llvm-6502/include/llvm/Target/TargetInstrInfo.h

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//===-- llvm/Target/TargetInstrInfo.h - Instruction Info --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file describes the target machine instructions to the code generator.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_TARGETINSTRINFO_H
#define LLVM_TARGET_TARGETINSTRINFO_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Support/DataTypes.h"
#include <vector>
#include <cassert>
namespace llvm {
class TargetRegisterClass;
class LiveVariables;
class CalleeSavedInfo;
class SDNode;
class SelectionDAG;
template<class T> class SmallVectorImpl;
//===----------------------------------------------------------------------===//
// Machine Operand Flags and Description
//===----------------------------------------------------------------------===//
namespace TOI {
// Operand constraints: only "tied_to" for now.
enum OperandConstraint {
TIED_TO = 0 // Must be allocated the same register as.
};
/// OperandFlags - These are flags set on operands, but should be considered
/// private, all access should go through the TargetOperandInfo accessors.
/// See the accessors for a description of what these are.
enum OperandFlags {
LookupPtrRegClass = 0,
Predicate,
OptionalDef
};
}
/// TargetOperandInfo - This holds information about one operand of a machine
/// instruction, indicating the register class for register operands, etc.
///
class TargetOperandInfo {
public:
/// RegClass - This specifies the register class enumeration of the operand
/// if the operand is a register. If not, this contains 0.
unsigned short RegClass;
unsigned short Flags;
/// Lower 16 bits are used to specify which constraints are set. The higher 16
/// bits are used to specify the value of constraints (4 bits each).
unsigned int Constraints;
/// Currently no other information.
/// isLookupPtrRegClass - Set if this operand is a pointer value and it
/// requires a callback to look up its register class.
bool isLookupPtrRegClass() const { return Flags&(1 <<TOI::LookupPtrRegClass);}
/// isPredicate - Set if this is one of the operands that made up of
/// the predicate operand that controls an isPredicable() instruction.
bool isPredicate() const { return Flags & (1 << TOI::Predicate); }
/// isOptionalDef - Set if this operand is a optional def.
///
bool isOptionalDef() const { return Flags & (1 << TOI::OptionalDef); }
};
//===----------------------------------------------------------------------===//
// Machine Instruction Flags and Description
//===----------------------------------------------------------------------===//
/// TargetInstrDescriptor flags - These should be considered private to the
/// implementation of the TargetInstrDescriptor class. Clients should use the
/// predicate methods on TargetInstrDescriptor, not use these directly. These
/// all correspond to bitfields in the TargetInstrDescriptor::Flags field.
namespace TID {
enum {
Variadic = 0,
HasOptionalDef,
Return,
Call,
ImplicitDef,
Barrier,
Terminator,
Branch,
IndirectBranch,
Predicable,
NotDuplicable,
DelaySlot,
SimpleLoad,
MayStore,
NeverHasSideEffects,
MayHaveSideEffects,
Commutable,
ConvertibleTo3Addr,
UsesCustomDAGSchedInserter,
Rematerializable
};
}
/// TargetInstrDescriptor - Describe properties that are true of each
/// instruction in the target description file. This captures information about
/// side effects, register use and many other things. There is one instance of
/// this struct for each target instruction class, and the MachineInstr class
/// points to this struct directly to describe itself.
class TargetInstrDescriptor {
public:
unsigned short Opcode; // The opcode number.
unsigned short NumOperands; // Num of args (may be more if variable_ops)
unsigned short NumDefs; // Num of args that are definitions.
unsigned short SchedClass; // enum identifying instr sched class
const char * Name; // Name of the instruction record in td file.
unsigned Flags; // flags identifying machine instr class
unsigned TSFlags; // Target Specific Flag values
const unsigned *ImplicitUses; // Registers implicitly read by this instr
const unsigned *ImplicitDefs; // Registers implicitly defined by this instr
const TargetOperandInfo *OpInfo; // 'NumOperands' entries about operands.
/// getOperandConstraint - Returns the value of the specific constraint if
/// it is set. Returns -1 if it is not set.
int getOperandConstraint(unsigned OpNum,
TOI::OperandConstraint Constraint) const {
assert((OpNum < NumOperands || isVariadic()) &&
"Invalid operand # of TargetInstrInfo");
if (OpNum < NumOperands &&
(OpInfo[OpNum].Constraints & (1 << Constraint))) {
unsigned Pos = 16 + Constraint * 4;
return (int)(OpInfo[OpNum].Constraints >> Pos) & 0xf;
}
return -1;
}
/// findTiedToSrcOperand - Returns the operand that is tied to the specified
/// dest operand. Returns -1 if there isn't one.
int findTiedToSrcOperand(unsigned OpNum) const;
/// getName - Return the name of the record in the .td file for this
/// instruction, for example "ADD8ri".
const char *getName() const {
return Name;
}
/// getNumOperands - Return the number of declared MachineOperands for this
/// MachineInstruction. Note that variadic (isVariadic() returns true)
/// instructions may have additional operands at the end of the list, and note
/// that the machine instruction may include implicit register def/uses as
/// well.
unsigned getNumOperands() const {
return NumOperands;
}
/// getNumDefs - Return the number of MachineOperands that are register
/// definitions. Register definitions always occur at the start of the
/// machine operand list. This is the number of "outs" in the .td file.
unsigned getNumDefs() const {
return NumDefs;
}
/// isVariadic - Return true if this instruction can have a variable number of
/// operands. In this case, the variable operands will be after the normal
/// operands but before the implicit definitions and uses (if any are
/// present).
bool isVariadic() const {
return Flags & (1 << TID::Variadic);
}
/// hasOptionalDef - Set if this instruction has an optional definition, e.g.
/// ARM instructions which can set condition code if 's' bit is set.
bool hasOptionalDef() const {
return Flags & (1 << TID::HasOptionalDef);
}
/// getImplicitUses - Return a list of machine operands that are potentially
/// read by any instance of this machine instruction. For example, on X86,
/// the "adc" instruction adds two register operands and adds the carry bit in
/// from the flags register. In this case, the instruction is marked as
/// implicitly reading the flags. Likewise, the variable shift instruction on
/// X86 is marked as implicitly reading the 'CL' register, which it always
/// does.
///
/// This method returns null if the instruction has no implicit uses.
const unsigned *getImplicitUses() const {
return ImplicitUses;
}
/// getImplicitDefs - Return a list of machine operands that are potentially
/// written by any instance of this machine instruction. For example, on X86,
/// many instructions implicitly set the flags register. In this case, they
/// are marked as setting the FLAGS. Likewise, many instructions always
/// deposit their result in a physical register. For example, the X86 divide
/// instruction always deposits the quotient and remainder in the EAX/EDX
/// registers. For that instruction, this will return a list containing the
/// EAX/EDX/EFLAGS registers.
///
/// This method returns null if the instruction has no implicit uses.
const unsigned *getImplicitDefs() const {
return ImplicitDefs;
}
/// getSchedClass - Return the scheduling class for this instruction. The
/// scheduling class is an index into the InstrItineraryData table. This
/// returns zero if there is no known scheduling information for the
/// instruction.
///
unsigned getSchedClass() const {
return SchedClass;
}
bool isReturn() const {
return Flags & (1 << TID::Return);
}
bool isCall() const {
return Flags & (1 << TID::Call);
}
/// isImplicitDef - Return true if this is an "IMPLICIT_DEF" instruction,
/// which defines a register to an unspecified value. These basically
/// correspond to x = undef.
bool isImplicitDef() const {
return Flags & (1 << TID::ImplicitDef);
}
/// isBarrier - Returns true if the specified instruction stops control flow
/// from executing the instruction immediately following it. Examples include
/// unconditional branches and return instructions.
bool isBarrier() const {
return Flags & (1 << TID::Barrier);
}
/// isTerminator - Returns true if this instruction part of the terminator for
/// a basic block. Typically this is things like return and branch
/// instructions.
///
/// Various passes use this to insert code into the bottom of a basic block,
/// but before control flow occurs.
bool isTerminator() const {
return Flags & (1 << TID::Terminator);
}
/// isBranch - Returns true if this is a conditional, unconditional, or
/// indirect branch. Predicates below can be used to discriminate between
/// these cases, and the TargetInstrInfo::AnalyzeBranch method can be used to
/// get more information.
bool isBranch() const {
return Flags & (1 << TID::Branch);
}
/// isIndirectBranch - Return true if this is an indirect branch, such as a
/// branch through a register.
bool isIndirectBranch() const {
return Flags & (1 << TID::IndirectBranch);
}
/// isConditionalBranch - Return true if this is a branch which may fall
/// through to the next instruction or may transfer control flow to some other
/// block. The TargetInstrInfo::AnalyzeBranch method can be used to get more
/// information about this branch.
bool isConditionalBranch() const {
return isBranch() & !isBarrier() & !isIndirectBranch();
}
/// isUnconditionalBranch - Return true if this is a branch which always
/// transfers control flow to some other block. The
/// TargetInstrInfo::AnalyzeBranch method can be used to get more information
/// about this branch.
bool isUnconditionalBranch() const {
return isBranch() & isBarrier() & !isIndirectBranch();
}
// isPredicable - Return true if this instruction has a predicate operand that
// controls execution. It may be set to 'always', or may be set to other
/// values. There are various methods in TargetInstrInfo that can be used to
/// control and modify the predicate in this instruction.
bool isPredicable() const {
return Flags & (1 << TID::Predicable);
}
/// isNotDuplicable - Return true if this instruction cannot be safely
/// duplicated. For example, if the instruction has a unique labels attached
/// to it, duplicating it would cause multiple definition errors.
bool isNotDuplicable() const {
return Flags & (1 << TID::NotDuplicable);
}
/// hasDelaySlot - Returns true if the specified instruction has a delay slot
/// which must be filled by the code generator.
bool hasDelaySlot() const {
return Flags & (1 << TID::DelaySlot);
}
/// isSimpleLoad - Return true for instructions that are simple loads from
/// memory. This should only be set on instructions that load a value from
/// memory and return it in their only virtual register definition.
/// Instructions that return a value loaded from memory and then modified in
/// some way should not return true for this.
bool isSimpleLoad() const {
return Flags & (1 << TID::SimpleLoad);
}
//===--------------------------------------------------------------------===//
// Side Effect Analysis
//===--------------------------------------------------------------------===//
/// mayStore - Return true if this instruction could possibly modify memory.
/// Instructions with this flag set are not necessarily simple store
/// instructions, they may store a modified value based on their operands, or
/// may not actually modify anything, for example.
bool mayStore() const {
return Flags & (1 << TID::MayStore);
}
// TODO: mayLoad.
/// hasNoSideEffects - Return true if all instances of this instruction are
/// guaranteed to have no side effects other than:
/// 1. The register operands that are def/used by the MachineInstr.
/// 2. Registers that are implicitly def/used by the MachineInstr.
/// 3. Memory Accesses captured by mayLoad() or mayStore().
///
/// Examples of other side effects would be calling a function, modifying
/// 'invisible' machine state like a control register, etc.
///
/// If some instances of this instruction are side-effect free but others are
/// not, the hasConditionalSideEffects() property should return true, not this
/// one.
///
/// Note that you should not call this method directly, instead, call the
/// TargetInstrInfo::hasUnmodelledSideEffects method, which handles analysis
/// of the machine instruction.
bool hasNoSideEffects() const {
return Flags & (1 << TID::NeverHasSideEffects);
}
/// hasConditionalSideEffects - Return true if some instances of this
/// instruction are guaranteed to have no side effects other than those listed
/// for hasNoSideEffects(). To determine whether a specific machineinstr has
/// side effects, the TargetInstrInfo::isReallySideEffectFree virtual method
/// is invoked to decide.
///
/// Note that you should not call this method directly, instead, call the
/// TargetInstrInfo::hasUnmodelledSideEffects method, which handles analysis
/// of the machine instruction.
bool hasConditionalSideEffects() const {
return Flags & (1 << TID::MayHaveSideEffects);
}
//===--------------------------------------------------------------------===//
// Flags that indicate whether an instruction can be modified by a method.
//===--------------------------------------------------------------------===//
/// isCommutable - Return true if this may be a 2- or 3-address
/// instruction (of the form "X = op Y, Z, ..."), which produces the same
/// result if Y and Z are exchanged. If this flag is set, then the
/// TargetInstrInfo::commuteInstruction method may be used to hack on the
/// instruction.
///
/// Note that this flag may be set on instructions that are only commutable
/// sometimes. In these cases, the call to commuteInstruction will fail.
/// Also note that some instructions require non-trivial modification to
/// commute them.
bool isCommutable() const {
return Flags & (1 << TID::Commutable);
}
/// isConvertibleTo3Addr - Return true if this is a 2-address instruction
/// which can be changed into a 3-address instruction if needed. Doing this
/// transformation can be profitable in the register allocator, because it
/// means that the instruction can use a 2-address form if possible, but
/// degrade into a less efficient form if the source and dest register cannot
/// be assigned to the same register. For example, this allows the x86
/// backend to turn a "shl reg, 3" instruction into an LEA instruction, which
/// is the same speed as the shift but has bigger code size.
///
/// If this returns true, then the target must implement the
/// TargetInstrInfo::convertToThreeAddress method for this instruction, which
/// is allowed to fail if the transformation isn't valid for this specific
/// instruction (e.g. shl reg, 4 on x86).
///
bool isConvertibleTo3Addr() const {
return Flags & (1 << TID::ConvertibleTo3Addr);
}
/// usesCustomDAGSchedInsertionHook - Return true if this instruction requires
/// custom insertion support when the DAG scheduler is inserting it into a
/// machine basic block. If this is true for the instruction, it basically
/// means that it is a pseudo instruction used at SelectionDAG time that is
/// expanded out into magic code by the target when MachineInstrs are formed.
///
/// If this is true, the TargetLoweringInfo::InsertAtEndOfBasicBlock method
/// is used to insert this into the MachineBasicBlock.
bool usesCustomDAGSchedInsertionHook() const {
return Flags & (1 << TID::UsesCustomDAGSchedInserter);
}
/// isRematerializable - Returns true if this instruction is a candidate for
/// remat. This flag is deprecated, please don't use it anymore. If this
/// flag is set, the isReallyTriviallyReMaterializable() method is called to
/// verify the instruction is really rematable.
bool isRematerializable() const {
return Flags & (1 << TID::Rematerializable);
}
};
//---------------------------------------------------------------------------
///
/// TargetInstrInfo - Interface to description of machine instructions
///
class TargetInstrInfo {
const TargetInstrDescriptor* desc; // raw array to allow static init'n
unsigned NumOpcodes; // number of entries in the desc array
unsigned numRealOpCodes; // number of non-dummy op codes
TargetInstrInfo(const TargetInstrInfo &); // DO NOT IMPLEMENT
void operator=(const TargetInstrInfo &); // DO NOT IMPLEMENT
public:
TargetInstrInfo(const TargetInstrDescriptor *desc, unsigned NumOpcodes);
virtual ~TargetInstrInfo();
// Invariant opcodes: All instruction sets have these as their low opcodes.
enum {
PHI = 0,
INLINEASM = 1,
LABEL = 2,
EXTRACT_SUBREG = 3,
INSERT_SUBREG = 4
};
unsigned getNumOpcodes() const { return NumOpcodes; }
/// get - Return the machine instruction descriptor that corresponds to the
/// specified instruction opcode.
///
const TargetInstrDescriptor& get(unsigned Opcode) const {
assert(Opcode < NumOpcodes);
return desc[Opcode];
}
/// isTriviallyReMaterializable - Return true if the instruction is trivially
/// rematerializable, meaning it has no side effects and requires no operands
/// that aren't always available.
bool isTriviallyReMaterializable(MachineInstr *MI) const {
return MI->getDesc()->isRematerializable() &&
isReallyTriviallyReMaterializable(MI);
}
/// hasUnmodelledSideEffects - Returns true if the instruction has side
/// effects that are not captured by any operands of the instruction or other
/// flags.
bool hasUnmodelledSideEffects(MachineInstr *MI) const {
const TargetInstrDescriptor *TID = MI->getDesc();
if (TID->hasNoSideEffects()) return false;
if (!TID->hasConditionalSideEffects()) return true;
return !isReallySideEffectFree(MI); // May have side effects
}
protected:
/// isReallyTriviallyReMaterializable - For instructions with opcodes for
/// which the M_REMATERIALIZABLE flag is set, this function tests whether the
/// instruction itself is actually trivially rematerializable, considering
/// its operands. This is used for targets that have instructions that are
/// only trivially rematerializable for specific uses. This predicate must
/// return false if the instruction has any side effects other than
/// producing a value, or if it requres any address registers that are not
/// always available.
virtual bool isReallyTriviallyReMaterializable(MachineInstr *MI) const {
return true;
}
/// isReallySideEffectFree - If the M_MAY_HAVE_SIDE_EFFECTS flag is set, this
/// method is called to determine if the specific instance of this
/// instruction has side effects. This is useful in cases of instructions,
/// like loads, which generally always have side effects. A load from a
/// constant pool doesn't have side effects, though. So we need to
/// differentiate it from the general case.
virtual bool isReallySideEffectFree(MachineInstr *MI) const {
return false;
}
public:
/// Return true if the instruction is a register to register move
/// and leave the source and dest operands in the passed parameters.
virtual bool isMoveInstr(const MachineInstr& MI,
unsigned& sourceReg,
unsigned& destReg) const {
return false;
}
/// isLoadFromStackSlot - If the specified machine instruction is a direct
/// load from a stack slot, return the virtual or physical register number of
/// the destination along with the FrameIndex of the loaded stack slot. If
/// not, return 0. This predicate must return 0 if the instruction has
/// any side effects other than loading from the stack slot.
virtual unsigned isLoadFromStackSlot(MachineInstr *MI, int &FrameIndex) const{
return 0;
}
/// isStoreToStackSlot - If the specified machine instruction is a direct
/// store to a stack slot, return the virtual or physical register number of
/// the source reg along with the FrameIndex of the loaded stack slot. If
/// not, return 0. This predicate must return 0 if the instruction has
/// any side effects other than storing to the stack slot.
virtual unsigned isStoreToStackSlot(MachineInstr *MI, int &FrameIndex) const {
return 0;
}
/// convertToThreeAddress - This method must be implemented by targets that
/// set the M_CONVERTIBLE_TO_3_ADDR flag. When this flag is set, the target
/// may be able to convert a two-address instruction into one or more true
/// three-address instructions on demand. This allows the X86 target (for
/// example) to convert ADD and SHL instructions into LEA instructions if they
/// would require register copies due to two-addressness.
///
/// This method returns a null pointer if the transformation cannot be
/// performed, otherwise it returns the last new instruction.
///
virtual MachineInstr *
convertToThreeAddress(MachineFunction::iterator &MFI,
MachineBasicBlock::iterator &MBBI, LiveVariables &LV) const {
return 0;
}
/// commuteInstruction - If a target has any instructions that are commutable,
/// but require converting to a different instruction or making non-trivial
/// changes to commute them, this method can overloaded to do this. The
/// default implementation of this method simply swaps the first two operands
/// of MI and returns it.
///
/// If a target wants to make more aggressive changes, they can construct and
/// return a new machine instruction. If an instruction cannot commute, it
/// can also return null.
///
virtual MachineInstr *commuteInstruction(MachineInstr *MI) const = 0;
/// AnalyzeBranch - Analyze the branching code at the end of MBB, returning
/// true if it cannot be understood (e.g. it's a switch dispatch or isn't
/// implemented for a target). Upon success, this returns false and returns
/// with the following information in various cases:
///
/// 1. If this block ends with no branches (it just falls through to its succ)
/// just return false, leaving TBB/FBB null.
/// 2. If this block ends with only an unconditional branch, it sets TBB to be
/// the destination block.
/// 3. If this block ends with an conditional branch and it falls through to
/// an successor block, it sets TBB to be the branch destination block and a
/// list of operands that evaluate the condition. These
/// operands can be passed to other TargetInstrInfo methods to create new
/// branches.
/// 4. If this block ends with an conditional branch and an unconditional
/// block, it returns the 'true' destination in TBB, the 'false' destination
/// in FBB, and a list of operands that evaluate the condition. These
/// operands can be passed to other TargetInstrInfo methods to create new
/// branches.
///
/// Note that RemoveBranch and InsertBranch must be implemented to support
/// cases where this method returns success.
///
virtual bool AnalyzeBranch(MachineBasicBlock &MBB, MachineBasicBlock *&TBB,
MachineBasicBlock *&FBB,
std::vector<MachineOperand> &Cond) const {
return true;
}
/// RemoveBranch - Remove the branching code at the end of the specific MBB.
/// this is only invoked in cases where AnalyzeBranch returns success. It
/// returns the number of instructions that were removed.
virtual unsigned RemoveBranch(MachineBasicBlock &MBB) const {
assert(0 && "Target didn't implement TargetInstrInfo::RemoveBranch!");
return 0;
}
/// InsertBranch - Insert a branch into the end of the specified
/// MachineBasicBlock. This operands to this method are the same as those
/// returned by AnalyzeBranch. This is invoked in cases where AnalyzeBranch
/// returns success and when an unconditional branch (TBB is non-null, FBB is
/// null, Cond is empty) needs to be inserted. It returns the number of
/// instructions inserted.
virtual unsigned InsertBranch(MachineBasicBlock &MBB, MachineBasicBlock *TBB,
MachineBasicBlock *FBB,
const std::vector<MachineOperand> &Cond) const {
assert(0 && "Target didn't implement TargetInstrInfo::InsertBranch!");
return 0;
}
/// copyRegToReg - Add a copy between a pair of registers
virtual void copyRegToReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, unsigned SrcReg,
const TargetRegisterClass *DestRC,
const TargetRegisterClass *SrcRC) const {
assert(0 && "Target didn't implement TargetInstrInfo::copyRegToReg!");
}
virtual void storeRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned SrcReg, bool isKill, int FrameIndex,
const TargetRegisterClass *RC) const {
assert(0 && "Target didn't implement TargetInstrInfo::storeRegToStackSlot!");
}
virtual void storeRegToAddr(MachineFunction &MF, unsigned SrcReg, bool isKill,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const {
assert(0 && "Target didn't implement TargetInstrInfo::storeRegToAddr!");
}
virtual void loadRegFromStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, int FrameIndex,
const TargetRegisterClass *RC) const {
assert(0 && "Target didn't implement TargetInstrInfo::loadRegFromStackSlot!");
}
virtual void loadRegFromAddr(MachineFunction &MF, unsigned DestReg,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const {
assert(0 && "Target didn't implement TargetInstrInfo::loadRegFromAddr!");
}
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of store instructions via
/// storeRegToStackSlot(). Returns false otherwise.
virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const {
return false;
}
/// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of load instructions via loadRegToStackSlot().
/// Returns false otherwise.
virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const {
return false;
}
/// foldMemoryOperand - Attempt to fold a load or store of the specified stack
/// slot into the specified machine instruction for the specified operand(s).
/// If this is possible, a new instruction is returned with the specified
/// operand folded, otherwise NULL is returned. The client is responsible for
/// removing the old instruction and adding the new one in the instruction
/// stream.
virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const {
return 0;
}
/// foldMemoryOperand - Same as the previous version except it allows folding
/// of any load and store from / to any address, not just from a specific
/// stack slot.
virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const {
return 0;
}
/// canFoldMemoryOperand - Returns true if the specified load / store is
/// folding is possible.
virtual
bool canFoldMemoryOperand(MachineInstr *MI,
SmallVectorImpl<unsigned> &Ops) const{
return false;
}
/// unfoldMemoryOperand - Separate a single instruction which folded a load or
/// a store or a load and a store into two or more instruction. If this is
/// possible, returns true as well as the new instructions by reference.
virtual bool unfoldMemoryOperand(MachineFunction &MF, MachineInstr *MI,
unsigned Reg, bool UnfoldLoad, bool UnfoldStore,
SmallVectorImpl<MachineInstr*> &NewMIs) const{
return false;
}
virtual bool unfoldMemoryOperand(SelectionDAG &DAG, SDNode *N,
SmallVectorImpl<SDNode*> &NewNodes) const {
return false;
}
/// getOpcodeAfterMemoryUnfold - Returns the opcode of the would be new
/// instruction after load / store are unfolded from an instruction of the
/// specified opcode. It returns zero if the specified unfolding is not
/// possible.
virtual unsigned getOpcodeAfterMemoryUnfold(unsigned Opc,
bool UnfoldLoad, bool UnfoldStore) const {
return 0;
}
/// BlockHasNoFallThrough - Return true if the specified block does not
/// fall-through into its successor block. This is primarily used when a
/// branch is unanalyzable. It is useful for things like unconditional
/// indirect branches (jump tables).
virtual bool BlockHasNoFallThrough(MachineBasicBlock &MBB) const {
return false;
}
/// ReverseBranchCondition - Reverses the branch condition of the specified
/// condition list, returning false on success and true if it cannot be
/// reversed.
virtual bool ReverseBranchCondition(std::vector<MachineOperand> &Cond) const {
return true;
}
/// insertNoop - Insert a noop into the instruction stream at the specified
/// point.
virtual void insertNoop(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI) const {
assert(0 && "Target didn't implement insertNoop!");
abort();
}
/// isPredicated - Returns true if the instruction is already predicated.
///
virtual bool isPredicated(const MachineInstr *MI) const {
return false;
}
/// isUnpredicatedTerminator - Returns true if the instruction is a
/// terminator instruction that has not been predicated.
virtual bool isUnpredicatedTerminator(const MachineInstr *MI) const;
/// PredicateInstruction - Convert the instruction into a predicated
/// instruction. It returns true if the operation was successful.
virtual
bool PredicateInstruction(MachineInstr *MI,
const std::vector<MachineOperand> &Pred) const = 0;
/// SubsumesPredicate - Returns true if the first specified predicate
/// subsumes the second, e.g. GE subsumes GT.
virtual
bool SubsumesPredicate(const std::vector<MachineOperand> &Pred1,
const std::vector<MachineOperand> &Pred2) const {
return false;
}
/// DefinesPredicate - If the specified instruction defines any predicate
/// or condition code register(s) used for predication, returns true as well
/// as the definition predicate(s) by reference.
virtual bool DefinesPredicate(MachineInstr *MI,
std::vector<MachineOperand> &Pred) const {
return false;
}
/// getPointerRegClass - Returns a TargetRegisterClass used for pointer
/// values.
virtual const TargetRegisterClass *getPointerRegClass() const {
assert(0 && "Target didn't implement getPointerRegClass!");
abort();
return 0; // Must return a value in order to compile with VS 2005
}
};
/// TargetInstrInfoImpl - This is the default implementation of
/// TargetInstrInfo, which just provides a couple of default implementations
/// for various methods. This separated out because it is implemented in
/// libcodegen, not in libtarget.
class TargetInstrInfoImpl : public TargetInstrInfo {
protected:
TargetInstrInfoImpl(const TargetInstrDescriptor *desc, unsigned NumOpcodes)
: TargetInstrInfo(desc, NumOpcodes) {}
public:
virtual MachineInstr *commuteInstruction(MachineInstr *MI) const;
virtual bool PredicateInstruction(MachineInstr *MI,
const std::vector<MachineOperand> &Pred) const;
};
} // End llvm namespace
#endif