modify the type and location debug information for these variables to match the
programmer's expectations.
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SCEVUnknowns, as the non-SCEVUnknown cases in the getSCEVAtScope code
can also end up repeatedly climing through the same expression trees,
which can be unusably slow when the trees are very tall.
Also, add a quick check for SCEV pointer equality to the main
SCEV comparison routine, as the full comparison code can be expensive
in the case of large expression trees.
These fix compile-time problems in some pathlogical cases.
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This fixes leaks from LLVMContext in multithreaded apps.
Since constants are only deleted if they have no uses, it is safe to not delete
a Module on shutdown, as many single-threaded tools do.
Multithreaded apps should however delete the Module before destroying the
Context to ensure that there are no leaks (assuming they use a different context
for each thread).
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stem from the fact that we have two types of passes that need to update it:
1. callgraphscc and module passes that are explicitly aware of it
2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes
by the CGSCC Passmgr.
In the case of #1, we can reasonably expect the passes to update the call
graph just like any analysis. However, functionpasses are not and generally
should not be CG aware. This has caused us no end of problems, so this takes
a new approach. Logically, the CGSCC Pass manager can rescan every function
after it runs a function pass over it to see if the functionpass made any
updates to the IR that affect the callgraph. This allows it to catch new calls
introduced by the functionpass.
In practice, doing this would be slow. This implementation keeps track of
whether or not the current scc is dirtied by a function pass, and, if so,
delays updating the callgraph until it is actually needed again. This was
we avoid extraneous rescans, but we still have good invariants when the
callgraph is needed.
Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode
to use a CallBackVH for the callsite entry of the CallGraphNode. This way
we can immediately remove entries from the callgraph when a FunctionPass is
active instead of having dangling pointers. The current pass tries to tolerate
these dangling pointers, but it is just an evil hack.
This is related to PR3601/4835/4029. This also reverts r80541, a hack working
around the sad lack of invariants.
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changes: SimplifyDemandedBits can't use the builder yet because it
has the wrong insertion point. This fixes a crash building
MultiSource/Benchmarks/PAQ8p
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instead of CallGraphNode*'s. This also papers over a callgraph
problem where a pass (in this case, MemCpyOpt) introduces a new
function into the module (llvm.memset.i64) but doesn't add it to
the call graph (nor should it, since it is a function pass).
While it might be a good idea for MemCpyOpt to not synthesize
functions in a runOnFunction(), there is no need for FunctionAttrs
to be boneheaded, so fix it there. This fixes an assertion building
176.gcc.
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indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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Shared landing pads run into trouble with SJLJ, as the dispatch table is
mapped to call sites, and merging the pads will throw that off. There needs
to be a one-to-one mapping of landing pad exception table entries to invoke
call points.
Detecting the shared pad during lowering of SJLJ info insn't sufficient, as
the dispatch function may still need separate destinations to properly
handle phi-nodes.
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argpromotion and structretpromote. Basically, when replacing
a function, they used the 'changeFunction' api which changes
the entry in the function map (and steals/reuses the callgraph
node).
This has some interesting effects: first, the problem is that it doesn't
update the "callee" edges in any callees of the function in the call graph.
Second, this covers for a major problem in all the CGSCC pass stuff, which
is that it is completely broken when functions are deleted if they *don't*
reuse a CGN. (there is a cute little fixme about this though :).
This patch changes the protocol that CGSCC passes must obey: now the CGSCC
pass manager copies the SCC and preincrements its iterator to avoid passes
invalidating it. This allows CGSCC passes to mutate the current SCC. However
multiple passes may be run on that SCC, so if passes do this, they are now
required to *update* the SCC to be current when they return.
Other less interesting parts of this patch are that it makes passes update
the CG more directly, eliminates changeFunction, and requires clients of
replaceCallSite to specify the new callee CGN if they are changing it.
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is itself a bitcast. Since we have gep(bitcast(bitcast(y))) in this
case, just wait for the two bitcasts to get zapped. This prevents
instcombine from confusing some aliasing stuff, and allows it to
directly eliminate the load in the testcase.
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workslist and is set to insert new instructions before the current one.
Convert a bunch of stuff that used to call InsertNewInstBefore over to
use it, greatly simplifying code and making it more natural.
There is still a lot more to go, but this is a good start.
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if the operand is not an instruction.
Simplify most uses of AddOperandsToWorkList to use AddValue and
inline it into the one remaining callsite.
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former looks too much like AddUsersToWorkList and keeps
confusing me.
Remove AddSoonDeadInstToWorklist and change its two callers
to do the same thing in a simpler way.
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into their callers. simplify ReplaceInstUsesWith. Make
EraseInstFromFunction only add operands to the worklist if
there aren't too many of them (this was a scalability win
for crazy programs that was only infrequently enforced).
Switch more code to using EraseInstFromFunction instead of
duplicating it inline. Change some fcmp/icmp optimizations
to modify fcmp/icmp in place instead of creating a new one
and deleting the old one just to change the predicate.
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does constant folding of gep's: this is already handled in
a more general way.
No functionality change.
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encodings.
- Make some of the values emitted by the FDEs dependent upon the pointer
size. This is in line with how GCC does things. And it has the benefit of
working for Darwin in 64-bit mode now.
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and make the reference pointer size as it should be.
Fixes an abort on a testcase derived from libunwind's personality
test in 64-bit.
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This implements the maximum spanning tree algorithm on CFGs according to
weights given by the ProfileEstimator. This is then used to implement Optimal
Edge Profiling.
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- I'm still trying to figure out the cleanest way to implement this and match the assembler, currently there are some substantial differences.
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Add MO flags to simplify the printing of relocations.
Remove the support for printing large code model relocs (which
aren't supported anyway).
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- Note, this is a gigantic hack, with the sole purpose of unblocking further
work on the assembler (its also possible to test the mathcer more completely
now).
- Despite being a hack, its actually good enough to work over all of 403.gcc
(although some encodings are probably incorrect). This is a testament to the
beauty of X86's MachineInstr, no doubt! ;)
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calls into a function and if the calls bring in arrays, try to merge
them together to reduce stack size. For example, in the testcase
we'd previously end up with 4 allocas, now we end up with 2 allocas.
As described in the comments, this is not really the ideal solution
to this problem, but it is surprisingly effective. For example, on
176.gcc, we end up eliminating 67 arrays at "gccas" time and another
24 at "llvm-ld" time.
One piece of concern that I didn't look into: at -O0 -g with
forced inlining this will almost certainly result in worse debug
info. I think this is acceptable though given that this is a case
of "debugging optimized code", and we don't want debug info to
prevent the optimizer from doing things anyway.
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A include/llvm/ADT/iterator.cmake
U autoconf/configure.ac
--- Reverse-merging r80161 into '.':
U cmake/config-ix.cmake
--- Reverse-merging r80171 into '.':
U Makefile
--- Reverse-merging r80173 into '.':
U configure
U include/llvm/Config/config.h.in
--- Reverse-merging r80180 into '.':
A include/llvm/ADT/iterator.h.in
Despite common miscomceptions, iterator.h is alive and well. It broke the build
bots for several hours. And yet no one bothered to look at them.
Gabor and Doug, please review your changes and make sure that they actually
build before resubmitting them.
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do extra checking when it succeeds, as those are cases where
CodeGen will be doing particularly interesting CFG modifications.
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members that call methods that read the PoisonMemory member.
This fixes potential spurious (though probably otherwise
harmless) poising of unused memory, and fixes the
associated valgrind error.
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moves. This avoids the need to promote the operands (or implicitly
extend them, a partial register update condition), and can reduce
i8 register pressure. This substantially speeds up code such as
write_hex in lib/Support/raw_ostream.cpp.
subclass-coalesce.ll is too trivial and no longer tests what it was
originally intended to test.
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- I moved section creation back into AsmParser. I think policy decisions like
this should be pushed higher, not lower, when possible (in addition the
assembler has flags which change this behavior, for example).
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The instructions can be selected directly from the intrinsics. We will need
to add some ARM-specific nodes for VLD/VST of 3 and 4 128-bit vectors, but
those are not yet implemented.
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this eliminates the ATTRIBUTE_USED, which wasn't being used in a manner
acceptable to some GCC versions, according to the buildbots.
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leads to partial-register definitions. To help avoid redundant
zero-extensions, also teach the h-register matching patterns that
use movzbl to match anyext as well as zext.
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This is a simple AliasAnalysis implementation which works by making
ScalarEvolution queries. ScalarEvolution has a more complete understanding
of arithmetic than BasicAA's collection of ad-hoc checks, so it handles
some cases that BasicAA misses, for example p[i] and p[i+1] within the
same iteration of a loop.
This is currently experimental. It may be that the main use for this pass
will be to help find cases where BasicAA can be profitably extended, or
to help in the development of the overall AliasAnalysis infrastructure,
however it's also possible that it could grow up to become a directly
useful pass.
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- I haven't really tried to find the "right" way to store the fixups or apply
them, yet. This works, but isn't particularly elegant or fast.
- Still no evaluation support, so we don't actually ever not turn a fixup into
a relocation entry.
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code hints that it would be a good idea to inline
a function ("inline" keyword). No functional change
yet; FEs do not emit this and inliner does not use it.
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and introduce a new Instruction::isIdenticalTo which tests for full
identity, including the SubclassOptionalData flags. Also, fix the
Instruction::clone implementations to preserve the SubclassOptionalData
flags. Finally, teach several optimizations how to handle
SubclassOptionalData correctly, given these changes.
This fixes the counterintuitive behavior of isIdenticalTo not comparing
the full value, and clone not returning an identical clone, as well as
some subtle bugs that could be caused by these.
Thanks to Nick Lewycky for reporting this, and for an initial patch!
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should be forced to 32-bits (.long) even on 64-bit architectures. Darwin wants
these bits to be 64-bits (.quad). However, other platforms may disagree.
This is just the info right now and is part of a work-in-progress which needs
this. We'll add the actual *use* of this soon.
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will always return the same value. This isn't currently necessary,
since this code doesn't currently ever get called under circumstances
where it would matter, but it may some day.
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sinking code, since they are special. If the loop preheader happens
to be the entry block of a function, don't sink static allocas
out of it. This fixes PR4775.
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rather than separately with new. Move the members above the
TypeMap members to avoid destruction order issues. This fixes
a leak of these objects, and eliminates an extra level of
indirection in Type::getInt32Ty and friends.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@79997 91177308-0d34-0410-b5e6-96231b3b80d8
This is conventional command-line tool behavior. -f now just means
"enable binary output on terminals".
Add a -f option to llvm-extract and llvm-link, for consistency.
Remove F_Force from raw_fd_ostream and enable overwriting and
truncating by default. Introduce an F_Excl flag to permit users to
enable a failure when the file already exists. This flag is
currently unused.
Update Makefiles and documentation accordingly.
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This change speeds up llvm-gcc by more then 6% at "-O0 -g" (measured by compiling InstructionCombining.cpp!)
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the command line. This gives llvm-gcc developers
a way to control inlining (documented as "not intended
for end users").
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of an extracted block contains a PHI using a value defined in the extracted region.
With this patch, the partial inliner now passes MultiSource/Applications.
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code, according to Anton (I'm not totally convinced, but we can always
resurrect patches if we need to do so.)
- Start moving CellSPU's tests to prefer FileCheck.
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- The indirect table itself isn't being filled in yet.
- This isn't factored properly and is rather FIXMEd, but at the moment I'm more
focused on figuring out what it needs to do.
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- This is mostly complete, the main thing missing is .indirect_symbol support
(which would be straight-forward, except that the way it is implemented in
'as' makes getting an exact .o match interesting).
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means that raw_ostream no longer has to #include <iosfwd>. Nothing in llvm
should use raw_os_ostream.h, but llvm-gcc and some unit tests do.
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member out of line. ftostr is not particularly speedy,
so that method is presumably not perf sensitive.
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all Darwin targets; could be split into separate tests for
the chip subdirectories, but from Chris' last mail on testing
I assume he'd rather have only one test. Generic seems to be
the best available, maybe there should be a Darwin subdirectory?
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really old code from when we were running sparcv9 bc files on x86
(before I ported llvm-gcc 3 to work on x86) :)
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forcing them down into various .cpp files.
This change also:
1. Renames TimeValue::toString() and Path::toString() to ::str()
for similarity with the STL.
2. Removes all stream insertion support for sys::Path, forcing
clients to call .str().
3. Removes a use of Config/alloca.h from bugpoint, using smallvector
instead.
4. Weans llvm-db off <iostream>
sys::Path really needs to be gutted, but I don't have the desire to
do it at this point.
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change the raw_ostream one to take the raw_ostream byref instead
of byptr. Prune #includes, eliminate a use of Streams.h
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- This also shortens the Format.h implementation, and uses the print buffer
fully (it was wasting a character).
- This manifested as llvm-test failures, because one side effect was that
raw_ostream would write garbage '\x00' values into the output stream if it
happened that the string was at the end of the buffer. This meant that grep
would report 'Binary file matches', which meant the silly pattern matching
llvm-test eventually does would fail. Cute. :)
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When undoing a reuse in ReuseInfo::GetRegForReload, check if it was only a
sub-register being used. The MachineOperand::getSubReg() method is only valid
for virtual registers, so we have to recover the sub-register index manually.
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