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Commit Graph

1730 Commits

Author SHA1 Message Date
Thomas Harte
bb547610f2 Adds commentary, shrinks some intermediate texture sizes. 2020-08-30 12:06:29 -04:00
Thomas Harte
1e1f007bb7 Possibly convinces myself that no-separation chroma/luma isn't practical.
... as appealing as it may be, were filters perfect.
2020-08-29 21:25:49 -04:00
Thomas Harte
c40d858f02 Switches back to angular stuff at input resolution; ensures all S-Video modes work.
Now to roll back onto composite. Fingers crossed!
2020-08-29 20:54:46 -04:00
Thomas Harte
3d564d85fd Proves that per-pixel sine/cos evaluation avoids phase issues.
Even in PAL mode. But I'd rather not _require_ this as it kind of negates directly-sampled input.
2020-08-29 18:53:37 -04:00
Thomas Harte
02cea40ffa Attempts to avoid introducing phase error in scanToComposition.
Also brightens S-Video up to RGB levels.
2020-08-25 22:41:37 -04:00
Thomas Harte
e502d336db Having decided that these things probably need to be separate, starts drilling down on S-Video. 2020-08-25 22:05:19 -04:00
Thomas Harte
807cb99f6d Composite angles are signed. 2020-08-23 21:39:04 -04:00
Thomas Harte
7ca0362f23 Treads water.
Difficult current question: why does the Atari 2600's display change colours as the display tries to achieve horizontal lock? Phase should be unchanged. Ergo something is amiss.
2020-08-23 21:03:26 -04:00
Thomas Harte
56c7bd242a Marginally tidies. 2020-08-22 16:38:36 -04:00
Thomas Harte
5c6112415a Sets appropriate clear colour for composition render pass. 2020-08-21 22:41:54 -04:00
Thomas Harte
bf6a0c9fc4 Achieves a return of composite colour for RGB-producing machines. 2020-08-21 22:06:36 -04:00
Thomas Harte
d54b937ab6 Starts trying to do actual composite processing. 2020-08-21 21:11:25 -04:00
Thomas Harte
7c23c32e44 Corrects composition colour phase. 2020-08-20 20:45:45 -04:00
Thomas Harte
4e21d24b5f Corrects composition colour amplitude. 2020-08-20 20:34:37 -04:00
Thomas Harte
ad6fb85fda Corrects use of composition buffer.
Something is still very obviously amiss in colour processing somewhere down the line, but the correct forms are once again visibly in evidence.
2020-08-20 20:21:28 -04:00
Thomas Harte
5dc39a5d24 Adds the composition render pass.
Albeit that something here doesn't work at present.
2020-08-19 21:56:53 -04:00
Thomas Harte
3597f687de Continues sidling towards composite & S-Video handling. 2020-08-19 21:20:06 -04:00
Thomas Harte
8811506adf Starts towards building a compound[/composition?] buffer.
I now need to discover whether I can use natural integer texture coordinates.
2020-08-17 22:10:02 -04:00
Thomas Harte
11dec6fc0f Avoids a redundant clear. 2020-08-17 22:09:15 -04:00
Thomas Harte
59c4c8233f Generalises existing scanToDisplay to add lineToDisplay. 2020-08-17 21:15:19 -04:00
Thomas Harte
9da79d2d81 Clarifies scaling logic. 2020-08-17 20:29:46 -04:00
Thomas Harte
27e8a3a1b5 Obeys modals' zoom.
Subject to an attempt at factoring aspect ratio differences.
2020-08-16 21:11:43 -04:00
Thomas Harte
745797b596 Introduces a stencil buffer plus the inter-frame clearing it allows. 2020-08-16 16:42:32 -04:00
Thomas Harte
940e9e037e Adds first_scan to LineMetadata.
Also reorders `Line` fields to match `Scan` fields, just for visual consistency.
2020-08-16 08:59:37 -04:00
Thomas Harte
512c0079a9 Makes thread safe. 2020-08-15 21:52:55 -04:00
Thomas Harte
645c29f853 Adds an intermediate buffer to correct inter-frame smoothing.
Also goes someway back to the old scan output scheduling, albeit presently with limited thread safety.
2020-08-15 21:24:10 -04:00
Thomas Harte
e55945674d Reduces main thread blocking. 2020-08-14 22:16:49 -04:00
Thomas Harte
7ac88536dd Respects machine aspect ratio.
To an extent. Doesn't currently deal with cropping of machines when the window aspect ratio is smaller.
2020-08-14 21:24:25 -04:00
Thomas Harte
230b9fc9e6 Permits multiple simultaneous scan reading ranges.
Also updates the OpenGL scan target as per the latest movements of things.
2020-08-12 22:08:41 -04:00
Thomas Harte
27ca782cac Enables blending; attempts to enable frame preservation.
The latter seems to be evidencing a double buffer at play. More investigation required.

On the plus side, the direct route is still well within GPU budget at 4k on my Core M. So a huge improvement there.
2020-08-12 19:34:07 -04:00
Thomas Harte
a136a00a2f Takes a shot at adding RGB -> S-Video and composite conversion, for all RGB types. 2020-08-11 22:11:50 -04:00
Thomas Harte
4b55df1cb4 Starts upon a macro-oriented means of RGB input function generation. 2020-08-10 22:03:39 -04:00
Thomas Harte
b9309268ba Possibly finally succeeds at moving Accelerate.framework to where it should be. 2020-08-10 21:46:11 -04:00
Thomas Harte
8fa89baf54 Slightly cleans up Xcode project; reenables kiosk-for-Mac builds. 2020-08-10 21:43:32 -04:00
Thomas Harte
8374a5e579 Adds superficially correct compositeSampleLuminance8Phase8 function.
Thereby uncovering a minor error in my decoding of colour phase.
2020-08-10 21:33:59 -04:00
Thomas Harte
525233e10b Ensures all input data types are parseable in Metal.
Though now I need to think a bit more about the best way to compose signal-type conversions, and whether output-type calculations (i.e. gamma, brightness) are applied.
2020-08-10 19:47:47 -04:00
Thomas Harte
eadda6a967 Further strips OpenGL from the macOS target. 2020-08-09 22:17:27 -04:00
Thomas Harte
3d6590af89 Throws out a little more OpenGL. 2020-08-09 22:11:31 -04:00
Thomas Harte
28d933d5d6 Does just enough to get 8-bit RGB and 1-bit luminance machines to display.
Assuming an 'RGB' output.
2020-08-09 21:19:07 -04:00
Thomas Harte
a118594c8b Hacks to make RGB1 visible (in a fashion). 2020-08-09 20:45:51 -04:00
Thomas Harte
93c6105442 Corrects calculation of dirty texture area. 2020-08-09 20:45:14 -04:00
Thomas Harte
57fecdc09e Ties everything together in an attempt to display RGB scans.
I'm actually just getting a mess of pixels, but it's something!
2020-08-09 18:41:15 -04:00
Thomas Harte
cd491bb6e0 Cleans up project file; macOS 10.13 is definitely the deployment target. 2020-08-09 18:27:57 -04:00
Thomas Harte
f16ad8f71d Takes a shot at submitting texture changes. 2020-08-09 17:59:52 -04:00
Thomas Harte
e340685a99 Seemingly proves that proper geometry is reaching Metal by drawing scans.
No in-buffer accumulation yet, but this is progress. If I can add accumulation and stencil clearing, I'm not doing badly.
2020-08-08 23:11:44 -04:00
Thomas Harte
df89a8771c Makes an attempt to have the emulator fill the actual GPU buffers.
Not that they're drawn from correctly yet. I might first take a run at a new quick-path output route for emulated RGB displays, that just seeks to use the scans directly. No intermediate buffers. Besides probably being a good feature, it'll be a good way to ramp further up with Metal.
2020-08-08 22:49:02 -04:00
Thomas Harte
bdcf266e45 Having learnt a bit more: eliminates Metal attribute tags, switches to more natural expression of structs.
Also thereby eliminates the need for a forced alignas(4) on various structs.
2020-08-08 17:27:32 -04:00
Thomas Harte
edf41b06fd Eliminates the quad buffer.
Vertices can be adduced from vertex ID.
2020-08-08 17:12:49 -04:00
Thomas Harte
38960a08d6 Adds adjustment for display aspect ratio.
While also realising that I appear to be getting away without an MTLVertexDescriptor for Scans. Maybe OpenGL has prejudiced me, and they're actually optional for interleaved data?
2020-08-07 22:29:24 -04:00
Thomas Harte
fbda7aab23 Does just enough to get the correct (aspect ratio aside) output of scan outlines.
So, up next, can I start streaming these things?
2020-08-07 22:20:01 -04:00
Thomas Harte
c575aa0640 Adds a buffer for scans, and posts two test instances. 2020-08-07 22:03:54 -04:00
Thomas Harte
bb55ecc101 Disables --volume for kiosk mode testing. 2020-08-07 21:19:53 -04:00
Thomas Harte
4421acef34 Gets some uniforms in on the action.
With some effort towards scans, but incompletely so.
2020-08-07 21:19:17 -04:00
Thomas Harte
219923bd63 Reduces vertex size, draws a quad. 2020-08-05 21:33:25 -04:00
Thomas Harte
7551782a25 Switches to interleaved vertex data.
This more closely relates to what I actually want to do.
2020-08-05 17:27:43 -04:00
Thomas Harte
eff24a8726 My first baby steps in Metal continue; here's a triangle. 2020-08-04 21:49:01 -04:00
Thomas Harte
72df6e52cd This is possibly at least dispatching an empty command buffer correctly. 2020-08-04 19:44:56 -04:00
Thomas Harte
e235a45abb Breaks all output.
... by switching out NSOpenGLView for MKLView with no drawing infrastructure yet in place.
2020-08-04 18:22:14 -04:00
Thomas Harte
ee1d7eb61f Makes more buffer-specific stuff private. 2020-07-23 23:06:14 -04:00
Thomas Harte
74788ccf8e Pulls the BufferingScanTarget into a separate file. 2020-07-22 22:16:47 -04:00
Thomas Harte
478d081095 Ensures machines take user-friendly default settings. 2020-06-23 23:27:56 -04:00
Thomas Harte
c5cad865d7 Tidies up: arranges initialisers into alphabetical order, shortens some enum references. 2020-06-18 23:34:28 -04:00
Thomas Harte
327b9051c8 Adds necessary layouts for Apple II type selection. 2020-06-18 20:30:50 -04:00
Thomas Harte
79833deeaf With some attempt at vsync prediction, seeks to smooth audio/video output.
There's plenty more work to do here, but hopefully it takes the issue immediately off the table.
2020-06-14 19:26:56 -04:00
Thomas Harte
48afc54af6 Cuts down unused parameter warnings to just a few that may well indicate implementation errors. 2020-05-30 01:06:43 -04:00
Thomas Harte
d066dd2b44 Resolves further unused parameter warnings.
Also adds warning to Xcode build, for better symmetry with Qt defaults.
2020-05-30 00:58:10 -04:00
Thomas Harte
267006782f Starts to add Qt target; resolves many build warnings. 2020-05-30 00:37:06 -04:00
Thomas Harte
8b76d4007e Starts adding State for the 68000. 2020-05-14 22:46:40 -04:00
Thomas Harte
7c9d9ee048 Adds basic Z80 state. 2020-05-13 20:15:22 -04:00
Thomas Harte
6dc7a4471d Removes unused .cpp file. 2020-05-09 23:43:05 -04:00
Thomas Harte
3729bddb2a Farewell, BestEffortUpdater. 2020-05-09 21:48:04 -04:00
Thomas Harte
4136428db3 Removes dead StandardOptions.cpp. 2020-05-09 21:35:15 -04:00
Thomas Harte
4c6d0f7fa0 Corrects SConstruct; applies default initialisation in Struct.cpp. 2020-05-09 18:11:50 -04:00
Thomas Harte
40b60fe5d4 Renames folder as per intended scope. 2020-05-09 18:04:11 -04:00
Thomas Harte
303965fbb8 Removes the crutch of my first-attempt implementation. 2020-05-08 20:53:34 -04:00
Thomas Harte
0505b82384 Restores top bit of channel period, propagates it to the envelope generator. 2020-05-05 00:28:24 -04:00
Thomas Harte
386a7ca442 Continues doing away with the attempt heavily to interleave the OPLL and OPL2, creating a new OPLL class. 2020-05-04 21:14:51 -04:00
Thomas Harte
94614ae4c3 Shifts the LFO implementation inline. 2020-05-03 21:44:22 -04:00
Thomas Harte
1223c99e0f Adds waveform generation logic to the new factoring. 2020-05-03 21:38:20 -04:00
Thomas Harte
1ff5ea0a6e Adds KeyLevelScaler, implements EnvelopeGenerator, adds reset to PhaseGenerator. 2020-05-03 16:24:55 -04:00
Thomas Harte
9d2691d1d2 Taking it as given that outstanding deficiencies are mostly due to poor design, starts breaking out the envelope and phase generators. 2020-05-01 23:46:42 -04:00
Thomas Harte
5896288edd Adapts to new interface. 2020-04-29 22:08:36 -04:00
Thomas Harte
f899af0eef Fixes OPL tests. 2020-04-28 20:17:16 -04:00
Thomas Harte
6d4e29c851 Strips mixer back to basics in search of audio issues. 2020-04-24 23:32:02 -04:00
Thomas Harte
9e3614066a Adds tremolo support, switches to global timer for ADSR stages other than attack. 2020-04-23 23:55:49 -04:00
Thomas Harte
32fd1897d0 Via a unit test, confirms and fixes relative volumes of OPLL channels.
Also rejigs responsibility for scaling to emulator-standard volume.
2020-04-20 23:17:29 -04:00
Thomas Harte
39e6a28730 Rearranges file. 2020-04-20 19:41:04 -04:00
Thomas Harte
3852e119aa Adds test data for FM wave generation. 2020-04-20 19:33:03 -04:00
Thomas Harte
99fa86a67e Adds a test for lookup sine. And fixes lookup sine. 2020-04-20 18:40:47 -04:00
Thomas Harte
c54bbc5a04 Rename Table.h; LogSin -> LogSign and make it a bit more typer. 2020-04-19 13:33:17 -04:00
Thomas Harte
0aceddd088 Starts tidying up the OPL2.
This is as a precursor to switching to using the proper table lookups, which I hope will automatically fix my range issues.
2020-04-15 22:10:50 -04:00
Thomas Harte
a7e63b61eb Just from printing numbers: corrects transition from attack to decay. 2020-04-15 00:26:01 -04:00
Thomas Harte
b13b0d9311 Starts towards implementing some OPL test cases. 2020-04-14 23:51:45 -04:00
Thomas Harte
b0abc4f7bb Implements enough wiring that the Master System will instantiate and talk to an OPLL. 2020-04-03 20:05:36 -04:00
Thomas Harte
dfc1c7d358 Separates 6502 State object to make it optional.
Also makes a few minor const improvements while I'm poking around.
2020-04-02 19:11:27 -04:00
Thomas Harte
f417fa82a4 Splits 'CRTMachine' into three parts: ScanProducer, AudioProducer, TimedMachine.
Simultaneously cleans up some of the naming conventions and tries to make things a bit more template-compatible.
2020-04-01 23:19:34 -04:00
Thomas Harte
5fd2be3c8e Makes a genuine attempt at five and three decoding. 2020-03-25 20:50:26 -04:00
Thomas Harte
fcdc1bfbd0 Prints the CRC32(s) of any missing ROMs. 2020-03-23 20:00:13 -04:00
Thomas Harte
0e502f6d5c Ensures the macOS version retains volume. 2020-03-23 00:10:56 -04:00
Thomas Harte
bd1b4b8a9f Increases volume fade-out speed. 2020-03-22 21:13:55 -04:00
Thomas Harte
38d81c394f Switches OSAtomics to stdatomics. The former were deprecated by macOS 10.12. 2020-03-22 21:11:04 -04:00
Thomas Harte
72103a4adb Corrects execution cap for splitAndSync ticks. 2020-03-22 19:25:02 -04:00
Thomas Harte
e6bae261c4 Ensures volume controls appear for mouse-capture machines when not capturing. 2020-03-22 19:06:38 -04:00
Thomas Harte
5edb0c0ee7 Adds animated fade-out to volume control. Bumps macOS version to 10.12.2. 2020-03-22 18:45:24 -04:00
Thomas Harte
442ce403f9 It's a bit jarring, but ensures volume control shows and hides according to mouse cursor. 2020-03-22 16:25:07 -04:00
Thomas Harte
7398cb44e2 Adds a functioning volume control for macOS, it just doesn't know how to hide yet. 2020-03-22 13:24:23 -04:00
Thomas Harte
15d54dfb4c Adds 'volume' command-line parameter for kiosk mode. 2020-03-21 22:24:31 -04:00
Thomas Harte
0c689e85a5 Use screen number for spotting screen changes.
NSScreen implements Swift Equatable but doesn't seem officially to implement -isEqual:.
2020-03-21 17:01:57 -04:00
Thomas Harte
5a1bae8a9c Ensures proper NSScreen comparison, and no never-ending setupDisplayLink loop on exit. 2020-03-20 23:00:16 -04:00
Thomas Harte
69277bbb27 Renames files to match project convention. 2020-03-19 23:24:06 -04:00
Thomas Harte
b8b335f67d Exposes the Master System's region for SDL selection. 2020-03-19 21:46:42 -04:00
Thomas Harte
eef7868199 Ensures 'new' overrides default selection; doesn't try to propagate multiple files if machines won't take them. 2020-03-19 21:15:38 -04:00
Thomas Harte
c1b69fd091 Attempts to support multiple pieces of media on the SDL command line, ensures proper window titling. 2020-03-19 20:40:43 -04:00
Thomas Harte
b8ebdc012f Ensure normative construction declaration ordering. 2020-03-19 18:58:36 -04:00
Thomas Harte
9995d776de Attempts to fix the macOS version, plus some implicit type conversions. 2020-03-18 23:29:09 -04:00
Thomas Harte
c6f35c9aac Rejigs help output. 2020-03-18 23:11:25 -04:00
Thomas Harte
615ea2f573 Applies parsed arguments. 2020-03-18 22:31:32 -04:00
Thomas Harte
394ee61c78 Starts a switch to reflectable-style runtime options.
The Amstrad CPC and ZX80/81 have made the jump so far, subject to caveats. The macOS build is unlikely currently to work properly.
2020-03-16 23:25:05 -04:00
Thomas Harte
8e3bf0dbca Starts moving towards a Deflectable-based system of runtime options. 2020-03-15 23:48:53 -04:00
Thomas Harte
2031a33edf Technically SDL users can now start a new machine.
Missing though: all the old per-machine command-line options, and any control over the new one.
2020-03-15 21:50:43 -04:00
Thomas Harte
f9c8470b20 Ensure targets always nominate a machine. 2020-03-15 00:13:38 -04:00
Thomas Harte
cab4bead72 Promotes explicit specialisations to namespace scope. 2020-03-13 23:38:29 -04:00
Thomas Harte
52f644c4f1 Ensures that reflection is completely blind; starts adding SDL instantiation logic. 2020-03-12 20:56:02 -04:00
Thomas Harte
044a2b67e1 Beefs up documentation on this miniature sort-of reflection. 2020-03-11 23:03:05 -04:00
Thomas Harte
ce80825abb Starts working towards a registration-based model of reflective enums. 2020-03-11 23:03:05 -04:00
Thomas Harte
5a8fcac4dc Gives function overloading a try. 2020-03-11 23:03:05 -04:00
Thomas Harte
6a9b14f7d1 Adds a prototype reflective enum.
I need to make this scopeable before it is acceptable.
2020-03-11 23:03:05 -04:00
Thomas Harte
3c70f056ed Ensure race condition workaround is applied for all CVDisplayLinkStops.
This also centralises the workaround, the better for replacing it when I discover a safer alternative.
2020-03-11 22:09:36 -04:00
Thomas Harte
ead32fb6b2 Return to old behaviour if --logical-keyboard isn't specified.
This is at least until I'm more confident in the keypress/text input merging. Also, switches to a vector for intermediate keypresses, to ensure order is retained even if timestamps are absent.
2020-03-09 23:10:39 -04:00
Thomas Harte
58b8dfb929 Attempts to improve SDL key merging. 2020-03-05 21:56:26 -05:00
Thomas Harte
3758ec79ac Adds potential test argument. 2020-03-03 23:09:22 -05:00
Thomas Harte
f08d500fd6 Attempts to factor out the latest keyboard logic and hook it in from SDL also. 2020-03-03 22:58:15 -05:00
Thomas Harte
32136b75cd Modifies mappings to improve key repeat on backspace and potentially allow mapping of other keys. 2020-03-02 23:10:18 -05:00
Thomas Harte
1f41d9c5f5 Further improvement: if in physical mode, but pressing an unrecognised key, attempt to 'type' it. 2020-03-02 22:08:54 -05:00
Thomas Harte
dc47a2b7d7 Adds virtual key for EDIT. 2020-03-02 21:44:15 -05:00
Thomas Harte
2db30a91c6 'Corrects' but disables SDL logical keyboard entry.
I'm just not sure that SDL supports what I want.
2020-03-01 23:11:14 -05:00
Thomas Harte
575d0da4d1 Attempts better to describe options. 2020-03-01 21:31:40 -05:00
Thomas Harte
ed18092088 Extends logic for when to fall back on standard keypress logic even in logical mode. 2020-03-01 20:25:12 -05:00
Thomas Harte
560394fead Ensures keys without symbols are forwarded. 2020-02-29 22:37:15 -05:00
Thomas Harte
32b2026734 Alters shortcut. 2020-02-29 20:01:21 -05:00
Thomas Harte
d5e781e8e1 Adds macOS UI option to use logical keyboard input. 2020-02-29 18:30:58 -05:00
Thomas Harte
4572c86f0f Adds a third keyboard input mode, which maps to posting things as a typer. 2020-02-29 18:17:39 -05:00
Thomas Harte
3f64cdaff8 Improves documentation. 2020-02-27 22:33:34 -05:00
Thomas Harte
7ac0ea8529 Corrects test cases, as far as they go. 2020-02-27 22:33:18 -05:00
Thomas Harte
a3569d7201 Corrects so as not to test header. Both Zexall and Zexdoc pass. 2020-02-27 22:09:56 -05:00
Thomas Harte
01faffd5bf Corrects memptr behaviour of OTIR/OTDR and INIR/INDR.
This seemingly perfects memptr.
2020-02-27 20:55:43 -05:00
Thomas Harte
26de5be07c Corrects memptr behaviour of LDIR/LDDR and CPIR/CPDR. 2020-02-27 20:44:53 -05:00
Thomas Harte
87474d5916 Corrects memptr behaviour of OUT (C), 0. 2020-02-27 20:38:27 -05:00
Thomas Harte
a366077509 Updates failure count. 2020-02-26 22:26:23 -05:00
Thomas Harte
3b0df172a7 Corrects memptr behaviour of JP nn. 2020-02-26 22:02:15 -05:00
Thomas Harte
8878396339 Corrects DJNZ memptr behaviour. 2020-02-26 21:42:31 -05:00
Thomas Harte
da6d5e2e24 Adds memptr testing.
30 failures, for the record.
2020-02-26 20:05:14 -05:00
Thomas Harte
18bb90329a Apparently tStates is decimal. Of course it is. 2020-02-26 20:04:55 -05:00
Thomas Harte
604bb50adf Imports and converts updated FUSE tests.
Now with added MEMPTR.
2020-02-25 23:15:27 -05:00
Thomas Harte
e4887c0c56 Corrects JR cc tests. 2020-02-24 23:36:05 -05:00
Thomas Harte
3097c4ccae Improves MEMPTR testing and some results. 2020-02-24 23:32:18 -05:00
Thomas Harte
7959d243f6 Adds single-stepping. Of a kind. 2020-02-24 23:31:42 -05:00
Thomas Harte
79dd402bc8 Consolidates different test port input selection. 2020-02-23 16:12:28 -05:00
Thomas Harte
3f3229851b Implements MEMPTR for IN. 2020-02-23 00:32:33 -05:00
Thomas Harte
989628a024 Switches to looking for "Result: all tests passed." as a success/failure test. 2020-02-22 23:07:14 -05:00
Thomas Harte
e0475343f5 Makes collated text easier to read. 2020-02-22 18:58:24 -05:00
Thomas Harte
da0a9113d4 Introduces the full range of tests.
Albeit that I don't know the correct output yet.
2020-02-22 18:44:15 -05:00
Thomas Harte
cf7ab97451 Gets the first test to run (and terminate). 2020-02-22 18:42:23 -05:00
Thomas Harte
2370575eb5 Starts introducing the Patrik Rak tests. 2020-02-22 15:49:36 -05:00
Thomas Harte
825b68e5c4 Adds separate entry points for zexall and zexdoc. 2020-02-22 12:34:47 -05:00
Thomas Harte
851cba0b25 Corrects lambda capture. 2020-02-22 12:34:16 -05:00
Thomas Harte
91e7400bbb Avoids double-setting of the OpenGL view. 2020-02-18 22:33:16 -05:00
Thomas Harte
a8d082c7d2 Makes audioQueue atomic to avoid potential data race. 2020-02-18 22:31:24 -05:00
Thomas Harte
01a883e669 Corrects fullscreen switch. 2020-02-16 19:07:13 -05:00
Thomas Harte
43740a4b2f Adds support for stereo output. 2020-02-16 14:14:10 -05:00
Thomas Harte
f99d672237 The macOS port now selects stereo output if appropriate. 2020-02-16 14:05:50 -05:00
Thomas Harte
90856a0e7a Adds mixdown/up capability to Speaker.
To deal with occasions when the host machine just always is either mono or stereo, and the emulated machine must cope.
2020-02-16 13:50:18 -05:00
Thomas Harte
e02d109864 Nudges the LowpassSpeaker towards supporting stereo generation. 2020-02-15 18:03:12 -05:00
Thomas Harte
49b8e771b5 Adds the messaging that would allow a Speaker to output stereo, semantically. 2020-02-15 13:40:19 -05:00
Thomas Harte
dde672701f
Merge pull request #755 from TomHarte/ExpliticLambdas
Tries to be less lazy with lambda captures.
2020-02-15 12:38:12 -05:00
Thomas Harte
9ca2d8f9f2 Tried to be less lazy with lambda captures.
This is primarily defensive.
2020-02-14 23:39:08 -05:00
Thomas Harte
e1892ff370 Resolves crash upon File -> New..., Cancel; also ensures slow performance can't equal no progression. 2020-02-14 23:16:44 -05:00
Thomas Harte
109d072cb6 Avoids trying to paper over huge gaps in running time. Also attempts to improve SDL shutdown reliability. 2020-02-12 23:47:04 -05:00
Thomas Harte
6147134423 Introduces frame locking for SDL. 2020-02-10 23:07:09 -05:00
Thomas Harte
0b0a7e241b Factors out the stuff of time warping. 2020-02-09 22:11:06 -05:00
Thomas Harte
705d14259c Experimentally switches to a 'high-resolution' clock for SDL. 2020-02-09 21:44:55 -05:00
Thomas Harte
2ea1e059a8 Softens swings in emulated machine speed. 2020-02-09 16:34:13 -05:00
Thomas Harte
dac217c98c Defers starting the macOS audio queue, and attempts to restart it upon packet loss.
Hopefully forever to vanish permanent audio loss?
2020-02-08 22:08:27 -05:00
Thomas Harte
c26c8992ae Reintroduces joystick support; eliminates CSBestEffortUpdater. 2020-02-08 21:27:04 -05:00
Thomas Harte
b76a5870b3 Moves drawing into the next timer tick after retrace if sync locked.
... which should mean it occurs within 1/600th of a second of announced retrace, which I assume always will be less than the retrace period. So: does the frame buffer update during retrace.

This should completely eliminate tearing for machines that can be synced to the native output rate.
2020-02-08 18:07:13 -05:00
Thomas Harte
7c0f3bb237 Gets to slightly adjusting execution speed and matching up respective vertical syncs.
I probably still need to move the ->draw inline.
2020-02-08 18:01:48 -05:00
Thomas Harte
f615d096ca Switch to obtaining refresh periods ephemerally.
Which simplifies the necessary delegate protocol.
2020-02-08 15:03:18 -05:00
Thomas Harte
09132306e4 Removes two temporary debugging steps. 2020-02-06 23:35:23 -05:00
Thomas Harte
f95b07efea Continues edging towards raster racing and/or time warping. 2020-02-06 23:35:03 -05:00
Thomas Harte
14d976eecb Starts towards an implementation of time warping. 2020-02-04 23:08:54 -05:00
Thomas Harte
e1cbad0b6d Ensures new displayLinkDelegates get a nudge with the initial display link. 2020-02-04 23:08:25 -05:00
Thomas Harte
e7410b8ed8 Uses objective clock for updates. 2020-02-04 22:24:54 -05:00
Thomas Harte
01fd1b1a2e Pulls out ticks as a macro constant.
For playing.
2020-02-03 22:44:39 -05:00
Thomas Harte
96769c52f6 Prevents an endless queue of backlogged updates. 2020-02-03 22:08:07 -05:00
Thomas Harte
cf9729c74f Takes a first shot at running OpenGL work throughout a frame.
Rather than en masse at the end. But it seems I've been lazy with my threading. Work to do!
2020-02-03 21:58:29 -05:00
Thomas Harte
0f2783075f Moves responsibility for timed updates to CSMachine, which gives the CSHighPrecisionTimer a shot. 2020-02-02 21:39:20 -05:00
Thomas Harte
256f4a6679 Fixes -invalidate: cancel the dispatch source, don't just suspend it, and wait until that is done. 2020-02-02 21:29:22 -05:00
Thomas Harte
085529ed72 Makes the shifter behaviour conform to its documentation. 2020-02-02 17:26:39 -05:00
Thomas Harte
019474300d Centralises responsibility for picking irrelevant numbers for a computer-style monitor. 2020-01-30 23:26:02 -05:00
Thomas Harte
8b1f183198 Reduce test duration much closer to two frames. 2020-01-28 23:25:01 -05:00