MRI keeps track of which physregs have been used. Make sure it gets
updated with all the regmask-clobbered registers.
Delete the closePhysRegsUsed() function which isn't necessary.
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This can only happen if the set of reserved registers changes during
register allocation.
<rdar://problem/10625436>
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Most of this stuff was supporting the old deferred spill code insertion
mechanism. Modern spillers just edit machine code in place.
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For example:
%vreg10:dsub_0<def,undef> = COPY %vreg1
%vreg10:dsub_1<def> = COPY %vreg2
is rewritten as:
%D2<def> = COPY %D0, %Q1<imp-def>
%D3<def> = COPY %D1, %Q1<imp-use,kill>, %Q1<imp-def>
The first COPY doesn't care about the previous value of %Q1, so it
doesn't read that register.
The second COPY is a partial redefinition of %Q1, so it implicitly kills
and redefines that register.
This makes it possible to recognize instructions that can harmlessly
clobber the full super-register. The write and don't read the
super-register.
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We cannot rely on the <imp-def> operands added by LiveIntervals in all cases as
demonstrated by the test case.
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Turn them into noop KILL instructions instead. This lets the scavenger know when
super-registers are killed and defined.
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The rewriter works almost identically to -rewriter=trivial, except it also
eliminates any identity copies.
This makes the new register allocators independent of VirtRegRewriter.cpp which
will be going away at the same time as RegAllocLinearScan.
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These functions not longer assert when passed 0, but simply return false instead.
No functional change intended.
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when no virtual registers have been allocated.
It was only used to resize IndexedMaps, so provide an IndexedMap::resize()
method such that
Map.grow(MRI.getLastVirtReg());
can be replaced with the simpler
Map.resize(MRI.getNumVirtRegs());
This works correctly when no virtuals are allocated, and it bypasses the to/from
index conversions.
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Print virtual registers numbered from 0 instead of the arbitrary
FirstVirtualRegister. The first virtual register is printed as %vreg0.
TRI::NoRegister is printed as %noreg.
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depending on TRI::FirstVirtualRegister.
Also use TRI::printReg instead of printing virtual registers directly.
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Use amazing new function call technology instead of writing identical code in
multiple places.
This fixes PR8604.
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The PowerPC floating point registers can represent both f32 and f64 via the
two register classes F4RC and F8RC. F8RC is considered a subclass of F4RC to
allow cross-class coalescing. This coalescing only affects whether registers
are spilled as f32 or f64.
Spill slots must be accessed with load/store instructions corresponding to the
class of the spilled register. PPCInstrInfo::foldMemoryOperandImpl was looking
at the instruction opcode which is wrong.
X86 has similar floating point register classes, but doesn't try to fold
memory operands, so there is no problem there.
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slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
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This introduces a new pass, SlotIndexes, which is responsible for numbering
instructions for register allocation (and other clients). SlotIndexes numbering
is designed to match the existing scheme, so this patch should not cause any
changes in the generated code.
For consistency, and to avoid naming confusion, LiveIndex has been renamed
SlotIndex.
The processImplicitDefs method of the LiveIntervals analysis has been moved
into its own pass so that it can be run prior to SlotIndexes. This was
necessary to match the existing numbering scheme.
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- Change register allocation hint to a pair of unsigned integers. The hint type is zero (which means prefer the register specified as second part of the pair) or entirely target dependent.
- Allow targets to specify alternative register allocation orders based on allocation hint.
Part 2.
- Use the register allocation hint system to implement more aggressive load / store multiple formation.
- Aggressively form LDRD / STRD. These are formed *before* register allocation. It has to be done this way to shorten live interval of base and offset registers. e.g.
v1025 = LDR v1024, 0
v1026 = LDR v1024, 0
=>
v1025,v1026 = LDRD v1024, 0
If this transformation isn't done before allocation, v1024 will overlap v1025 which means it more difficult to allocate a register pair.
- Even with the register allocation hint, it may not be possible to get the desired allocation. In that case, the post-allocation load / store multiple pass must fix the ldrd / strd instructions. They can either become ldm / stm instructions or back to a pair of ldr / str instructions.
This is work in progress, not yet enabled.
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VirtRegMap keeps track of allocations so it knows what's not used. As a horrible hack, the stack coloring can color spill slots with *free* registers. That is, it replace reload and spills with copies from and to the free register. It unfold instructions that load and store the spill slot and replace them with register using variants.
Not yet enabled. This is part 1. More coming.
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