This allows us to sink things like:
cvtsi2sd 32(%esp), %xmm1
when reading from the argument area, for example.
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both work right according to the new flags.
This removes the TII::isReallySideEffectFree predicate, and adds
TII::isInvariantLoad.
It removes NeverHasSideEffects+MayHaveSideEffects and adds
UnmodeledSideEffects as machine instr flags. Now the clients
can decide everything they need.
I think isRematerializable can be implemented in terms of the
flags we have now, though I will let others tackle that.
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over to using them, instead of diddling Flags directly. Change the
various flags from const variables to enums.
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that it is cheap and efficient to get.
Move a variety of predicates from TargetInstrInfo into
TargetInstrDescriptor, which makes it much easier to query a predicate
when you don't have TII around. Now you can use MI->getDesc()->isBranch()
instead of going through TII, and this is much more efficient anyway. Not
all of the predicates have been moved over yet.
Update old code that used MI->getInstrDescriptor()->Flags to use the
new predicates in many places.
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checking that there was a from a global instead of a load from the stub
for a global, which is the one that's safe to hoist.
Consider this program:
volatile char G[100];
int B(char *F, int N) {
for (; N > 0; --N)
F[N] = G[N];
}
In static mode, we shouldn't be hoisting the load from G:
$ llc -relocation-model=static -o - a.bc -march=x86 -machine-licm
LBB1_1: # bb.preheader
leal -1(%eax), %edx
testl %edx, %edx
movl $1, %edx
cmovns %eax, %edx
xorl %esi, %esi
LBB1_2: # bb
movb _G(%eax), %bl
movb %bl, (%ecx,%eax)
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isReallySideEffectFree and isReallyTriviallyReMaterializable. Why is a load from
a global considered side-effect-free but not rematable?
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a header file from libcodegen. This violates a layering order: codegen
depends on target, not the other way around. The fix to this is to
split TII into two classes, TII and TargetInstrInfoImpl, which defines
stuff that depends on libcodegen. It is defined in libcodegen, where
the base is not.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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e.g. MO.isMBB() instead of MO.isMachineBasicBlock(). I don't plan on
switching everything over, so new clients should just start using the
shorter names.
Remove old long accessors, switching everything over to use the short
accessor: getMachineBasicBlock() -> getMBB(),
getConstantPoolIndex() -> getIndex(), setMachineBasicBlock -> setMBB(), etc.
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function, then go ahead and hoist it out of the loop. This is the result:
$ cat a.c
volatile int G;
int A(int N) {
for (; N > 0; --N)
G++;
}
$ llc -o - -relocation-model=pic
_A:
...
LBB1_2: # bb
movl L_G$non_lazy_ptr-"L1$pb"(%eax), %esi
incl (%esi)
incl %edx
cmpl %ecx, %edx
jne LBB1_2 # bb
...
$ llc -o - -relocation-model=pic -machine-licm
_A:
...
movl L_G$non_lazy_ptr-"L1$pb"(%eax), %eax
LBB1_2: # bb
incl (%eax)
incl %edx
cmpl %ecx, %edx
jne LBB1_2 # bb
...
I'm limiting this to the MOV32rm x86 instruction for now.
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based what flag to set on whether it was already marked as
"isRematerializable". If there was a further check to determine if it's "really"
rematerializable, then I marked it as "mayHaveSideEffects" and created a check
in the X86 back-end similar to the remat one.
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enabled by passing -tailcallopt to llc. The optimization is
performed if the following conditions are satisfied:
* caller/callee are fastcc
* elf/pic is disabled OR
elf/pic enabled + callee is in module + callee has
visibility protected or hidden
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