Synthesizing a call directly using the MI layer would confuse the frame
lowering code. This is problematic as frame lowering is highly
sensitive the particularities of calls, etc.
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Everyone except R600 was manually passing the length of a static array
at each callsite, calculated in a variety of interesting ways. Far
easier to let ArrayRef handle that.
There should be no functional change, but out of tree targets may have
to tweak their calls as with these examples.
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Stack realignment occurs after the prolog, not during, for Win64.
Because of this, don't factor in the maximum stack alignment when
establishing a frame pointer.
This fixes PR22572.
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This patch teaches X86FastISel how to select intrinsic 'convert_from_fp16' and
intrinsic 'convert_to_fp16'.
If the target has F16C, we can select VCVTPS2PHrr for a float-half conversion,
and VCVTPH2PSrr for a half-float conversion.
Differential Revision: http://reviews.llvm.org/D7673
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This canonicalization step saves us 3 pattern matching possibilities * 4 math ops
for scalar FP math that uses xmm regs. The backend can re-commute the operands
post-instruction-selection if that makes register allocation better.
The tests in llvm/test/CodeGen/X86/sse-scalar-fp-arith.ll cover this scenario already,
so there are no new tests with this patch.
Differential Revision: http://reviews.llvm.org/D7777
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the wrong answer. We also got initializer lists which are *way* cleaner
for this kind of thing. Let's use those and make this a normal, boring
functionn accepting ArrayRef.
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The new shuffle lowering has been the default for some time. I've
enabled the new legality testing by default with no really blocking
regressions. I've fuzz tested this very heavily (many millions of fuzz
test cases have passed at this point). And this cleans up a ton of code.
=]
Thanks again to the many folks that helped with this transition. There
was a lot of work by others that went into the new shuffle lowering to
make it really excellent.
In case you aren't using a diff algorithm that can handle this:
X86ISelLowering.cpp: 22 insertions(+), 2940 deletions(-)
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is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
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reflects the fact that the x86 backend can in fact lower any shuffle you
want it to with reasonably high code quality.
My recent work on the new vector shuffle has made this regress *very*
little. The diff in the test cases makes me very, very happy.
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The instructions were being generated on architectures that don't support avx512.
This reverts commit r229837.
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systematic lowering of v8i16.
This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.
In some cases, this is yet another significant improvement.
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addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
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terribly complex partial blend logic.
This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.
This does expose one (minor) weakness of the unpack lowering that I'll
try to address.
In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.
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needed, and significantly improve the SSSE3 path.
This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.
This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.
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them into permutes and a blend with the generic decomposition logic.
This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.
With this we're down to only really random permutations that cause an
explosion of instructions.
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v16i8 shuffles, and replace it with new facilities.
This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.
This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.
The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.
For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.
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on things not being marked as either custom or legal, but we now do
custom lowering of more VSELECT nodes. To cope with this, manually
replicate the legality tests here. These have to stay in sync with the
set of tests used in the custom lowering of VSELECT.
Ideally, we wouldn't do any of this combine-based-legalization when we
have an actual custom legalization step for VSELECT, but I'm not going
to be able to rewrite all of that today.
I don't have a test case for this currently, but it was found when
compiling a number of the test-suite benchmarks. I'll try to reduce
a test case and add it.
This should at least fix the test-suite fallout on build bots.
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lowering paths. I'm going to be leveraging this to simplify a lot of the
overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes.
Sadly, this isn't profitable on v4i32 and v2i64. There, the float and
double blending instructions for pre-SSE4.1 are actually pretty good,
and we can't beat them with bit math. And once SSE4.1 comes around we
have direct blending support and this ceases to be relevant.
Also, some of the test cases look odd because the domain fixer
canonicalizes these to floating point domain. That's OK, it'll use the
integer domain when it matters and some day I may be able to update
enough of LLVM to canonicalize the other way.
This restores almost all of the regressions from teaching x86's vselect
lowering to always use vector shuffle lowering for blends. The remaining
problems are because the v16 lowering path is still doing crazy things.
I'll be re-arranging that strategy in more detail in subsequent commits
to finish recovering the performance here.
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First, don't combine bit masking into vector shuffles (even ones the
target can handle) once operation legalization has taken place. Custom
legalization of vector shuffles may exist for these patterns (making the
predicate return true) but that custom legalization may in some cases
produce the exact bit math this matches. We only really want to handle
this prior to operation legalization.
However, the x86 backend, in a fit of awesome, relied on this. What it
would do is mark VSELECTs as expand, which would turn them into
arithmetic, which this would then match back into vector shuffles, which
we would then lower properly. Amazing.
Instead, the second change is to teach the x86 backend to directly form
vector shuffles from VSELECT nodes with constant conditions, and to mark
all of the vector types we support lowering blends as shuffles as custom
VSELECT lowering. We still mark the forms which actually support
variable blends as *legal* so that the custom lowering is bypassed, and
the legal lowering can even be used by the vector shuffle legalization
(yes, i know, this is confusing. but that's how the patterns are
written).
This makes the VSELECT lowering much more sensible, and in fact should
fix a bunch of bugs with it. However, as you'll see in the test cases,
right now what it does is point out the *hilarious* deficiency of the
new vector shuffle lowering when it comes to blends. Fortunately, my
very next patch fixes that. I can't submit it yet, because that patch,
somewhat obviously, forms the exact and/or pattern that the DAG combine
is matching here! Without this patch, teaching the vector shuffle
lowering to produce the right code infloops in the DAG combiner. With
this patch alone, we produce terrible code but at least lower through
the right paths. With both patches, all the regressions here should be
fixed, and a bunch of the improvements (like using 2 shufps with no
memory loads instead of 2 andps with memory loads and an orps) will
stay. Win!
There is one other change worth noting here. We had hilariously wrong
vectorization cost estimates for vselect because we fell through to the
code path that assumed all "expand" vector operations are scalarized.
However, the "expand" lowering of VSELECT is vector bit math, most
definitely not scalarized. So now we go back to the correct if horribly
naive cost of "1" for "not scalarized". If anyone wants to add actual
modeling of shuffle costs, that would be cool, but this seems an
improvement on its own. Note the removal of 16 and 32 "costs" for doing
a blend. Even in SSE2 we can blend in fewer than 16 instructions. ;] Of
course, we don't right now because of OMG bad code, but I'm going to fix
that. Next patch. I promise.
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Previously, subtarget features were a bitfield with the underlying type being uint64_t.
Since several targets (X86 and ARM, in particular) have hit or were very close to hitting this bound, switching the features to use a bitset.
No functional change.
Differential Revision: http://reviews.llvm.org/D7065
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actually removed all but a *very* small number of choices for v2i64.
Also remove dead code handling cases that simply cannot arise.
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quite literally the same work, we just need to special case the >64-bit
element shift code emission to emit the byte shift instructions and
offsets. This also makes reasoning about each of the vector lowering
strategies easier as we don't have to remember to use both forms.
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code.
While this didn't have the miscompile (it used MatchLeft consistently)
it missed some cases where it could use right shifts. I've added a test
case Craig Topper came up with to exercise the right shift matching.
This code is really identical between the two. I'm going to merge them
next so that we don't keep two copies of all of this logic.
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track state.
I didn't like this in the code review because the pattern tends to be
error prone, but I didn't see a clear way to rewrite it. Turns out that
there were bugs here, I found them when fuzz testing our shuffle
lowering for correctness on x86.
The core of the problem is that we need to consistently test all our
preconditions for the same directionality of shift and the same input
vector. Instead, formulate this as two predicates (one doesn't depend on
the input in any way), pass things like the directionality and input
vector as inputs, and loop over the alternatives.
This fixes a pattern of very rare miscompiles coming out of this code.
Turned up roughly 4 out of every 1 million v8 shuffles in my fuzz
testing. The new code is over half a million test runs with no failures
yet. I've also fuzzed every other function in the lowering code with
over 3.5 million test cases and not discovered any other miscompiles.
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This patch teaches fast-isel how to select a (V)CVTSI2SSrr for an integer to
float conversion, and how to select a (V)CVTSI2SDrr for an integer to double
conversion.
Added test 'fast-isel-int-float-conversion.ll'.
Differential Revision: http://reviews.llvm.org/D7698
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Change the memory operands in sse12_fp_packed_scalar_logical_alias from scalars to vectors.
That's what the hardware packed logical FP instructions define: 128-bit memory operands.
There are no scalar versions of these instructions...because this is x86.
Generating the wrong code (folding a scalar load into a 128-bit load) is still possible
using the peephole optimization pass and the load folding tables. We won't completely
solve this bug until we either fix the lowering in fabs/fneg/fcopysign and any other
places where scalar FP logic is created or fix the load folding in foldMemoryOperandImpl()
to make sure it isn't changing the size of the load.
Differential Revision: http://reviews.llvm.org/D7474
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GCC 4.8 reported two new warnings due to comparisons
between signed and unsigned integer expressions. The new warnings were
accidentally introduced by revision 229480.
Added explicit casts to silence the warnings. No functional change intended.
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- added mask types v8i1 and v16i1 to possible function parameters
- enabled passing 512-bit vectors in standard CC
- added a test for KNL intel_ocl_bi conventions
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Vector zext tends to get legalized into a vector anyext, represented as a vector shuffle with an undef vector + a bitcast, that gets ANDed with a mask that zeroes the undef elements.
Combine this into an explicit shuffle with a zero vector instead. This allows shuffle lowering to match it as a zext, instead of matching it as an anyext and emitting an explicit AND.
This combine only covers a subset of the cases, but it's a start.
Differential Revision: http://reviews.llvm.org/D7666
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This allows it to match still more places where previously we would have
to fall back on floating point shuffles or other more complex lowering
strategies.
I'm hoping to replace some of the hand-rolled unpack matching with this
routine is it gets more and more clever.
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to generically lower blends and is particularly nice because it is
available frome SSE2 onward. This removes a lot of the remaining domain
crossing blends in SSE2 code.
I'm hoping to replace some of the "interleaved" lowering hacks with
something closer to this which should be more principled. First, this
needs to learn how to detect and use other interleavings besides that of
the natural type provided. That will be a follow-up patch though.
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This blend instruction is ... really lame. The register usage is insane.
As a consequence this is probably only *barely* better than 2 pshufbs
followed by a por, and that mostly because it only has to read from
a single memory location.
However, this doesn't fix as much as I kind of expected, so more to go.
Pretty sure that the ordering and delegation of v16i8 is just really,
really bad.
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template now that we can use them.
This is, of course, horribly ugly because of the required recursive
formulation. Suggestions for making it less ugly welcome.
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advantage of the existence of a reasonable blend instruction.
The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.
This isn't perfect yet for a few reasons:
1) The v8i16 shuffle lowering continues to plague me. We don't always
form an unpack-based blend when that would be better. But the wins
pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
implemented blend support here for some terrible reason. I'll do
that next probably. I've not updated it for now.
More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.
Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.
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This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.
It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.
Differential Revision: http://reviews.llvm.org/D7596
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when that will allow it to lower with a single permute instead of
multiple permutes.
It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.
This cuts a *lot* of the avx2 shuffle permute counts in half. =]
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vectors and detect equivalent inputs.
This lets the code match unpck-style instructions when only one of the
inputs are lined up but the other input is a splat and so which lanes we
pull from doesn't matter. Today, this doesn't really happen, but just by
accident. I have a patch that normalizes how we shuffle splats, and with
that patch this will be necessary for a lot of the mask equivalence
tests to work.
I don't really know how to write a test case for this specific change
until the other change lands though.
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don't try to do element insertion for non-zero-index floating point
vectors.
We don't have any useful patterns or lowering for element insertion into
high elements of a floating point vector, and the generic shuffle
lowering will end up being better -- namely it will fall back to unpck.
But we should try to handle other forms of element insertion before
matching unpck patterns.
While this doesn't matter much right now, I'm working on a patch that
makes unpck matching much more powerful, and that patch will break
without this re-ordering.
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I was somewhat surprised this pattern really came up, but it does. It
seems better to just directly handle it than try to special case every
place where we end up forming a shuffle that devolves to a shuffle of
a zero vector.
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subvectors from buildvectors. That doesn't really make any sense and it
breaks all of the down-stream matching of buildvectors to cleverly lower
shuffles.
With this, we now get the shift-based lowering of 256-bit vector
shuffles with AVX1 when we split them into 128-bit vectors. We also do
much better on the zero-extension patterns, although there remains quite
a bit of room for improvement here.
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least in theory.
I don't actually have a test case that benefits from this, but
theoretically, it could come up, and I don't want to try to think about
whether this is the culprit or something else is, so I'd rather just
make this code powerful. =/ Makes me sad that I can't really test it
though.
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lowerings -- one which decomposes into an initial blend followed by
a permute.
Particularly on newer chips, blends are handled independently of
shuffles and so this is much less bottlenecked on the single port that
floating point shuffles are executed with on Intel.
I'll be adding this lowering to a bunch of other code paths in
subsequent commits to handle still more places where we can effectively
leverage blends when they're available in the ISA.
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Patch to allow XOP instructions (integer comparison and integer multiply-add) to be commuted. The comparison instructions sometimes require the compare mode to be flipped but the remaining instructions can use default commutation modes.
This patch also sets the SSE domains of all the XOP instructions.
Differential Revision: http://reviews.llvm.org/D7646
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Canonicalize access to function attributes to use the simpler API.
getAttributes().getAttribute(AttributeSet::FunctionIndex, Kind)
=> getFnAttribute(Kind)
getAttributes().hasAttribute(AttributeSet::FunctionIndex, Kind)
=> hasFnAttribute(Kind)
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This takes the preposterous number of patterns in this section
that were last added to in r219033 down to just plain obnoxious.
With a little more work, we might get this down to just comical.
I've added more test cases to the existing file that checks these
patterns, but it seems that some of these patterns simply don't
exist with today's shuffle lowering.
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LLVM's include tree and the use of using declarations to hide the
'legacy' namespace for the old pass manager.
This undoes the primary modules-hostile change I made to keep
out-of-tree targets building. I sent an email inquiring about whether
this would be reasonable to do at this phase and people seemed fine with
it, so making it a reality. This should allow us to start bootstrapping
with modules to a certain extent along with making it easier to mix and
match headers in general.
The updates to any code for users of LLVM are very mechanical. Switch
from including "llvm/PassManager.h" to "llvm/IR/LegacyPassManager.h".
Qualify the types which now produce compile errors with "legacy::". The
most common ones are "PassManager", "PassManagerBase", and
"FunctionPassManager".
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229094 91177308-0d34-0410-b5e6-96231b3b80d8
Constant pool entries are uniqued by their contents regardless of their
type. This means that a pshufb can have a shuffle mask which isn't a
simple array of bytes.
The code path which attempts to decode the mask didn't check for
failure, causing PR22559.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228979 91177308-0d34-0410-b5e6-96231b3b80d8
Using KORTESTW for comparison i1 value with zero was wrong since the instruction tests 16 bits.
KORTESTW may be used with KSHIFTL+KSHIFTR that clean the 15 upper bits.
I removed (X86cmp i1, 0) pattern and zero-extend i1 to i8 and then use TESTB.
There are some cases where i1 is in the mask register and the upper bits are already zeroed.
Then KORTESTW is the better solution, but it is subject for optimization.
Meanwhile, I'm fixing the correctness issue.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228916 91177308-0d34-0410-b5e6-96231b3b80d8
This gives a rough estimate of whether using pushes instead of movs is profitable, in terms of size.
We go over all calls in the MachineFunction and compute:
a) For each callsite that can not use pushes, the penalty of not having a reserved call frame.
b) For each callsite that can use pushes, the gain of actually replacing the movs with pushes (and the potential penalty of having to readjust the stack).
Differential Revision: http://reviews.llvm.org/D7561
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228915 91177308-0d34-0410-b5e6-96231b3b80d8
Simply loading or storing the frame pointer is not sufficient for
Windows targets. Instead, create a synthetic frame object that we will
lower later. References to this synthetic object will be replaced with
the correct reference to the frame address.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228748 91177308-0d34-0410-b5e6-96231b3b80d8
This patch adds the complete AMD Bulldozer XOP instruction set to the memory folding pattern tables for stack folding, etc.
Note: Many of the XOP instructions have multiple table entries as it can fold loads from different sources.
Differential Revision: http://reviews.llvm.org/D7484
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228685 91177308-0d34-0410-b5e6-96231b3b80d8
This patch teaches X86FastISel how to select AVX instructions for scalar
float/double convert operations.
Before this patch, X86FastISel always selected legacy SSE instructions
for FPExt (from float to double) and FPTrunc (from double to float).
For example:
\code
define double @foo(float %f) {
%conv = fpext float %f to double
ret double %conv
}
\end code
Before (with -mattr=+avx -fast-isel) X86FastIsel selected a CVTSS2SDrr which is
legacy SSE:
cvtss2sd %xmm0, %xmm0
With this patch, X86FastIsel selects a VCVTSS2SDrr instead:
vcvtss2sd %xmm0, %xmm0, %xmm0
Added test fast-isel-fptrunc-fpext.ll to check both the register-register and
the register-memory float/double conversion variants.
Differential Revision: http://reviews.llvm.org/D7438
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228682 91177308-0d34-0410-b5e6-96231b3b80d8
Win64 has specific contraints on what valid prologues and epilogues look
like. This constraint is born from the flexibility and descriptiveness
of Win64's unwind opcodes.
Prologues previously emitted by LLVM could not be represented by the
unwind opcodes, preventing operations powered by stack unwinding to
successfully work.
Differential Revision: http://reviews.llvm.org/D7520
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228641 91177308-0d34-0410-b5e6-96231b3b80d8
PassManager instance. In one case we can make the determination
from the Triple, in the other (execution dependency pass) the
pass will avoid running if we don't have any code that uses that
register class so go ahead and add it to the pipeline.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228334 91177308-0d34-0410-b5e6-96231b3b80d8
dealing with module level emission. Currently this is using
the Triple to determine, but eventually the logic should
probably migrate to TLOF.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228332 91177308-0d34-0410-b5e6-96231b3b80d8
The combine that forms extloads used to be disabled on vector types,
because "None of the supported targets knows how to perform load and
sign extend on vectors in one instruction."
That's not entirely true, since at least SSE4.1 X86 knows how to do
those sextloads/zextloads (with PMOVS/ZX).
But there are several aspects to getting this right.
First, vector extloads are controlled by a profitability callback.
For instance, on ARM, several instructions have folded extload forms,
so it's not always beneficial to create an extload node (and trying to
match extloads is a whole 'nother can of worms).
The interesting optimization enables folding of s/zextloads to illegal
(splittable) vector types, expanding them into smaller legal extloads.
It's not ideal (it introduces some legalization-like behavior in the
combine) but it's better than the obvious alternative: form illegal
extloads, and later try to split them up. If you do that, you might
generate extloads that can't be split up, but have a valid ext+load
expansion. At vector-op legalization time, it's too late to generate
this kind of code, so you end up forced to scalarize. It's better to
just avoid creating egregiously illegal nodes.
This optimization is enabled unconditionally on X86.
Note that the splitting combine is happy with "custom" extloads. As
is, this bypasses the actual custom lowering, and just unrolls the
extload. But from what I've seen, this is still much better than the
current custom lowering, which does some kind of unrolling at the end
anyway (see for instance load_sext_4i8_to_4i64 on SSE2, and the added
FIXME).
Also note that the existing combine that forms extloads is now also
enabled on legal vectors. This doesn't have a big effect on X86
(because sext+load is usually combined to sext_inreg+aextload).
On ARM it fires on some rare occasions; that's for a separate commit.
Differential Revision: http://reviews.llvm.org/D6904
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228325 91177308-0d34-0410-b5e6-96231b3b80d8
The return value's address must be returned in %rax.
i.e. the callee needs to copy the sret argument (%rdi)
into the return value (%rax).
This probably won't manifest as a bug when the caller is LLVM-compiled
code. But it is an ABI guarantee and tools expect it.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228321 91177308-0d34-0410-b5e6-96231b3b80d8
Implement a BITCAST dag combine to transform i32->mmx conversion patterns
into a X86 specific node (MMX_MOVW2D) and guarantee that moves between
i32 and x86mmx are better handled, i.e., don't use store-load to do the
conversion..
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228293 91177308-0d34-0410-b5e6-96231b3b80d8
This associates movss and movsd with the packed single and packed double
execution domains (resp.). While this is largely cosmetic, as we now
don't have weird ping-pong-ing between single and double precision, it
is also useful because it avoids the domain fixing algorithm from seeing
domain breaks that don't actually exist. It will also be much more
important if we have an execution domain default other than packed
single, as that would cause us to mix movss and movsd with integer
vector code on a regular basis, a very bad mixture.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228135 91177308-0d34-0410-b5e6-96231b3b80d8
This is the simplest form of bit-math based blending which only fires
when we are blending with zero and is relatively profitable. I've only
enabled this path on very specific lowering strategies. I'm planning to
widen its applicability in subsequent patches, but so far you'll notice
that even though we get fewer shufps instructions, we *still* do the bit
math in the FP execution port. I'm looking into why this is still
happening.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228124 91177308-0d34-0410-b5e6-96231b3b80d8
Specifically, the existing patterns were scalar-only. These cover the
packed vector bitwise operations when specifically requested with pseudo
instructions. This is particularly important in SSE1 where we can't
actually emit a logical operation on a v2i64 as that isn't a legal type.
This will be tested in subsequent patches which form the floating point
and patterns in more places.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228123 91177308-0d34-0410-b5e6-96231b3b80d8
This patch adds general shuffle pattern matching for the MOVQ zero-extend instruction (copy lower 64bits, zero upper) for all 128-bit integer vectors, it is added as a fallback test in lowerVectorShuffleAsZeroOrAnyExtend.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228022 91177308-0d34-0410-b5e6-96231b3b80d8
This patch detects consecutive vector loads using the existing
EltsFromConsecutiveLoads() logic. This fixes:
http://llvm.org/bugs/show_bug.cgi?id=22329
This patch effectively reverts the tablegen additions of D6492 /
http://reviews.llvm.org/rL224344 ...which in hindsight were a horrible hack.
The test cases that were added with that patch are simply modified to load
from varying offsets of a base pointer. These loads did not match the existing
tablegen patterns.
A happy side effect of doing this optimization earlier is that we can now fold
the load into a math op where possible; this is shown in some of the updated
checks in the test file.
Differential Revision: http://reviews.llvm.org/D7303
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228006 91177308-0d34-0410-b5e6-96231b3b80d8
r224330 introduced a bug by misinterpreting the "FeatureVectorUAMem" bit.
The commit log says that change did not affect anything, but that's not correct.
That change allowed SSE instructions to have unaligned mem operands folded into
math ops, and that's not allowed in the default specification for any SSE variant.
The bug is exposed when compiling for an AVX-capable CPU that had this feature
flag but without enabling AVX codegen. Another mistake in r224330 was not adding
the feature flag to all AVX CPUs; the AMD chips were excluded.
This is part of the fix for PR22371 ( http://llvm.org/bugs/show_bug.cgi?id=22371 ).
This feature bit is SSE-specific, so I've renamed it to "FeatureSSEUnalignedMem".
Changed the existing test case for the feature bit to reflect the new name and
renamed the test file itself to better reflect the feature.
Added runs to fold-vex.ll to check for the failing codegen.
Note that the feature bit is not set by default on any CPU because it may require a
configuration register setting to enable the enhanced unaligned behavior.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227983 91177308-0d34-0410-b5e6-96231b3b80d8
Improve EXTRACT_VECTOR_ELT DAG combine to catch conversion patterns
between x86mmx and i32 with more layers of indirection.
Before:
movq2dq %mm0, %xmm0
movd %xmm0, %eax
After:
movd %mm0, %eax
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227969 91177308-0d34-0410-b5e6-96231b3b80d8
This moves the transformation introduced in r223757 into a separate MI pass.
This allows it to cover many more cases (not only cases where there must be a
reserved call frame), and perform rudimentary call folding. It still doesn't
have a heuristic, so it is enabled only for optsize/minsize, with stack
alignment <= 8, where it ought to be a fairly clear win.
(Re-commit of r227728)
Differential Revision: http://reviews.llvm.org/D6789
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227752 91177308-0d34-0410-b5e6-96231b3b80d8
now that we have a correct and cached subtarget specific to the
function.
Also, finish providing a cached per-function subtarget in the core
LLVMTargetMachine -- that layer hadn't switched over yet.
The only use of the TargetMachine was to re-lookup a subtarget for
a particular function to work around the fact that TTI was immutable.
Now that it is per-function and we haved a cached subtarget, use it.
This still leaves a few interfaces with real warts on them where we were
passing Function objects through the TTI interface. I'll remove these
and clean their usage up in subsequent commits now that this isn't
necessary.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227738 91177308-0d34-0410-b5e6-96231b3b80d8