precisely track pressure on a selection DAG, but we can at least keep
it balanced. This design accounts for various interesting aspects of
selection DAGS: register and subregister copies, glued nodes, dead
nodes, unused registers, etc.
Added SUnit::NumRegDefsLeft and ScheduleDAGSDNodes::RegDefIter.
Note: I disabled PrescheduleNodesWithMultipleUses when register
pressure is enabled, based on no evidence other than I don't think it
makes sense to have both enabled.
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The greedy register allocator revealed some problems with the value mapping in
SplitKit. We would sometimes start mapping values before all defs were known,
and that could change a value from a simple 1-1 mapping to a multi-def mapping
that requires ssa update.
The new approach collects all defs and register assignments first without
filling in any live intervals. Only when finish() is called, do we compute
liveness and mapped values. At this time we know with certainty which values map
to multiple values in a split range.
This also has the advantage that we can compute live ranges based on the
remaining uses after rematerializing at split points.
The current implementation has many opportunities for compile time optimization.
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may be useful to understand "none", this is not the place for it. Tweak
the fix to Normalize while there: the fix added in 123990 works correctly,
but I like this way better. Finally, now that Triple understands some
non-trivial environment values, teach the unittests about them.
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the load, then it may be legal to transform the load and store to integer
load and store of the same width.
This is done if the target specified the transformation as profitable. e.g.
On arm, this can transform:
vldr.32 s0, []
vstr.32 s0, []
to
ldr r12, []
str r12, []
rdar://8944252
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Modified patch by Adam Preuss.
This builds on the existing framework for block tracing, edge profiling and optimal edge profiling.
See -help-hidden for new flags.
For documentation, see the technical report "Implementation of Path Profiling..." in llvm.org/pubs.
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benchmarks, and that it can be simplified to X/Y. (In general you can only
simplify (Z*Y)/Y to Z if the multiplication did not overflow; if Z has the
form "X/Y" then this is the case). This patch implements that transform and
moves some Div logic out of instcombine and into InstructionSimplify.
Unfortunately instcombine gets in the way somewhat, since it likes to change
(X/Y)*Y into X-(X rem Y), so I had to teach instcombine about this too.
Finally, thanks to the NSW/NUW flags, sometimes we know directly that "Z*Y"
does not overflow, because the flag says so, so I added that logic too. This
eliminates a bunch of divisions and subtractions in 447.dealII, and has good
effects on some other benchmarks too. It seems to have quite an effect on
tramp3d-v4 but it's hard to say if it's good or bad because inlining decisions
changed, resulting in massive changes all over.
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default implementation for x86, going through the stack in a similr
fashion to how the codegen implements BUILD_VECTOR. Eventually this
will get matched to VINSERTF128 if AVX is available.
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implementation of EXTRACT_SUBVECTOR for x86, going through the stack
in a similr fashion to how the codegen implements BUILD_VECTOR.
Eventually this will get matched to VEXTRACTF128 if AVX is available.
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a few loops accordingly. Should be no functional change.
This is a step for more accurate cost/benefit analysis of devirt/inlining
bonuses.
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This will be used to check patterns referencing a forthcoming
INSERT_SUBVECTOR SDNode and will also be used to check
EXTRACT_SUBVECTOR nodes.
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optimized code are:
(non-negative number)+(power-of-two) != 0 -> true
and
(x | 1) != 0 -> true
Instcombine knows about the second one of course, but only does it if X|1
has only one use. These fire thousands of times in the testsuite.
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with BasicAA's DecomposeGEPExpression, which recently began
using a TargetData. This fixes PR8968, though the testcase
is awkward to reduce.
Also, update several off GetUnderlyingObject's users
which happen to have a TargetData handy to pass it in.
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