The register spiller assumes that only one new instruction is created
when spilling and restoring registers, so we need to emit pseudo
instructions for vector register spills and lower them after
register allocation.
v2:
- Fix calculation of lane index
- Extend VGPR liveness to end of program.
v3:
- Use SIMM16 field of S_NOP to specify multiple NOPs.
https://bugs.freedesktop.org/show_bug.cgi?id=75005
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207843 91177308-0d34-0410-b5e6-96231b3b80d8
Use scalar BFE with constant shift and offset when possible.
This is complicated by the fact that the scalar version packs
the two operands of the vector version into one.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206558 91177308-0d34-0410-b5e6-96231b3b80d8
Try to match scalar and first like the other instructions.
Expand 64-bit ands to a pair of 32-bit ands since that is not
available on the VALU.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@204660 91177308-0d34-0410-b5e6-96231b3b80d8
The type of the immediates should not matter as long as the encoding is
equivalent to the encoding of one of the legal inline constants.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@204056 91177308-0d34-0410-b5e6-96231b3b80d8
Added checks for number of operands and operand register classes.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@204054 91177308-0d34-0410-b5e6-96231b3b80d8
operator* on the by-operand iterators to return a MachineOperand& rather than
a MachineInstr&. At this point they almost behave like normal iterators!
Again, this requires making some existing loops more verbose, but should pave
the way for the big range-based for-loop cleanups in the future.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@203865 91177308-0d34-0410-b5e6-96231b3b80d8
DS instructions that access local memory can only uses addresses that
are less than or equal to the value of M0. When M0 is uninitialized,
then we experience undefined behavior.
This patch also changes the behavior to emit S_WQM_B64 on pixel shaders
no matter what kind of DS instruction is used.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201097 91177308-0d34-0410-b5e6-96231b3b80d8
Without this, MachineCSE is powerless to handle redundant operations with truncated source operands.
This required fixing the 2-addr pass to handle tied subregisters. It isn't clear what combinations of subregisters can legally be tied, but the simple case of truncated source operands is now safely handled:
%vreg11<def> = COPY %vreg1:sub_32bit; GR32:%vreg11 GR64:%vreg1
%vreg12<def> = COPY %vreg2:sub_32bit; GR32:%vreg12 GR64:%vreg2
%vreg13<def,tied1> = ADD32rr %vreg11<tied0>, %vreg12<kill>, %EFLAGS<imp-def>
Test case: cse-add-with-overflow.ll.
This exposed an existing bug in
PPCInstrInfo::commuteInstruction. Thanks to Rafael for the test case:
PowerPC/crash.ll.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197465 91177308-0d34-0410-b5e6-96231b3b80d8
SGPRs are spilled into VGPRs using the {READ,WRITE}LANE_B32 instructions.
v2:
- Fix encoding of Lane Mask
- Use correct register flags, so we don't overwrite the low dword
when restoring multi-dword registers.
v3:
- Register spilling seems to hang the GPU, so replace all shaders
that need spilling with a dummy shader.
v4:
- Fix *LANE definitions
- Change destination reg class for 32-bit SMRD instructions
v5:
- Remove small optimization that was crashing Serious Sam 3.
https://bugs.freedesktop.org/show_bug.cgi?id=68224https://bugs.freedesktop.org/show_bug.cgi?id=71285
NOTE: This is a candidate for the 3.4 branch.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195880 91177308-0d34-0410-b5e6-96231b3b80d8
All shift operations will be selected as SALU instructions and then
if necessary lowered to VALU instructions in the SIFixSGPRCopies pass.
This allows us to do more operations on the SALU which will improve
performance and is also required for implementing private memory
using indirect addressing, since the private memory pointers must stay
in the scalar registers.
This patch includes some fixes from Matt Arsenault.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194625 91177308-0d34-0410-b5e6-96231b3b80d8
The AMDGPUIndirectAddressing pass was previously responsible for
lowering private loads and stores to indirect addressing instructions.
However, this pass was buggy and way too complicated. The only
advantage it had over the new simplified code was that it saved one
instruction per direct write to private memory. This optimization
likely has a minimal impact on performance, and we may be able
to duplicate it using some other transformation.
For the private address space, we now:
1. Lower private loads/store to Register(Load|Store) instructions
2. Reserve part of the register file as 'private memory'
3. After regalloc lower the Register(Load|Store) instructions to
MOV instructions that use indirect addressing.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@193179 91177308-0d34-0410-b5e6-96231b3b80d8