Thomas Harte
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47ae402f7e
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Introduced a shorthand for setting up array attributes.
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2016-05-10 19:11:48 -04:00 |
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Thomas Harte
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257420b0f7
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Fixed potential output error if buffer top were hit; clarified buffer size constants.
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2016-05-10 19:04:03 -04:00 |
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Thomas Harte
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309313c470
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Update CRTConstants.hpp
Lack of data duplication means this storage can be smaller.
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2016-05-10 10:49:48 -04:00 |
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Thomas Harte
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fa34b9c67b
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Merge pull request #10 from TomHarte/NewInstancing
Introduces use of array instancing for output runs.
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2016-05-10 07:51:27 -04:00 |
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Thomas Harte
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1d0bcb416d
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Dropped the size per output run back down to 8 bytes.
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2016-05-10 07:47:47 -04:00 |
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Thomas Harte
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b0f0315f12
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Fixed: this now implements 12-byte instancing for output runs.
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2016-05-10 07:30:12 -04:00 |
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Thomas Harte
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86dab3a5d6
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Quickest first attempt to switch to instancing for the output array. Texture coordinates seem to be off.
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2016-05-10 07:23:47 -04:00 |
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Thomas Harte
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4592458ea0
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Merge pull request #9 from TomHarte/RollingBlackLine
Found and fixed off-by-one error.
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2016-05-09 21:16:58 -04:00 |
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Thomas Harte
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daec21d3d8
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Found and fixed off-by-one error. Display should now be completely fixed.
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2016-05-09 21:14:59 -04:00 |
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Thomas Harte
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e532786f40
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Merge pull request #8 from TomHarte/ArrayRestarts
Switches to always filling GL-headed arrays from 0
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2016-05-09 19:23:03 -04:00 |
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Thomas Harte
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59d766b325
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Rationalised buffer sizes.
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2016-05-09 19:17:03 -04:00 |
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Thomas Harte
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7e2bd78891
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With an eye towards instancing, moved away from circular buffers.
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2016-05-09 19:14:30 -04:00 |
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Thomas Harte
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bb4a935f8f
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Merge pull request #7 from TomHarte/GarbageLines
Attempted fully to perfect `memove`, albeit that it's not affecting e…
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2016-05-09 19:05:03 -04:00 |
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Thomas Harte
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a87e34fbc5
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Update README.md
Added tap count information.
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2016-05-09 15:13:16 -04:00 |
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Thomas Harte
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e8a0a28018
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Merge pull request #6 from TomHarte/GarbageLines
Fixes the two most obvious potential causes of garbage lines
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2016-05-09 07:54:37 -04:00 |
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Thomas Harte
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ad734f341f
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Attempted fully to perfect memove , albeit that it's not affecting either current machine.
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2016-05-09 07:44:05 -04:00 |
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Thomas Harte
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8eb058064c
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Fixed: ensured that the attempt to plot a misplaced write occurs correctly.
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2016-05-09 07:42:26 -04:00 |
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Thomas Harte
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e6a7161e87
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Made some minor corrections on the copyback of misplaced write data.
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2016-05-09 07:39:57 -04:00 |
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Thomas Harte
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45af963b9a
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Moved more of the circular logic inside getCircularRanges in order to eliminate one more potential source of error.
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2016-05-09 07:34:37 -04:00 |
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Thomas Harte
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ddfc9910e5
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Sought to draw in a standard serial arrangement as and when bandwidth allows it.
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2016-05-09 07:17:12 -04:00 |
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Thomas Harte
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cec9ad0dc6
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Switched to a more rational interface, ensured output_level will work when eventually needed, and that neither it nor output_data attempts a recursive lock.
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2016-05-09 07:02:12 -04:00 |
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Thomas Harte
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a82fa31370
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Switched back to broad locking for CRT updates. To eliminate one more thing.
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2016-05-09 06:58:26 -04:00 |
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Thomas Harte
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95ee2fffdb
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Merge pull request #5 from TomHarte/Glitches
Started tackling the sources of graphical glitching
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2016-05-08 21:16:06 -04:00 |
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Thomas Harte
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47302de23a
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Switched to simpler storage for _image .
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2016-05-08 21:11:56 -04:00 |
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Thomas Harte
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1f02c5df88
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Tidied up some further loose ends.
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2016-05-08 20:58:18 -04:00 |
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Thomas Harte
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3084c465d6
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Removed further testing work.
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2016-05-08 20:53:21 -04:00 |
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Thomas Harte
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7b5982e455
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Removed last mentions of 'lateral'.
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2016-05-08 20:51:28 -04:00 |
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Thomas Harte
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986019f9f9
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Fixed error that could lead to split output run vertex writes.
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2016-05-08 20:30:59 -04:00 |
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Thomas Harte
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1a214a8308
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Fence sync tied up. Remaining glitches are likely off-by-one-type errors but we'll see.
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2016-05-08 19:45:36 -04:00 |
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Thomas Harte
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ef3b91d3aa
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Made an attempt to get formal on synchronisation.
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2016-05-08 19:42:33 -04:00 |
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Thomas Harte
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dd469fe83a
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Switched back to normal frame drawing logic and cleaned up the circular range stuff a little, to make it clear that no errors lie there.
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2016-05-08 18:50:30 -04:00 |
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Thomas Harte
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8ca3dfc9c5
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Reinstated traditional drawing logic.
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2016-05-08 16:45:57 -04:00 |
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Thomas Harte
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ccdbec3ffc
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Corrected for potential lost lines.
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2016-05-08 16:43:11 -04:00 |
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Thomas Harte
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a75259ce9f
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Removed some dead caveman debugging statements.
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2016-05-08 16:18:42 -04:00 |
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Thomas Harte
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9b2061be98
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Actually, that should probably be 1/outputTextureSize, as the output range is -1 to +1.
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2016-05-08 16:09:39 -04:00 |
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Thomas Harte
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9485ef2c8c
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At last a genuine bug fixed: was nudging the wrong amount in intermediate shaders.
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2016-05-08 16:07:36 -04:00 |
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Thomas Harte
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1142c86811
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Slightly simplified conditional.
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2016-05-07 18:38:51 -04:00 |
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Thomas Harte
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8e4ab37719
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Things are back pretty much to where they were, but offset is eliminated as an input.
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2016-05-07 18:37:18 -04:00 |
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Thomas Harte
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c73751b15a
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Reverted deliberately broken segments to produce something mergeable.
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2016-05-05 21:27:13 -04:00 |
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Thomas Harte
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a74f081aa9
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Put lateral lookup table directly into the shader.
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2016-05-05 21:21:27 -04:00 |
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Thomas Harte
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8284b272ad
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Picked appropriate new-world values for various buffers.
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2016-05-05 20:00:28 -04:00 |
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Thomas Harte
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284b310074
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Attempted to implement end-of-buffer tests for all stages.
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2016-05-05 19:52:05 -04:00 |
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Thomas Harte
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bf9917707e
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Merge branch 'master' into Glitches
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2016-05-05 08:31:40 -04:00 |
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Thomas Harte
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383c389523
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Merge pull request #4 from TomHarte/AccuratePaging
Implements more accurate paging behaviour.
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2016-05-05 08:31:17 -04:00 |
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Thomas Harte
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fea32869b0
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Implemented what I now believe to be the real paging logic.
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2016-05-05 08:28:06 -04:00 |
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Thomas Harte
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e9a9cfb09f
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Fixed off-by-one error on texture upload.
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2016-05-05 07:22:49 -04:00 |
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Thomas Harte
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f621cc8523
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Withdrew the pixel unpack buffer in order to avoid the potential for a paused machine to be undrawable. The cost is at least an extra memcpy per frame; I'm letting the driver worry about the whole process for now.
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2016-05-04 21:27:10 -04:00 |
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Thomas Harte
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2e7ac0e6db
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With a lot of logging also currently ongoing, fixed circular ranges for clearing and when covering an entire buffer.
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2016-05-04 21:08:38 -04:00 |
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Thomas Harte
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87df57195d
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Started on an attempt not to treat the various buffers as free to loop within, starting with the input texture.
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2016-05-04 07:39:45 -04:00 |
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Thomas Harte
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3684c6404f
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Proven through deliberate inefficiency: the issues are (i) texture upload; and (ii) buffer wraparound.
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2016-05-03 22:22:12 -04:00 |
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