Commit Graph

309 Commits

Author SHA1 Message Date
Lucas Scharenbroich 90124b04bc First draft of masked tile support
Need to have the called provide a copy of the base line address to the
masked drawing code and need to verify that the JTable entries are
ordered the same way as the byte offset so the same register can be used
to load the JMP addresses and patch in the LDA (DP),y instructions.
2021-08-13 10:05:28 -05:00
Lucas Scharenbroich e3cb742626 Fix tile rendering
This is not quite correct yet.  IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary.  Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.
2021-08-10 07:59:14 -05:00
Lucas Scharenbroich b9fced46cd Debugging overlay to show variables on screen 2021-08-10 07:58:09 -05:00
Lucas Scharenbroich 97d05ee926 Fix wrong variable 2021-08-09 09:17:25 -05:00
Lucas Scharenbroich d3b21a91b9 Fix full-screen tile refreshes; incremental tile drawing crashes 2021-08-09 06:08:09 -05:00
Lucas Scharenbroich 8d34da6c26 Add the old SMB keyboard read function to detect key-down instead of key-press 2021-08-07 21:22:37 -05:00
Lucas Scharenbroich 8d31720e1c Add an extra column when coordinates are not tile-aligned 2021-08-07 21:21:28 -05:00
Lucas Scharenbroich 8ed851cb33 First pass at importing tilesets into GTE 2021-08-06 16:35:47 -05:00
Lucas Scharenbroich b8d4ae780b Fix crashing on horizontal tile map rendering; still some off-by-one errors 2021-08-06 15:57:03 -05:00
Lucas Scharenbroich 39639d54b5 Fix some small bugs with tile rendering; tiles display but crash after scrolling 8 bytes 2021-08-06 14:42:18 -05:00
Lucas Scharenbroich d01791b440 Initialize more direct page variables and provide a flag to turn off sound 2021-08-06 14:41:23 -05:00
Lucas Scharenbroich c6f6001e8f Pull exported Tiled level data into the application; does not display anything yet 2021-08-05 21:19:43 -05:00
Lucas Scharenbroich 1d17b802ad Add basic tilemap support back in 2021-08-05 08:20:38 -05:00
Lucas Scharenbroich 19070fa194 Reformat 2021-07-30 08:01:46 -05:00
Lucas Scharenbroich 56b5b69efa Move rotation data to its own segment 2021-07-30 08:01:16 -05:00
Lucas Scharenbroich 1936a0898c Sync up 2021-07-29 05:35:09 -05:00
Lucas Scharenbroich 65af5cbf26 Improve address generation 2021-07-27 16:28:18 -05:00
Lucas Scharenbroich 87e46d95f5 Rotation! 2021-07-24 09:00:52 -05:00
Lucas Scharenbroich cede4c69b4 Add timer infrastructure and two small examples 2021-07-20 12:42:21 -05:00
Lucas Scharenbroich 1fcd4589f7 Add horizontal BG1 offset support; frame lock demo to 60 fps 2021-07-20 00:02:20 -05:00
Lucas Scharenbroich 9cdba9a537 Add routine to do horizontal displacement of BG1 2021-07-19 22:52:42 -05:00
Lucas Scharenbroich c5eb84ea37 Get the PEI Slammer working for exposing shadowed writes 2021-07-19 22:42:51 -05:00
Lucas Scharenbroich d9e3ee14e8 Add small header to converted image data 2021-07-19 14:18:02 -05:00
Lucas Scharenbroich 9d33ff3000 Add file information metadata for cadius to use when adding assets to the disk image 2021-07-18 15:11:16 -05:00
Lucas Scharenbroich 760580d733 Tweak file loading functions 2021-07-18 08:59:19 -05:00
Lucas Scharenbroich 160a9afafb Add proper handling of wraparound in vertical positioning 2021-07-17 21:00:46 -05:00
Lucas Scharenbroich 4b390fef20 Fix extra push in mixed rendering 2021-07-17 20:38:07 -05:00
Lucas Scharenbroich bdf885dafd First implementation of BG0/BG1 mixed exception handling 2021-07-16 23:09:08 -05:00
Lucas Scharenbroich 6fc772ce78 Sorted out BG1 edge artifacts 2021-07-16 17:05:29 -05:00
Lucas Scharenbroich f2d82f810d Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine 2021-07-16 13:09:16 -05:00
Lucas Scharenbroich 62233d4abc Remove dead code and fix right edge of BG1 rendering 2021-07-16 08:38:14 -05:00
Lucas Scharenbroich abfcde54c2 Initial addition of BG1 support 2021-07-16 00:34:58 -05:00
Lucas Scharenbroich 63bfe5e8e7 Resolve horizontal scrolling issue with PEA code 2021-07-15 21:00:35 -05:00
Lucas Scharenbroich 26e39e3bfd Horizontal scrolling no longer crashes; still have incorrect edge rendering 2021-07-15 15:30:24 -05:00
Lucas Scharenbroich b6fadedfc7 WIP of fixing horizontal scrolling 2021-07-15 13:53:53 -05:00
Lucas Scharenbroich 50f5da5608 WIP on BG0X positioning; fix tile horizonal calculation 2021-07-15 11:01:42 -05:00
Lucas Scharenbroich be446589b0 Fix horizaontal ranges in actions 2021-07-14 15:23:49 -05:00
Lucas Scharenbroich e14a8ec36f Add a simple benchmark 2021-07-12 00:16:18 -05:00
Lucas Scharenbroich e03859406e Fix indexing issue with calculating a tile's top line 2021-07-10 20:46:32 -05:00
Lucas Scharenbroich d1e59e81ac Fix off-by-one error when rendering tiles 2021-07-10 20:43:55 -05:00
Lucas Scharenbroich b5fa2d9266 Fix comment typos 2021-07-10 20:35:27 -05:00
Lucas Scharenbroich e4d480d2be Fix addressing issue in font routine and data-overwrite bug; Render no longer crashes! 2021-07-10 17:15:35 -05:00
Lucas Scharenbroich ab9a2682db Fix table initialization and bank preservateion in _BltRange 2021-07-10 15:38:42 -05:00
Lucas Scharenbroich 469e8bb74a Add all minimal function in place; not onto debugging 2021-07-09 15:38:32 -05:00
Lucas Scharenbroich 5d713caf5c More parts of the render pipeline in place 2021-07-09 14:18:49 -05:00
Lucas Scharenbroich 7ee1ddb604 Fix cimpilation errors 2021-07-08 08:17:38 -05:00
Lucas Scharenbroich 8ec31631eb Split up source code a bit more; work toward completing render pipeline 2021-07-08 07:46:35 -05:00
Lucas Scharenbroich 6b32d61fa9 Small optimization to save 1 cycle per line 2021-07-07 21:13:18 -05:00
Lucas Scharenbroich 39f61087ce Fix stack initialization bug 2021-07-07 16:55:41 -05:00
Lucas Scharenbroich 92611281a4 Implemented a PEI slammer that can break for interrupt handling 2021-07-07 16:36:44 -05:00
Lucas Scharenbroich d1557437c5 Init tile sizes; fix merlin bug and fix bad jump table values 2021-03-24 06:37:48 -05:00
Lucas Scharenbroich 89c9a5c791 Store scrren width and height in tiles 2021-03-24 06:36:47 -05:00
Lucas Scharenbroich 04f202c9f8 Allow dynamic user selection of playfield size 2021-03-21 23:44:33 -05:00
Lucas Scharenbroich cfa1bd6f61 Refactor screen init to allow for all modes 2021-03-21 23:23:52 -05:00
Lucas Scharenbroich 50a3f27a9a Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
Lucas Scharenbroich 5e757f3cc5 More play-around 2020-08-23 00:25:39 -05:00
Lucas Scharenbroich 30cb545e5e Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
Lucas Scharenbroich 3ba1564719 Add old docs about theoretical GTE blitter core 2020-08-16 16:37:23 -05:00
Lucas Scharenbroich 9efebd3382 Setting up basic xdev environment 2018-08-03 22:32:14 -05:00