blondie7575
|
b605fef0d2
|
Replaced debug font rendering with real thing
|
2023-07-16 14:17:02 -07:00 |
|
blondie7575
|
36474e22dd
|
Generalized font engine entry points
|
2023-07-13 14:33:34 -07:00 |
|
blondie7575
|
75b4b1ac84
|
A lot of bug fixing in font compiler
|
2023-07-13 12:08:21 -07:00 |
|
blondie7575
|
a1d5abb963
|
Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
|
2023-07-09 17:58:05 -07:00 |
|
blondie7575
|
1079535020
|
Groundwork for font compiler
|
2023-07-08 16:45:24 -07:00 |
|
blondie7575
|
50b1e71521
|
First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
|
2023-07-04 20:09:17 -07:00 |
|
blondie7575
|
4a9958e5ac
|
Added power indicator to crosshair
Fixed years-old bug in terrain unclipper which caused it to spray garbage in bank 3. My god, what a bug.
|
2023-06-25 18:43:07 -07:00 |
|
blondie7575
|
3b7ab68342
|
Fixed many bugs in crosshair and input processing
|
2023-06-24 15:25:08 -07:00 |
|
blondie7575
|
509af5c166
|
Foundation work for aiming crosshair
|
2023-06-21 20:07:30 -07:00 |
|
blondie7575
|
1b786497ec
|
Improvements to player header appearance
|
2021-09-23 12:59:53 -06:00 |
|
blondie7575
|
ee42046090
|
Added mining and currency spend for weapons
|
2021-09-23 12:36:48 -06:00 |
|
blondie7575
|
5490294c5f
|
Dirt explosions now happen at point of projectile hit
|
2020-01-05 15:48:59 -08:00 |
|
blondie7575
|
48f2e17491
|
Dirt clod creation and explosion working
|
2020-01-05 15:11:14 -08:00 |
|
blondie7575
|
2d58dc0862
|
Fixed projectiles in high VRAM not rendering
|
2019-02-22 19:00:48 -05:00 |
|
blondie7575
|
b9a6f06270
|
Added single step and debug bounds
|
2019-02-22 18:52:07 -05:00 |
|
blondie7575
|
c72e8c125b
|
Added projectile aging and subclass cleanup
|
2018-12-29 17:45:40 -07:00 |
|
blondie7575
|
32c622afbe
|
Support for local and global wind
|
2018-12-29 11:33:08 -07:00 |
|
blondie7575
|
b06048a9d9
|
Many bug fixes to multi-projectile support
|
2018-12-26 17:10:25 -07:00 |
|
blondie7575
|
35413e6ad0
|
Added support for multiple active projectiles
|
2018-12-23 17:39:22 -07:00 |
|
blondie7575
|
cf6b75fe9e
|
Improved turn switching behavior
|
2018-07-28 17:33:56 -07:00 |
|
blondie7575
|
9873d92e0c
|
Changed to screen-jump shot tracking
|
2018-07-28 16:20:37 -07:00 |
|
blondie7575
|
d0c67b907d
|
Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
|
2018-07-28 15:46:54 -07:00 |
|
blondie7575
|
f599267718
|
Fixed compiled terrain rendering
I thought it was working after the merging with fill mode, but it actually wasn’t. Should be now. Using only compiled rendering as of this commit.
|
2018-07-24 18:43:41 -07:00 |
|
blondie7575
|
d4077a7edc
|
Improved VBL, fixed Ctrl-OA-Reset crash
|
2018-07-22 10:11:51 -05:00 |
|
blondie7575
|
3144b7c9fb
|
Inventory selection
|
2018-06-10 18:05:20 -06:00 |
|
blondie7575
|
cfeefce8c3
|
Added inventory tabs and number rendering
|
2018-06-10 13:00:05 -06:00 |
|
blondie7575
|
ee1e3965c8
|
Brought sanity to the palettes
|
2018-06-08 12:55:22 -07:00 |
|
blondie7575
|
85dd7a6bfd
|
New sprites and some palette work
|
2018-06-06 13:23:00 -07:00 |
|
blondie7575
|
d5666cd3a6
|
First pass at inventory menu rendering
|
2018-04-20 13:04:39 -07:00 |
|
blondie7575
|
2c6ddc48ec
|
Fixed projectile flicker during tracking
|
2018-03-26 12:24:27 -07:00 |
|
blondie7575
|
1c283efeed
|
Mixed mode rendering working and players back
|
2018-03-06 18:31:54 -08:00 |
|
blondie7575
|
24269638fb
|
Fixed stack-based clip/unclip
|
2018-03-05 12:32:05 -08:00 |
|
blondie7575
|
82f829befc
|
Groundwork for optimizing terrain clipping in merged renderer
|
2018-01-21 14:21:44 -08:00 |
|
blondie7575
|
f0631386b1
|
Merged compile/span rendering working
|
2018-01-18 18:15:42 -08:00 |
|
blondie7575
|
4a8abaa1b4
|
Compiled terrain renderer re-integrated
|
2018-01-18 09:00:00 -08:00 |
|
blondie7575
|
f90edac57d
|
Optimized span rendering moved to $E1
|
2018-01-16 12:56:53 -08:00 |
|
blondie7575
|
c82e9d8a30
|
First working version of virtual stack unrender
So fast!!
|
2018-01-06 15:30:06 -08:00 |
|
blondie7575
|
3e5a8ab86f
|
Cleanup
|
2017-12-27 09:57:52 -07:00 |
|
blondie7575
|
ee9645c47d
|
Basic unrendering of spans working
|
2017-12-25 22:23:22 -07:00 |
|
blondie7575
|
157ec99cc7
|
Partial fill mode now working
|
2017-12-24 12:36:31 -07:00 |
|
blondie7575
|
c55d07c16d
|
Groundwork for span-based fill mode rendering
|
2017-12-23 19:01:16 -07:00 |
|
blondie7575
|
66fde553b9
|
Fixed rendering bugs in players and projectiles
|
2017-10-26 20:22:12 -07:00 |
|
blondie7575
|
57d2dd4575
|
Basic spit sprite added
|
2017-10-23 12:56:12 -07:00 |
|
blondie7575
|
8afd161eb7
|
Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
|
2017-10-23 12:40:44 -07:00 |
|
blondie7575
|
4cd1dcfbef
|
Fixed rendering issues with projectiles during scrolling
|
2017-10-22 13:44:05 -07:00 |
|
blondie7575
|
bfec5c2234
|
Basic camera shot tracking working
|
2017-10-22 13:37:06 -07:00 |
|
blondie7575
|
7ba22eadda
|
Fixed several rendering glitches
|
2017-10-19 12:59:24 -07:00 |
|
blondie7575
|
cd1cf5c28c
|
Fixed terrain destruction causing ghost players
|
2017-10-09 14:53:24 -07:00 |
|
blondie7575
|
430d722140
|
Fixed corrupted players during scrolling
|
2017-10-07 15:15:22 -07:00 |
|
blondie7575
|
25916c1c74
|
Much refinment to Mr.Sprite-based art pipeline
|
2017-10-07 15:00:40 -07:00 |
|