24de2e More readme updates. 2021-02-14 16:46:20 -05:00
Jeremy Rand
d7bfef38b7 Update the project readme. 2021-02-14 16:45:42 -05:00
Jeremy Rand
bcc10e2d4e Bump the version 0.9.7. Add some code to preload the sounds after initial launch so starting the first game doesn't take extra long. 2021-02-14 14:59:44 -05:00
Jeremy Rand
0e1e35c7cb Lots of updates to the readme. Add some bars along the left and the right to delineate the play area. 2021-02-12 17:31:30 -05:00
Jeremy Rand
10c8111397 Mark support for Versions as done. 2021-02-10 00:19:43 -05:00
Jeremy Rand
a890cc8212 Bump the version. Fix the download URL resource. Fix a typo in the readme file. 2021-02-09 23:10:37 -05:00
Jeremy Rand
b87d3e8870 Update the version information and add a readme to the distribution. 2021-02-09 01:01:11 -05:00
Jeremy Rand
c0b76e46bc Add the icon into the resources so if the Icon folder isn't copied, the icon of the application will be preserved in the resources. Start to add some of the resources to support Versions updates. 2021-02-05 00:14:24 -05:00
Jeremy Rand
49c17c2005 Bump the version number to 0.9.5 beta. 2021-02-01 22:32:20 -05:00
Jeremy Rand
e213cc918b Fix the last known bug. The "Game Over" screen is now shown when the first of the two players in a two player game runs out of lives. 2021-02-01 22:31:53 -05:00
Jeremy Rand
f6ecb9bf65 Add some comments about my testing at 50Hz and add a new bug for the lack of a "GAME OVER PLAYER #" message in a two player game. 2021-01-27 23:28:06 -05:00
Jeremy Rand
94738ca54c Change the template BuGS.2mg disk image so that the BuGS executable is clearly visible in the finder window. 2021-01-26 23:16:37 -05:00
Jeremy Rand
23b37d095b Fix the mysterious appearing mushroom bug. 2021-01-26 00:25:35 -05:00
Jeremy Rand
da99d84437 Update the bug list. 2021-01-25 10:53:21 -05:00
Jeremy Rand
7382a7f4aa Just do writes to the DOC when initializing the sound without a read check. The read check seems to fail for the size register for some reason. Bump the version number. 2021-01-24 14:04:49 -05:00
Jeremy Rand
13f8602048 Finish changing the sound code to adopt the new method for modifying registers. 2021-01-23 11:39:01 -05:00
Jeremy Rand
9d42dd3c59 Move to a table based approach for setting up the DOC registers, still have some more sounds to move to the tables. 2021-01-22 17:44:13 -05:00
Jeremy Rand
a7b404c676 Turn on optimizations on the C code to make it smaller. Ran out of code space in the main 64k bank. More changes to the sound register accesses. 2021-01-22 14:41:05 -05:00
Jeremy Rand
25765e6975 More rework from last night of the sound code to adopt new register writes. 2021-01-22 14:15:22 -05:00
Jeremy Rand
0d681e3571 Move more sounds to the new modify and verify method of writing to the DOC. 2021-01-22 00:52:41 -05:00
Jeremy Rand
a4a4b9ae4d Start to change the sound code to wait for the doc to be free and to write and then read to verify that the register write succeeded or try again. That seems to cleanup the sound on real HW. I have only done this for the bonus and the firing sound but probably all register writes should be done this way. 2021-01-22 00:34:07 -05:00
Jeremy Rand
cf85ec4cb3 Update the version information. 2021-01-20 22:33:09 -05:00
Jeremy Rand
14cef25d9b Mark this build as 0.9.3 beta. I think this project is now feature complete for release. 2021-01-20 22:20:43 -05:00
Jeremy Rand
2a52b21f8a Fix bug where the flea sometimes would appear before the second level actually started. 2021-01-20 22:14:59 -05:00
Jeremy Rand
815758f3ff Rework the game logic to support one and two player games. 2021-01-20 00:06:32 -05:00
Jeremy Rand
3a77ba1367 Add the source wav files that I used for the sound samples and add a script which I used to convert them to a raw format that can be played on the GS. That should make it easier to modify the sounds if necessary in the future. Converting the sounds from wav to raw is not part of the build. The raw files themselves are committed in the repository although the build could be changed to generate the raw sounds at build time. 2021-01-18 00:34:50 -05:00
Jeremy Rand
1b7d2e240b Fix a bug where it was possible for the player to collide with an exploding bug and then die. Change explosions so they are drawn using background colours which do not result in player collisions. 2021-01-18 00:18:31 -05:00
Jeremy Rand
678a9ee104 Add code to keep track of two separate screens of mushrooms for player 1 and player 2. 2021-01-17 14:51:36 -05:00
Jeremy Rand
230d1f344c Fix the message to print the right player number when there is a high score. 2021-01-14 23:18:52 -05:00
Jeremy Rand
384a9ea233 Make more globals per player and index into them with the player number at game time. 2021-01-10 23:17:05 -05:00
Jeremy Rand
1cd4ccea3a Start work on supporting two player games. When the user starts a two player game now, two scores are initialized and the number of lives of the two players are independently tracked. Also, all of the score code has been updated to increment the player one or player two score correct. Still need to implement the logic to save the game state per player and switch between the players on each death. 2021-01-06 23:27:51 -05:00
Jeremy Rand
4700bd9cff Fix a bug where the collision and collisionAddr writes went to the wrong bank, leading to memory corruption and crashes. 2021-01-06 22:21:31 -05:00
Jeremy Rand
e2e4da9e37 Modify the build to also put a copy of the disk image on my webserver so it is easy to get onto my real GS for testing. 2021-01-05 22:43:00 -05:00
Jeremy Rand
b8ab0d80aa Change the build to put the executable into a 800k disk image and have a separate boot image. This will make it easier to distribute because the 800k disk image is the release. Bump the version to 0.9.1. 2021-01-04 22:34:45 -05:00
Jeremy Rand
50c924e1ff Look at two pixels wide when detecting collisions with a shot. I believe this solves the problem of shots passing through a centipede. 2021-01-03 23:57:21 -05:00
Jeremy Rand
a84d135819 Mark managing a local high score list as done. 2021-01-01 23:15:11 -05:00
Jeremy Rand
3bb4572eb8 Prompt for the initials of the player when they get a high score. 2021-01-01 23:09:46 -05:00
Jeremy Rand
767a8ba9ab Fix bug in how the old scores are pushed down. They must be copied backwards. 2020-12-31 15:03:08 -05:00