blondie7575
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d52225a5d8
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Fixed some minor header rendering bugs
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2023-07-25 14:45:29 -07:00 |
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blondie7575
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2927cb0c68
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Game/menu transitions working
- Also cleaned up key mapping
- Fixed a bug in VRAM pointer calculation
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2023-07-25 14:33:23 -07:00 |
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blondie7575
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1eb235fc4c
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Ground work on title screen
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2023-07-23 14:59:55 -07:00 |
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blondie7575
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4b183a0d99
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Added palette cross-fading
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2023-07-20 19:41:06 -07:00 |
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blondie7575
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0ee3e558b6
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Added progress bar for anger
Also fixed memory overwrite in health management caused by hit animations
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2023-07-17 20:36:04 -07:00 |
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blondie7575
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b605fef0d2
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Replaced debug font rendering with real thing
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2023-07-16 14:17:02 -07:00 |
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blondie7575
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36474e22dd
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Generalized font engine entry points
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2023-07-13 14:33:34 -07:00 |
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blondie7575
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75b4b1ac84
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A lot of bug fixing in font compiler
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2023-07-13 12:08:21 -07:00 |
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blondie7575
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a1d5abb963
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Font compiler now generates dedicated code bank
Fixed many bugs in font compiler and seems to render correctly now
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2023-07-09 17:58:05 -07:00 |
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blondie7575
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1079535020
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Groundwork for font compiler
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2023-07-08 16:45:24 -07:00 |
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blondie7575
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50b1e71521
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First implementation of sound
Sounds are packed into a bank, loaded, copied to Ensoniq RAM, and can be played through oscillators. The most basic form of GS sound system.
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2023-07-04 20:09:17 -07:00 |
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blondie7575
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4a9958e5ac
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Added power indicator to crosshair
Fixed years-old bug in terrain unclipper which caused it to spray garbage in bank 3. My god, what a bug.
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2023-06-25 18:43:07 -07:00 |
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blondie7575
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3b7ab68342
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Fixed many bugs in crosshair and input processing
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2023-06-24 15:25:08 -07:00 |
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blondie7575
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509af5c166
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Foundation work for aiming crosshair
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2023-06-21 20:07:30 -07:00 |
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blondie7575
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1b786497ec
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Improvements to player header appearance
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2021-09-23 12:59:53 -06:00 |
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blondie7575
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ee42046090
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Added mining and currency spend for weapons
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2021-09-23 12:36:48 -06:00 |
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blondie7575
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5490294c5f
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Dirt explosions now happen at point of projectile hit
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2020-01-05 15:48:59 -08:00 |
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blondie7575
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48f2e17491
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Dirt clod creation and explosion working
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2020-01-05 15:11:14 -08:00 |
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blondie7575
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2d58dc0862
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Fixed projectiles in high VRAM not rendering
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2019-02-22 19:00:48 -05:00 |
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blondie7575
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b9a6f06270
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Added single step and debug bounds
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2019-02-22 18:52:07 -05:00 |
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blondie7575
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c72e8c125b
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Added projectile aging and subclass cleanup
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2018-12-29 17:45:40 -07:00 |
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blondie7575
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32c622afbe
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Support for local and global wind
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2018-12-29 11:33:08 -07:00 |
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blondie7575
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b06048a9d9
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Many bug fixes to multi-projectile support
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2018-12-26 17:10:25 -07:00 |
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blondie7575
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35413e6ad0
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Added support for multiple active projectiles
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2018-12-23 17:39:22 -07:00 |
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blondie7575
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cf6b75fe9e
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Improved turn switching behavior
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2018-07-28 17:33:56 -07:00 |
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blondie7575
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9873d92e0c
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Changed to screen-jump shot tracking
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2018-07-28 16:20:37 -07:00 |
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blondie7575
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d0c67b907d
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Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
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2018-07-28 15:46:54 -07:00 |
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blondie7575
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f599267718
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Fixed compiled terrain rendering
I thought it was working after the merging with fill mode, but it actually wasn’t. Should be now. Using only compiled rendering as of this commit.
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2018-07-24 18:43:41 -07:00 |
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blondie7575
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d4077a7edc
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Improved VBL, fixed Ctrl-OA-Reset crash
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2018-07-22 10:11:51 -05:00 |
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blondie7575
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3144b7c9fb
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Inventory selection
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2018-06-10 18:05:20 -06:00 |
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blondie7575
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cfeefce8c3
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Added inventory tabs and number rendering
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2018-06-10 13:00:05 -06:00 |
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blondie7575
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ee1e3965c8
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Brought sanity to the palettes
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2018-06-08 12:55:22 -07:00 |
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blondie7575
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85dd7a6bfd
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New sprites and some palette work
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2018-06-06 13:23:00 -07:00 |
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blondie7575
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d5666cd3a6
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First pass at inventory menu rendering
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2018-04-20 13:04:39 -07:00 |
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blondie7575
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2c6ddc48ec
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Fixed projectile flicker during tracking
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2018-03-26 12:24:27 -07:00 |
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blondie7575
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1c283efeed
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Mixed mode rendering working and players back
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2018-03-06 18:31:54 -08:00 |
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blondie7575
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24269638fb
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Fixed stack-based clip/unclip
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2018-03-05 12:32:05 -08:00 |
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blondie7575
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82f829befc
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Groundwork for optimizing terrain clipping in merged renderer
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2018-01-21 14:21:44 -08:00 |
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blondie7575
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f0631386b1
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Merged compile/span rendering working
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2018-01-18 18:15:42 -08:00 |
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blondie7575
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4a8abaa1b4
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Compiled terrain renderer re-integrated
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2018-01-18 09:00:00 -08:00 |
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blondie7575
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f90edac57d
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Optimized span rendering moved to $E1
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2018-01-16 12:56:53 -08:00 |
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blondie7575
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c82e9d8a30
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First working version of virtual stack unrender
So fast!!
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2018-01-06 15:30:06 -08:00 |
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blondie7575
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3e5a8ab86f
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Cleanup
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2017-12-27 09:57:52 -07:00 |
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blondie7575
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ee9645c47d
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Basic unrendering of spans working
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2017-12-25 22:23:22 -07:00 |
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blondie7575
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157ec99cc7
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Partial fill mode now working
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2017-12-24 12:36:31 -07:00 |
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blondie7575
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c55d07c16d
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Groundwork for span-based fill mode rendering
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2017-12-23 19:01:16 -07:00 |
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blondie7575
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66fde553b9
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Fixed rendering bugs in players and projectiles
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2017-10-26 20:22:12 -07:00 |
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blondie7575
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57d2dd4575
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Basic spit sprite added
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2017-10-23 12:56:12 -07:00 |
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blondie7575
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8afd161eb7
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Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
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2017-10-23 12:40:44 -07:00 |
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blondie7575
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4cd1dcfbef
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Fixed rendering issues with projectiles during scrolling
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2017-10-22 13:44:05 -07:00 |
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